Ergh! first compile and test then commit!
authorTon Roosendaal <ton@blender.org>
Wed, 6 Jul 2011 12:22:36 +0000 (12:22 +0000)
committerTon Roosendaal <ton@blender.org>
Wed, 6 Jul 2011 12:22:36 +0000 (12:22 +0000)
source/blender/nodes/intern/TEX_nodes/TEX_texture.c

index f0bc2bd4a7c67edc3fdbb210fb0792e0623e97ef..c58595866afc4c12a616aedd2e3946c2da0dfc7f 100644 (file)
@@ -60,7 +60,7 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
        
        if(node->custom2 || node->need_exec==0) {
                /* this node refers to its own texture tree! */
-               QUATCOPY(out, (fabs(co[0] - co[1]) < .01) ? white : red ;
+               QUATCOPY(out, (fabs(co[0] - co[1]) < .01) ? white : red );
        }
        else if(nodetex) {
                TexResult texres;