fix for blenderplayer building.
authorCampbell Barton <ideasman42@gmail.com>
Sat, 13 Feb 2010 14:18:54 +0000 (14:18 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sat, 13 Feb 2010 14:18:54 +0000 (14:18 +0000)
intern/smoke/intern/VEC3.h
source/blenderplayer/bad_level_call_stubs/stubs.c

index 98c4555ac5f009ba235396264f79f878a6b32b22..c928d9a70dd1f35532d7548466e3c6cd4de41bb6 100644 (file)
@@ -938,8 +938,8 @@ template<class Scalar>
 std::ostream&
 operator<<( std::ostream& os, const BasicVector::Vector3Dim<Scalar>& i )
 {
-       char buf[256];
 #if 0
+       char buf[256];
 #if _WIN32
   sprintf(buf,globVecFormatStr, (double)i[0],(double)i[1],(double)i[2]);
 #else
index 5c8223182e687f20707d58cae9faca08cb4a9aa5..859b1e06fdd2111f3d4ab9448d5cda6574e33221 100644 (file)
@@ -321,3 +321,9 @@ int CSG_PerformBooleanOperation(
        CSG_FaceIteratorDescriptor              obBFaces,
        CSG_VertexIteratorDescriptor    obBVertices)
        { return 0;}
+
+const char * build_date= "";
+const char * build_time= "";
+const char * build_rev= "";
+const char * build_platform= "";
+const char * build_type= "";