code cleanup:
authorCampbell Barton <ideasman42@gmail.com>
Sun, 29 Jul 2012 17:49:14 +0000 (17:49 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sun, 29 Jul 2012 17:49:14 +0000 (17:49 +0000)
commitf608b3c44402ef5c58217481d93e7fa83c9cd7cf
treecc8211154eb5a3cf9e1d89484cbe48facd51b90e
parentc41e1e434ab9defa35178ad8886d81b60d889e9a
code cleanup:
- building without python works again
- rename maxi/mini to i_max/i_min (so thay are available for function names)
- some minor edits to IK stretch setting (no functional changes).
extern/recastnavigation/Recast/Source/RecastContour.cpp
extern/recastnavigation/Recast/Source/RecastMesh.cpp
extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp
source/blender/blenkernel/intern/context.c
source/blender/bmesh/operators/bmo_utils.c
source/blender/editors/uvedit/uvedit_parametrizer.c
source/blender/ikplugin/intern/iksolver_plugin.c
source/blender/ikplugin/intern/itasc_plugin.cpp
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Ketsji/KX_Light.cpp
source/gameengine/Ketsji/KX_RadarSensor.h