Fix UV editor selection colors not matching 3D viewport
authorBrecht Van Lommel <brechtvanlommel@gmail.com>
Tue, 21 May 2019 15:59:20 +0000 (17:59 +0200)
committerBrecht Van Lommel <brechtvanlommel@gmail.com>
Tue, 21 May 2019 15:59:20 +0000 (17:59 +0200)
release/datafiles/userdef/userdef_default_theme.c

index ddbfe3a..5e49f9e 100644 (file)
@@ -655,11 +655,11 @@ const bTheme U_theme_default = {
       .sub_back = RGBA(0x0000003e),
     },
     .wire_edit = RGBA(0xc0c0c0ff),
-    .vertex_select = RGBA(0x00b38aff),
-    .edge_select = RGBA(0x00cc9eff),
+    .vertex_select = RGBA(0xff8500ff),
+    .edge_select = RGBA(0xff8500ff),
     .face = RGBA(0xffffff0a),
-    .face_select = RGBA(0x29cca771),
-    .face_dot = RGBA(0xa1e6d6ff),
+    .face_select = RGBA(0xff85003c),
+    .face_dot = RGBA(0xff8500ff),
     .cframe = RGBA(0x60c040ff),
     .freestyle_face_mark = RGBA(0x7fff7f33),
     .handle_auto = RGBA(0x909000ff),
@@ -673,7 +673,7 @@ const bTheme U_theme_default = {
     .handle_vertex_select = RGBA(0xffff00ff),
     .handle_vertex_size = 5,
     .gp_vertex_size = 3,
-    .gp_vertex_select = RGBA(0x00cc9eff),
+    .gp_vertex_select = RGBA(0xff8500ff),
     .preview_back = RGBA(0x727272ff),
     .preview_stitch_face = RGBA(0x7f7f0033),
     .preview_stitch_edge = RGBA(0xff00ff33),