patch from Dave Plater which fixes some problems building the BGE with cmake
authorCampbell Barton <ideasman42@gmail.com>
Sat, 21 Nov 2009 13:47:16 +0000 (13:47 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sat, 21 Nov 2009 13:47:16 +0000 (13:47 +0000)
source/blender/windowmanager/CMakeLists.txt
source/gameengine/Converter/KX_BlenderSceneConverter.h
source/gameengine/GameLogic/SCA_PropertySensor.cpp

index ec489e5..7274803 100644 (file)
@@ -36,6 +36,7 @@ SET(INC .
        ../../kernel/gen_system ../readstreamglue
        ../../../intern/elbeem/extern
        ../../../intern/ghost ../../../intern/opennl/extern ../../../extern/glew/include
+       ../python
        ../nodes
        ../gpu
        ../blenfont
@@ -84,4 +85,3 @@ IF(BF_BUILDINFO)
 ENDIF(BF_BUILDINFO)
 
 BLENDERLIB_NOLIST(bf_windowmanager "${SRC}" "${INC}")
-
index 62d771f..c8009eb 100644 (file)
@@ -31,6 +31,7 @@
 
 #include "KX_HashedPtr.h"
 #include "GEN_Map.h"
+#include <stdio.h>
 
 #include "KX_ISceneConverter.h"
 #include "KX_IpoConvert.h"
index 2a4222a..47f3d0e 100644 (file)
@@ -39,6 +39,7 @@
 #include "SCA_LogicManager.h"
 #include "BoolValue.h"
 #include "FloatValue.h"
+#include <stdio.h>
 
 #ifdef HAVE_CONFIG_H
 #include <config.h>