* Made the UV editor dashed lines a little less overbearing
authorMatt Ebb <matt@mke3.net>
Wed, 26 Sep 2007 06:49:16 +0000 (06:49 +0000)
committerMatt Ebb <matt@mke3.net>
Wed, 26 Sep 2007 06:49:16 +0000 (06:49 +0000)
source/blender/src/drawimage.c

index 86b6e8bcaaa701700b40ce9864ec9fcfd2392964..bdee1e8e48d19d522f2f3809075e6925a8b79531 100644 (file)
@@ -600,7 +600,7 @@ void draw_uvs_sima(void)
                        /*this is a shortcut to do the same as above but a faster for drawing */
                        if ((tface=(MTFace *)efa->tmp.p)) {
                        
-                               cpack(0x0);
+                               cpack(0x111111);
                                glBegin(GL_LINE_LOOP);
                                        glVertex2fv(tface->uv[0]);
                                        glVertex2fv(tface->uv[1]);
@@ -609,7 +609,7 @@ void draw_uvs_sima(void)
                                glEnd();
                        
                                setlinestyle(2);
-                               cpack(0xFFFFFF);
+                               cpack(0x909090);
                                glBegin(GL_LINE_STRIP);
                                        glVertex2fv(tface->uv[0]);
                                        glVertex2fv(tface->uv[1]);