use math functions for mesh subdivide smooth (easier to follow for bmesh, no function...
authorCampbell Barton <ideasman42@gmail.com>
Tue, 1 Nov 2011 04:19:21 +0000 (04:19 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 1 Nov 2011 04:19:21 +0000 (04:19 +0000)
commitf3f3a42566810185f22752428931c4d7584a67be
tree1e907dc691da947589c6207a6e36235d3261fe06
parente4896c999f412ecb05b68b1bffa25e5eec924514
use math functions for mesh subdivide smooth (easier to follow for bmesh, no functional changes).
source/blender/editors/mesh/editmesh_tools.c