added PHY_Bullet vc7 projectfiles
authorErwin Coumans <blender@erwincoumans.com>
Sat, 30 Jul 2005 14:24:28 +0000 (14:24 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Sat, 30 Jul 2005 14:24:28 +0000 (14:24 +0000)
this one should be used, instead of extern\bullet\make\msvc_7_0\Physics_Interface1\CcdPhysics_vc7.vcproj and bullet\make\msvc_7_0\Physics_Interface1\PhysicsInterfaceCommon_vc7.vcproj

projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj [new file with mode: 0644]

diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
new file mode 100644 (file)
index 0000000..0523977
--- /dev/null
@@ -0,0 +1,212 @@
+<?xml version="1.0" encoding="shift_jis"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.10"
+       Name="PHY_Bullet"
+       ProjectGUID="{E90C7BC2-CF30-4A60-A8F2-0050D592E358}"
+       Keyword="Win32Proj">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Debug|Win32"
+                       OutputDirectory="Debug"
+                       IntermediateDirectory="Debug"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+                               MinimalRebuild="FALSE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               UsePrecompiledHeader="0"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="4"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="$(OutDir)/PHY_Bullet.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory="Release"
+                       IntermediateDirectory="Release"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+                               RuntimeLibrary="4"
+                               UsePrecompiledHeader="0"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="3"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="$(OutDir)/PHY_Bullet.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Blender Release|Win32"
+                       OutputDirectory="$(ConfigurationName)"
+                       IntermediateDirectory="$(ConfigurationName)"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+                               RuntimeLibrary="0"
+                               UsePrecompiledHeader="0"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="3"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="$(OutDir)/PHY_Bullet.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Blender Debug|Win32"
+                       OutputDirectory="$(ConfigurationName)"
+                       IntermediateDirectory="$(ConfigurationName)"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
+                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+                               MinimalRebuild="FALSE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               UsePrecompiledHeader="0"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="4"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="$(OutDir)/PHY_Bullet.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+       </Configurations>
+       <References>
+       </References>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+                       UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.cpp">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.cpp">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl;inc;xsd"
+                       UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsController.h">
+                       </File>
+                       <File
+                               RelativePath="..\..\..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.h">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Resource Files"
+                       Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
+                       UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
+               </Filter>
+               <File
+                       RelativePath=".\ReadMe.txt">
+               </File>
+       </Files>
+       <Globals>
+       </Globals>
+</VisualStudioProject>