BGE Animations: Making BL_Action::SetFrame() not so dependent on timing. This should...
authorMitchell Stokes <mogurijin@gmail.com>
Thu, 23 Jun 2011 23:19:39 +0000 (23:19 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Thu, 23 Jun 2011 23:19:39 +0000 (23:19 +0000)
commitf969b813a49e15f66fcfa669904d615cd827a335
tree48f70ab64ba6fe5613fe37a8195d0a9e0555c79f
parent12ca476b8b73798bc2d2550af0c581b570d4b50f
BGE Animations: Making BL_Action::SetFrame() not so dependent on timing. This should smooth out things like setActionFrame().
source/gameengine/Ketsji/BL_Action.cpp
source/gameengine/Ketsji/BL_Action.h