build option to use SDL 1.3 for GHOST rather then X11/Win32/Cocoa api's,
authorCampbell Barton <ideasman42@gmail.com>
Tue, 12 Jul 2011 13:17:54 +0000 (13:17 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 12 Jul 2011 13:17:54 +0000 (13:17 +0000)
commitf7b9418d25a2fdbead0d21a53bf56b0199fb45f9
tree3e5ed573143e281932a47db9a567fa23b7cfefa4
parentb90535cc334bb8ae3a51f8023732b8c786019ac7
build option to use SDL 1.3 for GHOST rather then X11/Win32/Cocoa api's,
This opens up the option for blender to be more easily ported to other devices, OS's.

TODO
- continuous grab.
- text glitch with multiple windows (was a bug in X11 too for a while, will check on this)
CMakeLists.txt
intern/ghost/CMakeLists.txt
intern/ghost/intern/GHOST_DisplayManagerSDL.cpp [new file with mode: 0644]
intern/ghost/intern/GHOST_DisplayManagerSDL.h [new file with mode: 0644]
intern/ghost/intern/GHOST_ISystem.cpp
intern/ghost/intern/GHOST_NDOFManager.cpp
intern/ghost/intern/GHOST_SystemSDL.cpp [new file with mode: 0644]
intern/ghost/intern/GHOST_SystemSDL.h [new file with mode: 0644]
intern/ghost/intern/GHOST_WindowSDL.cpp [new file with mode: 0644]
intern/ghost/intern/GHOST_WindowSDL.h [new file with mode: 0644]