BGE: Adding two new functions to bge.render to allow users to change the anisotropic...
authorMitchell Stokes <mogurijin@gmail.com>
Wed, 31 Aug 2011 05:51:51 +0000 (05:51 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Wed, 31 Aug 2011 05:51:51 +0000 (05:51 +0000)
commitf63d049adc268bc71ac87c2b781e2f44f60da1f5
tree59c19b08cf004d27485a89769662c115fd0c146c
parent471c005137540dd4c348c2f8e93146c0dff37a3f
BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures:
  * setAnisotropicFiltering(level)
  * getAnisotropicFiltering()
doc/python_api/rst/bge.render.rst
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h