use relative paths to avoid including extra folder
authorErwin Coumans <blender@erwincoumans.com>
Fri, 6 Jan 2006 20:35:02 +0000 (20:35 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Fri, 6 Jan 2006 20:35:02 +0000 (20:35 +0000)
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp

index e2e71f4adf6bbbd4b132708f3d3ab0cb15b71c24..8884e82e2f56c5a0c8075a4bd1426f3849b7bc0e 100644 (file)
@@ -29,8 +29,8 @@
 
 #include "RAS_MeshObject.h"
 #include "RAS_IRasterizer.h"
-#include "RAS_GLExtensionManager.h"
-#include "ARB_multitexture.h"
+#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
+#include "RAS_OpenGLRasterizer/ARB_multitexture.h"
 
 extern "C" {
 #include "BDR_drawmesh.h"
index ca2939f344ee4648413ee43663e755120ea0c349..924bb307da148ddea0fe7b44aa45789566a14c45 100644 (file)
@@ -71,7 +71,7 @@
 #include "KX_Scene.h"
 #include "SND_DeviceManager.h"
 
-#include "RAS_GLExtensionManager.h"
+#include "RAS_OpenGLRasterizer\RAS_GLExtensionManager.h"
 
 #include "KX_PyMath.h"