Fix related to #33259: cycles normal map node color input couldn't be
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Fri, 23 Nov 2012 12:42:01 +0000 (12:42 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Fri, 23 Nov 2012 12:42:01 +0000 (12:42 +0000)
disconnected properly with dragging.

source/blender/nodes/shader/nodes/node_shader_normal_map.c

index ee83699abdb5cb26f10aa67ea5fd936166679847..6a4eb9d81dfe713e122b81ebe5eaed628dda10f7 100644 (file)
@@ -31,7 +31,7 @@
 
 static bNodeSocketTemplate sh_node_normal_map_in[] = {
        {   SOCK_FLOAT, 1, N_("Strength"),      1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f},
-       {       SOCK_RGBA, 0, N_("Color"), 0.5f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f},
+       {       SOCK_RGBA, 1, N_("Color"), 0.5f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f},
        {       -1, 0, ""       }
 };