/* if either one of both of the points exceeds crosses over the keyframe time... */
if ( (bezt->vec[0][0] > bezt->vec[1][0]) && (bezt->vec[2][0] < bezt->vec[1][0]) ) {
/* swap handles if they have switched sides for some reason */
- SWAP(float, bezt->vec[0][0], bezt->vec[2][0]);
- SWAP(float, bezt->vec[0][1], bezt->vec[2][1]);
+ swap_v2_v2(bezt->vec[0], bezt->vec[2]);
}
else {
/* clamp handles */
- if (bezt->vec[0][0] > bezt->vec[1][0])
- bezt->vec[0][0] = bezt->vec[1][0];
- if (bezt->vec[2][0] < bezt->vec[1][0])
- bezt->vec[2][0] = bezt->vec[1][0];
+ CLAMP_MAX(bezt->vec[0][0], bezt->vec[1][0]);
+ CLAMP_MIN(bezt->vec[2][0], bezt->vec[1][0]);
}
}
}
/* only if selected and editable */
if (EBONE_VISIBLE(arm, ebo) && EBONE_EDITABLE(ebo)) {
/* swap head and tail coordinates */
- SWAP(float, ebo->head[0], ebo->tail[0]);
- SWAP(float, ebo->head[1], ebo->tail[1]);
- SWAP(float, ebo->head[2], ebo->tail[2]);
+ swap_v3_v3(ebo->head, ebo->tail);
/* do parent swapping:
* - use 'child' as new parent
if (tree->co[a][axis] > mid) {
enda--;
SWAP(OccFace, tree->face[a], tree->face[enda]);
- SWAP(float, tree->co[a][0], tree->co[enda][0]);
- SWAP(float, tree->co[a][1], tree->co[enda][1]);
- SWAP(float, tree->co[a][2], tree->co[enda][2]);
+ swap_v3_v3(tree->co[a], tree->co[enda]);
}
else
a++;