enable -noaudio option, so it actually works (and doesn't get overwritten by a game...
authorErwin Coumans <blender@erwincoumans.com>
Sun, 28 Sep 2008 03:07:13 +0000 (03:07 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Sun, 28 Sep 2008 03:07:13 +0000 (03:07 +0000)
commitf8fb61f9fa0439cbdb6b43d79d82687692daea2f
tree3adc2d5e30830797bb7b1d41f2bfe26e31851225
parenta765f54b1a20bc8a5d12187b49a6da9652cc6bf6
enable -noaudio option, so it actually works (and doesn't get overwritten by a game flag). audio initialization delays startup of game engine 2 seconds
add -nojoystick commandline option: it takes 5 seconds everytime to start the game engine, while there IS no joystick.

In other words: blender -noaudio -nojoystick improves workflow turnaround times for P - ESC from 7 seconds to 1 second!

Improved Bullet soft body advanced options, still work-in-progress. Make sure to create game Bullet soft bodies from scratch, it is not compatible with last weeks builds.
13 files changed:
source/blender/blenkernel/intern/bullet.c
source/blender/makesdna/DNA_object_force.h
source/blender/src/buttons_logic.c
source/blender/src/space.c
source/creator/creator.c
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.h
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp