commit from r27250 to fix bug #21433, broke local axis rotation for pose bones and...
authorCampbell Barton <ideasman42@gmail.com>
Mon, 8 Mar 2010 11:47:43 +0000 (11:47 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 8 Mar 2010 11:47:43 +0000 (11:47 +0000)
commented fix and reopened report.

source/blender/editors/transform/transform.c

index e845f8f..e4639b2 100644 (file)
@@ -3004,7 +3004,8 @@ int Rotation(TransInfo *t, short mval[2])
                sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext);
        }
        
-       t->values[0] = final;
+       // fixes [#21433] but breaks, typical local axis rotation - campbell
+       // t->values[0] = final;
 
        vec_rot_to_mat3( mat, t->axis, final);