Render: new material preview
authorWilliam Reynish <billrey@me.com>
Sun, 14 Apr 2019 16:41:10 +0000 (18:41 +0200)
committerBrecht Van Lommel <brechtvanlommel@gmail.com>
Sun, 14 Apr 2019 18:09:02 +0000 (20:09 +0200)
commitf5ea1fc4fbafbac6f648ba0d9d9ef16ca8323041
tree26db8316aa052ad327b44ef15746ac6e09896143
parent8b0102b443571a19ab17e141623cfc029320813c
Render: new material preview

* EEVEE support through irradiance volume and light probe.
* New shader ball shape (designed by Robin Marin).
* New cloth and liquid shapes, removed monkey.
* Replace world sphere by toggle to use world for any shape.
* Slight bevel on cube.
* More subdivision for displacement preview.
* Fixed and improved UV mapping for all shapes.
* Material icon / asset preview now uses specified shape instead of always
  a sphere. So for example hair material can be displayed as hair.

Ref T57683
release/datafiles/preview.blend [new file with mode: 0644]
release/datafiles/preview_cycles.blend [deleted file]
source/blender/editors/datafiles/CMakeLists.txt
source/blender/editors/include/ED_datafiles.h
source/blender/editors/interface/interface_templates.c
source/blender/editors/render/render_preview.c
source/blender/makesdna/DNA_material_types.h
source/blender/makesrna/intern/rna_material.c
source/blender/makesrna/intern/rna_render.c
source/blender/render/extern/include/RE_engine.h