Cavity masking - add curve control to cavity mask and move relevant
authorAntony Riakiotakis <kalast@gmail.com>
Wed, 11 Feb 2015 14:07:04 +0000 (15:07 +0100)
committerAntony Riakiotakis <kalast@gmail.com>
Wed, 11 Feb 2015 14:07:24 +0000 (15:07 +0100)
commitf7e131a6acd800a311e50b680e5be6d9824a1df7
tree30cbe9ff93d0e59d806df735a83ba0f3d4df99a1
parentb7bac19acaa41567967a43ae8aa8756e23f27a83
Cavity masking - add curve control to cavity mask and move relevant
structs to paint struct (might be useful for vertex paint too in the
future)

Cavity masking now has a curve control. The control will set the amount
of masking for positive cavity ("pointness") or negative cavity
("cavity") with x axis being the amount of cavity and 0.0 = full cavity,
1.0 = full pointness, 0.5 = no cavity and the y axis being the amount of
alpha.
release/scripts/startup/bl_ui/space_view3d_toolbar.py
source/blender/blenkernel/BKE_paint.h
source/blender/blenkernel/intern/paint.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/editors/sculpt_paint/paint_image_proj.c
source/blender/editors/sculpt_paint/paint_stroke.c
source/blender/makesdna/DNA_scene_types.h
source/blender/makesrna/intern/rna_sculpt_paint.c