Eevee: Improve Hashed Alpha transparency by reducing noise size
authorClément Foucault <foucault.clem@gmail.com>
Tue, 6 Nov 2018 15:49:05 +0000 (16:49 +0100)
committerClément Foucault <foucault.clem@gmail.com>
Tue, 6 Nov 2018 23:19:14 +0000 (00:19 +0100)
commitfac2cfdfa776e0829c4d89b28392b1404edda5d6
tree038cb7b0398ace858cdccb6a9b2917267c5067de
parent8a204ccdb49bd682e41a5d706726c3c77f6217fd
Eevee: Improve Hashed Alpha transparency by reducing noise size

This only affect renders and static viewport accumulation.
It reduces helps reduce noise when lots of half transparent surfaces
overlaps.
source/blender/draw/engines/eevee/eevee_materials.c
source/blender/draw/engines/eevee/shaders/prepass_frag.glsl