use min_ max_ functions in more places.
authorCampbell Barton <ideasman42@gmail.com>
Tue, 23 Oct 2012 16:21:55 +0000 (16:21 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 23 Oct 2012 16:21:55 +0000 (16:21 +0000)
commitfec81d9b56075f46f6dde196ac85140872cff74e
tree6ee12fcc0b04ba3041f1b7e4d17281136375beb1
parentc623ba5e4b2aa68a5717ba17500c14217bc417aa
use min_ max_ functions in more places.
also fix minor error in MOD decimate when the modifier did nothing the reported face count would be wrong.
29 files changed:
source/blender/blenkernel/intern/action.c
source/blender/blenkernel/intern/mask_evaluate.c
source/blender/blenkernel/intern/sequencer.c
source/blender/blenkernel/intern/tracking.c
source/blender/blenlib/intern/BLI_kdopbvh.c
source/blender/compositor/intern/COM_ExecutionGroup.cpp
source/blender/compositor/intern/COM_NodeOperation.cpp
source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
source/blender/compositor/operations/COM_CropOperation.cpp
source/blender/compositor/operations/COM_DilateErodeOperation.cpp
source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
source/blender/compositor/operations/COM_KeyingDespillOperation.cpp
source/blender/compositor/operations/COM_KeyingOperation.cpp
source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
source/blender/editors/mask/mask_select.c
source/blender/editors/mesh/editmesh_loopcut.c
source/blender/editors/object/object_vgroup.c
source/blender/editors/render/render_preview.c
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/space_console/console_ops.c
source/blender/editors/space_sequencer/sequencer_draw.c
source/blender/editors/space_sequencer/sequencer_edit.c
source/blender/editors/space_view3d/view3d_buttons.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/uvedit/uvedit_parametrizer.c
source/blender/modifiers/intern/MOD_decimate.c
source/blender/python/mathutils/mathutils_Matrix.c
source/blender/render/intern/raytrace/rayobject_rtbuild.cpp