Poly Build: disable use_boundary_tear
authorCampbell Barton <ideasman42@gmail.com>
Mon, 10 Sep 2018 07:35:03 +0000 (17:35 +1000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 10 Sep 2018 07:35:03 +0000 (17:35 +1000)
Without this, it's more like deleting the vertex than dissolving.

source/blender/editors/mesh/editmesh_polybuild.c

index 14ae6afc7cb08a39acd33d23b695dc753d70887f..873351ee7619586923f56f86f1d62cb54e424168 100644 (file)
@@ -452,7 +452,7 @@ static int edbm_polybuild_dissolve_at_cursor_invoke(
 
                        if (!EDBM_op_callf(em, op,
                                           "dissolve_verts verts=%hv use_face_split=%b use_boundary_tear=%b",
-                                          BM_ELEM_TAG, false, true))
+                                          BM_ELEM_TAG, false, false))
                        {
                                return OPERATOR_CANCELLED;
                        }