BGE: Make sure we are writting to the depth buffer when rendering alpha polygons...
authorMitchell Stokes <mogurijin@gmail.com>
Sun, 10 Feb 2013 08:28:47 +0000 (08:28 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Sun, 10 Feb 2013 08:28:47 +0000 (08:28 +0000)
commitf75ca60a1c55388334a3b85934bd23a122c6b92c
treea417cde42a9bdee7d0619557b04ad967ad3ec800
parent63af7068ad17f30a526ccb81fbe74253b064bc89
BGE: Make sure we are writting to the depth buffer when rendering alpha polygons for shadows. Otherwise alpha shadows won't work\!
source/gameengine/Rasterizer/RAS_BucketManager.cpp