#collada animation import, bugfix #29082
authorArystanbek Dyussenov <arystan.d@gmail.com>
Sat, 18 Feb 2012 06:22:20 +0000 (06:22 +0000)
committerArystanbek Dyussenov <arystan.d@gmail.com>
Sat, 18 Feb 2012 06:22:20 +0000 (06:22 +0000)
commitf3bef40b0cf2a10bcffedae6c5235e3f5537670f
tree03fb524e8a941258f5468c692ce5c78fd941c8fa
parentc628f04a7c39bcd178d06448f9ca5e9324141f50
#collada animation import, bugfix #29082

Fix skeletal animation import for <rotation>, <scale> and <translate> transform types.

Tested for correctness visually using Seymouranim2.dae from http://collada.org/owl and animated creatures from DKGamesModels folder (from private section of the same site). The results match the results in FXComposer-2.5.

Since this is a fix towards correct reading of collada, it shouldn't break existing compatibility with Second Life.
source/blender/collada/AnimationImporter.cpp
source/blender/collada/AnimationImporter.h