layout = self.layout
settings = UnifiedPaintPanel.paint_settings(context)
- brush = settings.brush
+ brush = getattr(settings, "brush", None)
ups = context.tool_settings.unified_paint_settings
layout.prop(ups, "use_unified_size", text="Unified Size")
layout.prop(ups, "use_unified_color", text="Unified Color")
layout.separator()
+ # skip if no active brush
+ if not brush:
+ layout.label(text="No Brushes currently available", icon="INFO")
+ return
+
# brush paint modes
layout.menu("VIEW3D_MT_brush_paint_modes")
elif context.vertex_paint_object or context.weight_paint_object:
layout.prop_menu_enum(brush, "vertex_tool")
- # skip if no active brush
- if not brush:
- return
-
# TODO: still missing a lot of brush options here
# sculpt options