Avoids having to repeat obfuscating castings everywhere...
ATOMIC_INLINE unsigned int atomic_fetch_and_sub_u(unsigned int *p, unsigned int x);
ATOMIC_INLINE unsigned int atomic_cas_u(unsigned int *v, unsigned int old, unsigned int _new);
+ATOMIC_INLINE void *atomic_cas_ptr(void **v, void *old, void *_new);
+
/* WARNING! Float 'atomics' are really faked ones, those are actually closer to some kind of spinlock-sync'ed operation,
* which means they are only efficient if collisions are highly unlikely (i.e. if probability of two threads
* working on the same pointer at the same time is very low). */
#endif
}
+/******************************************************************************/
+/* Pointer operations. */
+
+ATOMIC_INLINE void *atomic_cas_ptr(void **v, void *old, void *_new)
+{
+#if (LG_SIZEOF_PTR == 8)
+ return (void *)atomic_cas_uint64((uint64_t *)v, *(uint64_t *)&old, *(uint64_t *)&_new);
+#elif (LG_SIZEOF_PTR == 4)
+ return (void *)atomic_cas_uint32((uint32_t *)v, *(uint32_t *)&old, *(uint32_t *)&_new);
+#endif
+}
+
/******************************************************************************/
/* float operations. */
cddm->dm.looptris.array_wip);
BLI_assert(cddm->dm.looptris.array == NULL);
- atomic_cas_z((size_t *)&cddm->dm.looptris.array, *(size_t *)&cddm->dm.looptris.array, *(size_t *)&cddm->dm.looptris.array_wip);
+ atomic_cas_ptr((void **)&cddm->dm.looptris.array, cddm->dm.looptris.array, cddm->dm.looptris.array_wip);
cddm->dm.looptris.array_wip = NULL;
}
}
BLI_assert(dm->looptris.array == NULL);
- atomic_cas_z((size_t *)&dm->looptris.array, *(size_t *)&dm->looptris.array, *(size_t *)&dm->looptris.array_wip);
+ atomic_cas_ptr((void **)&dm->looptris.array, dm->looptris.array, dm->looptris.array_wip);
dm->looptris.array_wip = NULL;
}
}
BLI_assert(dm->looptris.array == NULL);
- atomic_cas_z((size_t *)&dm->looptris.array, *(size_t *)&dm->looptris.array, *(size_t *)&dm->looptris.array_wip);
+ atomic_cas_ptr((void **)&dm->looptris.array, dm->looptris.array, dm->looptris.array_wip);
dm->looptris.array_wip = NULL;
}