* small priority fix. Hopefully helps on more platforms
authorNathan Letwory <nathan@letworyinteractive.com>
Tue, 21 Nov 2006 10:58:07 +0000 (10:58 +0000)
committerNathan Letwory <nathan@letworyinteractive.com>
Tue, 21 Nov 2006 10:58:07 +0000 (10:58 +0000)
extern/bullet2/src/SConscript

index 0d313865f140ce1d6dbcbd29801cd5614351aeb6..03a2f87573b401d4221f288c7b208507fd383b80 100644 (file)
@@ -91,5 +91,5 @@ collision_src = ["BulletCollision/BroadphaseCollision/btAxisSweep3.cpp",
 incs = '. BulletCollision BulletDynamics LinearMath'
 
 env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 170], compileflags=cflags )
 env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
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