- BGE Py API, any py function/attribute that took a KX_GameObject would not accept...
authorCampbell Barton <ideasman42@gmail.com>
Sun, 24 May 2009 23:43:10 +0000 (23:43 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sun, 24 May 2009 23:43:10 +0000 (23:43 +0000)
commitfe85bdd0401e92e82e39461d023bad34fe056c38
tree973c58de75d50b11557efb756281d19a15b0f065
parent323052068a8f0c35ec293ff3bd70989acfc6be8e
- BGE Py API, any py function/attribute that took a KX_GameObject would not accept a KX_Light or KX_Camera (bad oversight on my part)
- Typo in occlusion variable init "m_buffer == NULL;" -> "m_buffer = NULL;"

CcdPhysicsEnvironment.cpp and CcdPhysicsController.cpp had too many warnings, fixed most of them.
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp