return exitrequested;
}
-struct BL_KetsjiNextFrameState {
+static struct BL_KetsjiNextFrameState {
class KX_KetsjiEngine* ketsjiengine;
struct bContext *C;
struct wmWindow* win;
CValue *cval;
if (list==NULL) {
- PyErr_SetString(PyExc_SystemError, "val = CList[i], "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "val = CList[i], " BGE_PROXY_ERROR_MSG);
return NULL;
}
{
CListValue *list= static_cast<CListValue *>(BGE_PROXY_REF(self));
if (list==NULL) {
- PyErr_SetString(PyExc_SystemError, "value = CList[i], "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "value = CList[i], " BGE_PROXY_ERROR_MSG);
return NULL;
}
Py_ssize_t i, numitems, numitems_orig;
if (listval==NULL) {
- PyErr_SetString(PyExc_SystemError, "CList+other, "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "CList+other, " BGE_PROXY_ERROR_MSG);
return NULL;
}
CListValue* otherval = static_cast<CListValue *>(BGE_PROXY_REF(other));
if (otherval==NULL) {
listval_new->Release();
- PyErr_SetString(PyExc_SystemError, "CList+other, "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "CList+other, " BGE_PROXY_ERROR_MSG);
return NULL;
}
CListValue *self = static_cast<CListValue *>(BGE_PROXY_REF(self_v));
if (self == NULL) {
- PyErr_SetString(PyExc_SystemError, "val in CList, "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "val in CList, " BGE_PROXY_ERROR_MSG);
return -1;
}
return mathutils_kxgameob_vector_set(bmo, subtype);
}
-Mathutils_Callback mathutils_kxgameob_vector_cb = {
+static Mathutils_Callback mathutils_kxgameob_vector_cb = {
mathutils_kxgameob_generic_check,
mathutils_kxgameob_vector_get,
mathutils_kxgameob_vector_set,
return 0;
}
-Mathutils_Callback mathutils_kxgameob_matrix_cb = {
+static Mathutils_Callback mathutils_kxgameob_matrix_cb = {
mathutils_kxgameob_generic_check,
mathutils_kxgameob_matrix_get,
mathutils_kxgameob_matrix_set,
PyObject *pyconvert;
if (self == NULL) {
- PyErr_SetString(PyExc_SystemError, "val = gameOb[key]: KX_GameObject, "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "val = gameOb[key]: KX_GameObject, " BGE_PROXY_ERROR_MSG);
return NULL;
}
PyErr_Clear();
if (self == NULL) {
- PyErr_SetString(PyExc_SystemError, "gameOb[key] = value: KX_GameObject, "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "gameOb[key] = value: KX_GameObject, " BGE_PROXY_ERROR_MSG);
return -1;
}
KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
if (self == NULL) {
- PyErr_SetString(PyExc_SystemError, "val in gameOb: KX_GameObject, "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "val in gameOb: KX_GameObject, " BGE_PROXY_ERROR_MSG);
return -1;
}
return mathutils_obactu_vector_set(bmo, subtype);
}
-Mathutils_Callback mathutils_obactu_vector_cb = {
+static Mathutils_Callback mathutils_obactu_vector_cb = {
mathutils_obactu_generic_check,
mathutils_obactu_vector_get,
mathutils_obactu_vector_set,
// stuff for cvalue related things
CValue* KX_PolyProxy::Calc(VALUE_OPERATOR, CValue *) { return NULL;}
CValue* KX_PolyProxy::CalcFinal(VALUE_DATA_TYPE, VALUE_OPERATOR, CValue *) { return NULL;}
-STR_String sPolyName="polygone";
+static STR_String sPolyName = "polygone";
const STR_String & KX_PolyProxy::GetText() {return sPolyName;};
double KX_PolyProxy::GetNumber() { return -1;}
STR_String& KX_PolyProxy::GetName() { return sPolyName;}
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
if (self_plus==NULL) {
- PyErr_SetString(PyExc_SystemError, "len(seq): "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "len(seq): " BGE_PROXY_ERROR_MSG);
return -1;
}
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
if (self_plus==NULL) {
- PyErr_SetString(PyExc_SystemError, "val = seq[i]: "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "val = seq[i]: " BGE_PROXY_ERROR_MSG);
return NULL;
}
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
if (self_plus==NULL) {
- PyErr_SetString(PyExc_SystemError, "val = seq[key], KX_PythonSeq: "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "val = seq[key], KX_PythonSeq: " BGE_PROXY_ERROR_MSG);
return NULL;
}
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
if (self_plus==NULL) {
- PyErr_SetString(PyExc_SystemError, "key in seq, KX_PythonSeq: "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "key in seq, KX_PythonSeq: " BGE_PROXY_ERROR_MSG);
return -1;
}
if (!PyUnicode_Check(key)) {
static PyObject *KX_PythonSeq_getIter(KX_PythonSeq *self)
{
if (BGE_PROXY_REF(self->base)==NULL) {
- PyErr_SetString(PyExc_SystemError, "for i in seq: "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "for i in seq: " BGE_PROXY_ERROR_MSG);
return NULL;
}
PyObject *pyconvert;
if (self == NULL) {
- PyErr_SetString(PyExc_SystemError, "val = scene[key]: KX_Scene, "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "val = scene[key]: KX_Scene, " BGE_PROXY_ERROR_MSG);
return NULL;
}
PyErr_Clear();
if (self == NULL) {
- PyErr_SetString(PyExc_SystemError, "scene[key] = value: KX_Scene, "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "scene[key] = value: KX_Scene, " BGE_PROXY_ERROR_MSG);
return -1;
}
KX_Scene* self = static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
if (self == NULL) {
- PyErr_SetString(PyExc_SystemError, "val in scene: KX_Scene, "BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "val in scene: KX_Scene, " BGE_PROXY_ERROR_MSG);
return -1;
}
* \ingroup bgerast
*/
-
#define STRINGIFY(A) #A
#include "RAS_OpenGLFilters/RAS_Blur2DFilter.h"
#ifndef __RAS_BLUR2DFILTER_H__
#define __RAS_BLUR2DFILTER_H__
-const char * BlurFragmentShader=STRINGIFY(
+static const char *BlurFragmentShader = STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];
#ifndef __RAS_DILATION2DFILTER_H__
#define __RAS_DILATION2DFILTER_H__
-const char * DilationFragmentShader=STRINGIFY(
+static const char *DilationFragmentShader = STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];
#ifndef __RAS_EROSION2DFILTER_H__
#define __RAS_EROSION2DFILTER_H__
-const char * ErosionFragmentShader = STRINGIFY(
- uniform sampler2D bgl_RenderedTexture;
- uniform vec2 bgl_TextureCoordinateOffset[9];
+static const char *ErosionFragmentShader = STRINGIFY(
+uniform sampler2D bgl_RenderedTexture;
+uniform vec2 bgl_TextureCoordinateOffset[9];
void main(void)
{
#ifndef __RAS_GRAYSCALE2DFILTER_H__
#define __RAS_GRAYSCALE2DFILTER_H__
-const char * GrayScaleFragmentShader=STRINGIFY(
+static const char *GrayScaleFragmentShader = STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
void main(void)
#ifndef __RAS_INVERT2DFILTER_H__
#define __RAS_INVERT2DFILTER_H__
-const char * InvertFragmentShader=STRINGIFY(
+static const char *InvertFragmentShader = STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
void main(void)
#ifndef __RAS_LAPLACIAN2DFILTER_H__
#define __RAS_LAPLACIAN2DFILTER_H__
-const char * LaplacionFragmentShader=STRINGIFY(
+static const char *LaplacionFragmentShader = STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];
#ifndef __RAS_PREWITT2DFILTER_H__
#define __RAS_PREWITT2DFILTER_H__
-const char * PrewittFragmentShader=STRINGIFY(
+static const char *PrewittFragmentShader = STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];
#ifndef __RAS_SEPIA2DFILTER_H__
#define __RAS_SEPIA2DFILTER_H__
-const char * SepiaFragmentShader=STRINGIFY(
+static const char *SepiaFragmentShader = STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
void main(void)
#ifndef __RAS_SHARPEN2DFILTER_H__
#define __RAS_SHARPEN2DFILTER_H__
-const char * SharpenFragmentShader=STRINGIFY(
+static const char *SharpenFragmentShader = STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];
}
);
#endif
-
#ifndef __RAS_SOBEL2DFILTER_H__
#define __RAS_SOBEL2DFILTER_H__
-const char * SobelFragmentShader=STRINGIFY(
+static const char *SobelFragmentShader = STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];
// python methods
// Blender Scene type
-BlendType<KX_Scene> sceneType ("KX_Scene");
+static BlendType<KX_Scene> sceneType ("KX_Scene");
// Blender Camera type
-BlendType<KX_Camera> cameraType ("KX_Camera");
+static BlendType<KX_Camera> cameraType ("KX_Camera");
// object initialization
// define python type
-PyTypeObject ImageRenderType =
-{
+static PyTypeObject ImageRenderType = {
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.ImageRender", /*tp_name*/
sizeof(PyImage), /*tp_basicsize*/
// define python type
-PyTypeObject ImageMirrorType =
-{
+static PyTypeObject ImageMirrorType = {
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.ImageMirror", /*tp_name*/
sizeof(PyImage), /*tp_basicsize*/
// define python type
-PyTypeObject ImageViewportType =
-{
+static PyTypeObject ImageViewportType = {
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.ImageViewport", /*tp_name*/
sizeof(PyImage), /*tp_basicsize*/
// Blender GameObject type
-BlendType<KX_GameObject> gameObjectType ("KX_GameObject");
-BlendType<KX_LightObject> lightObjectType ("KX_LightObject");
+static BlendType<KX_GameObject> gameObjectType ("KX_GameObject");
+static BlendType<KX_LightObject> lightObjectType ("KX_LightObject");
// load texture
// Exceptions
extern ExceptionID MaterialNotAvail;
-// object type
-extern BlendType<KX_GameObject> gameObjectType;
-
#endif