style cleanup: pep8, also quiet compiler warning.
authorCampbell Barton <ideasman42@gmail.com>
Fri, 20 Apr 2012 18:50:18 +0000 (18:50 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 20 Apr 2012 18:50:18 +0000 (18:50 +0000)
doc/python_api/sphinx_doc_gen.py
release/scripts/startup/bl_operators/mesh.py
release/scripts/startup/bl_operators/presets.py
release/scripts/startup/bl_ui/properties_game.py
release/scripts/startup/bl_ui/properties_particle.py
release/scripts/startup/bl_ui/properties_physics_fluid.py
source/blender/editors/mesh/editmesh_rip.c

index cb03907c194330d330f11563a2731c917915b320..54a3868c0d7de74e8581922bbeca42fb8c8e0d5f 100644 (file)
@@ -131,7 +131,7 @@ def handle_args():
                         dest="sphinx_theme",
                         type=str,
                         default='default',
-                        help =
+                        help=
                         # see SPHINX_THEMES below
                         "Sphinx theme (default='default')\n"
                         "Available themes\n"
index 2d4c703dbf23a5f5b72ec2457601b6d5460437eb..a54de25dbc7b58ffe1af99dfe2126db4a69026df 100644 (file)
@@ -100,7 +100,7 @@ class MeshMirrorUV(Operator):
             vidxs[i] = tuple(sorted(l.vertex_index
                                     for l in loops[lstart:lend]))
             # As we have no poly.center yet...
-            pcents[i] = tuple(map(lambda x : x / p.loop_total,
+            pcents[i] = tuple(map(lambda x: x / p.loop_total,
                                   map(sum, zip(*(verts[idx].co
                                                  for idx in vidxs[i])))))
             # Preparing next step finding matching polys.
index 2c92fccf3b4eae43bcf985a9b6d29335a84e37c8..6297945f8bd073bdb2b28859c844e1de10607fe2 100644 (file)
@@ -294,21 +294,22 @@ class AddPresetCloth(AddPresetBase, Operator):
 
     preset_subdir = "cloth"
 
+
 class AddPresetFluid(AddPresetBase, Operator):
     '''Add a Fluid Preset'''
     bl_idname = "fluid.preset_add"
     bl_label = "Add Fluid Preset"
     preset_menu = "FLUID_MT_presets"
-    
+
     preset_defines = [
     "fluid = bpy.context.fluid"
     ]
-    
+
     preset_values = [
     "fluid.settings.viscosity_base",
     "fluid.settings.viscosity_exponent",
     ]
-    
+
     preset_subdir = "fluid"
 
 
index 36941cdfbbf031e3ff2f203b8e3aeec5f6e5fd2e..c3f1c42d8a81935c1ae8c91d3b09031e037fcb54 100644 (file)
@@ -166,7 +166,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
             subsub.active = game.use_anisotropic_friction
             subsub.prop(game, "friction_coefficients", text="", slider=True)
 
-        elif physics_type =='SENSOR':
+        elif physics_type == 'SENSOR':
             col = layout.column()
             col.prop(game, "use_actor", text="Detect Actors")
             col.prop(ob, "hide_render", text="Invisible")
index 74abc8fe5591bdccbcf2e796fdc47f6fc5760114..9200c688394a37d07607e2bad587d72608a10436 100644 (file)
@@ -1185,7 +1185,7 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
         psys = context.particle_system
 
         split = layout.split(percentage=0.85)
-        
+
         col = split.column()
         col.label(text="Vertex Group:")
         col.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
@@ -1195,7 +1195,7 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
         col.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
         col.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
         col.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
-        
+
         col = split.column()
         col.label(text="Negate:")
         col.alignment = 'RIGHT'
@@ -1206,7 +1206,7 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
         col.prop(psys, "invert_vertex_group_roughness_1", text="")
         col.prop(psys, "invert_vertex_group_roughness_2", text="")
         col.prop(psys, "invert_vertex_group_roughness_end", text="")
-        
+
         # Commented out vertex groups don't work and are still waiting for better implementation
         # row = layout.row()
         # row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
index 23b7a12753fb09751c7e60a4c18fad562fe756e0..cec4bf125ee889384e109e04b123c90f8e50ca90 100644 (file)
@@ -20,6 +20,7 @@
 import bpy
 from bpy.types import Panel, Menu
 
+
 class FLUID_MT_presets(Menu):
     bl_label = "Fluid Presets"
     preset_subdir = "fluid"
@@ -232,7 +233,7 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, Panel):
         sub.menu("FLUID_MT_presets", text=bpy.types.FLUID_MT_presets.bl_label)
         sub.operator("fluid.preset_add", text="", icon='ZOOMIN')
         sub.operator("fluid.preset_add", text="", icon='ZOOMOUT').remove_active = True
-        
+
         subsub = col.column(align=True)
         subsub.prop(fluid, "viscosity_base", text="Base")
         subsub.prop(fluid, "viscosity_exponent", text="Exponent", slider=True)
index 1e0f0b2579b32c029249ffe7c8485ed010198edb..37b12803962b522162464db22abe2e40aedd9c85 100644 (file)
@@ -228,10 +228,10 @@ static EdgeLoopPair *edbm_ripsel_looptag_helper(BMesh *bm)
                        break;
                }
 
-               e_first = e;
-
                /* initialize  */
+               e_first = e;
                v_step = e_first->v1;
+               e_step = NULL; /* quiet warning, will never remain this value */
 
                uid_start = uid;
                while ((e = edbm_ripsel_edge_mark_step(v_step, uid))) {