Add ED_object_pose_armature to stubs.c. This should fix compilation
authorSergey Sharybin <sergey.vfx@gmail.com>
Thu, 7 Jul 2011 21:02:31 +0000 (21:02 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Thu, 7 Jul 2011 21:02:31 +0000 (21:02 +0000)
issues with blenderplayer.

source/blenderplayer/bad_level_call_stubs/stubs.c

index 7bf5fe9dde34f07e4934859f7bbf175786078497..59ac00e0c203afc743556357178cea4e2db55701 100644 (file)
@@ -183,6 +183,7 @@ void        ED_area_headerprint(struct ScrArea *sa, char *str){}
 
 struct EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, struct EditBone *ebo){return (struct EditBone *) NULL;}
 struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, char *name){return (struct EditBone*) NULL;}
+struct Object *ED_object_pose_armature(struct Object *ob){ return (struct Object *)NULL; }
 struct ListBase *get_active_constraints (struct Object *ob){return (struct ListBase *) NULL;}
 struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **pchan_r){return (struct ListBase *) NULL;}
 int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan){return 0;}