BGE animations: Updating some constant names. They were still the originally proposed...
authorMitchell Stokes <mogurijin@gmail.com>
Wed, 31 Aug 2011 23:46:31 +0000 (23:46 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Wed, 31 Aug 2011 23:46:31 +0000 (23:46 +0000)
doc/python_api/rst/bge.types.rst

index 41c13e7..d9a93a9 100644 (file)
@@ -1556,7 +1556,7 @@ Game Types (bge.types)
       :arg blendin: the amount of blending between this animation and the previous one on this layer
       :type blendin: float
       :arg play_mode: the play mode
-      :type play_mode: KX_ACTION_PLAY, KX_ACTION_LOOP, or KX_ACTION_PING_PONG
+      :type play_mode: KX_ACTION_MODE_PLAY, KX_ACTION_MODE_LOOP, or KX_ACTION_MODE_PING_PONG
       :arg layer_weight: how much of the previous layer to use for blending (0 = add)
       :type layer_weight: float
       :arg ipo_flags: flags for the old IPO behaviors (force, etc)