Added this:
Step 4:
cd /System/Library/Frameworks/OpenGL.framework/
ln -s Headers GL
Kent
$NANBLENDERHOME/lib/ directory. For example, if you work on a 6.2 kernel:
ln -s darwin-6.1-powerpc darwin-6.2-powerpc
$NANBLENDERHOME/lib/ directory. For example, if you work on a 6.2 kernel:
ln -s darwin-6.1-powerpc darwin-6.2-powerpc
+Step 4:
+cd /System/Library/Frameworks/OpenGL.framework/
+ln -s Headers GL
+
+Step 5:
Start the build process by building Blender's "intern" libraries. Navigate to
$NANBLENDERHOME/intern and type make. This will build the intern libaries which
will be installed into the $NANBLENDERHOME/lib/darwin-6.1-powerpc (thanks to
Start the build process by building Blender's "intern" libraries. Navigate to
$NANBLENDERHOME/intern and type make. This will build the intern libaries which
will be installed into the $NANBLENDERHOME/lib/darwin-6.1-powerpc (thanks to
Now you can choose how to build Blender itself; using the Makefiles or the
Project Builder project.
Now you can choose how to build Blender itself; using the Makefiles or the
Project Builder project.
Navigate to $NANBLENDERHOME/source and type make.
Navigate to $NANBLENDERHOME/source and type make.
The project Builder project can be found in the directory:
$NANBLENDERHOME/projectfiles/pb_2_0_1
Start Project Builder open the blender.pbproj project, choose a target (blender
or player) and build.
The project Builder project can be found in the directory:
$NANBLENDERHOME/projectfiles/pb_2_0_1
Start Project Builder open the blender.pbproj project, choose a target (blender
or player) and build.
Although the Makefiles in the intern directory run ranlib on the libraries
built, the gcc linker complains about ranlib not being run. Until there is a
solution, you will need to run ranlib by hand once in a while when the make
Although the Makefiles in the intern directory run ranlib on the libraries
built, the gcc linker complains about ranlib not being run. Until there is a
solution, you will need to run ranlib by hand once in a while when the make