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Fully disable AUD's FFTW3 usage.
author
Guillermo S. Romero <gsr.b3d@infernal-iceberg.com>
Sun, 24 Oct 2010 00:09:23 +0000
(
00:09
+0000)
committer
Guillermo S. Romero <gsr.b3d@infernal-iceberg.com>
Sun, 24 Oct 2010 00:09:23 +0000
(
00:09
+0000)
intern/audaspace/Makefile
patch
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source/Makefile
patch
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source/blender/blenkernel/intern/curve.c
patch
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blob
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source/blender/blenkernel/intern/customdata.c
patch
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source/blender/blenkernel/intern/effect.c
patch
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blob
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source/blender/editors/space_view3d/drawobject.c
patch
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source/blender/modifiers/intern/MOD_screw.c
patch
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diff --git
a/intern/audaspace/Makefile
b/intern/audaspace/Makefile
index c1a613af1ae9792f55396115aa07fa2ea4832b9b..2f7bd8c79ff7a67e424bc625f8ea20a8edd67a57 100644
(file)
--- a/
intern/audaspace/Makefile
+++ b/
intern/audaspace/Makefile
@@
-57,6
+57,7
@@
ifeq ($(WITH_SNDFILE),true)
DIRS += sndfile
endif
DIRS += sndfile
endif
+# Not in use currently, see also source/Makefile and r31375
#ifeq ($(WITH_FFTW3),true)
# DIRS += fftw
#endif
#ifeq ($(WITH_FFTW3),true)
# DIRS += fftw
#endif
diff --git
a/source/Makefile
b/source/Makefile
index 9768dbc00109fa8d93d2222508f6a5bcc5857ae8..637fbf3687131d8305c95ac4b277610eec112a66 100644
(file)
--- a/
source/Makefile
+++ b/
source/Makefile
@@
-129,9
+129,10
@@
endif
ifeq ($(WITH_SNDFILE),true)
COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_sndfile.a
endif
ifeq ($(WITH_SNDFILE),true)
COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_sndfile.a
endif
-ifeq ($(WITH_FFTW3),true)
- COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_fftw.a
-endif
+# Not in use currently, see also intern/audaspace/Makefile and r31375
+#ifeq ($(WITH_FFTW3),true)
+# COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_fftw.a
+#endif
COMLIB += $(NAN_SAMPLERATE)/lib/$(DEBUG_DIR)libsamplerate.a
COMLIB += $(NAN_LZO)/lib/$(DEBUG_DIR)libminilzo.a
COMLIB += $(NAN_LZMA)/lib/$(DEBUG_DIR)liblzma.a
COMLIB += $(NAN_SAMPLERATE)/lib/$(DEBUG_DIR)libsamplerate.a
COMLIB += $(NAN_LZO)/lib/$(DEBUG_DIR)libminilzo.a
COMLIB += $(NAN_LZMA)/lib/$(DEBUG_DIR)liblzma.a
diff --git
a/source/blender/blenkernel/intern/curve.c
b/source/blender/blenkernel/intern/curve.c
index a7dd80bff4d10701402fa5e619e2e4f96a2b1bce..06ba066efddd9228fc94bdbe6f2b9e91120a437c 100644
(file)
--- a/
source/blender/blenkernel/intern/curve.c
+++ b/
source/blender/blenkernel/intern/curve.c
@@
-1939,11
+1939,10
@@
static void make_bevel_list_3D_tangent(BevList *bl)
/* make perpendicular, modify tan in place, is ok */
float cross_tmp[3];
/* make perpendicular, modify tan in place, is ok */
float cross_tmp[3];
- float zero[3] = {0,0,0};
cross_v3_v3v3(cross_tmp, bevp1->tan, bevp1->dir);
normalize_v3(cross_tmp);
cross_v3_v3v3(cross_tmp, bevp1->tan, bevp1->dir);
normalize_v3(cross_tmp);
- tri_to_quat( bevp1->quat,
zero
, cross_tmp, bevp1->tan); /* XXX - could be faster */
+ tri_to_quat( bevp1->quat,
(float [3]){0,0,0}
, cross_tmp, bevp1->tan); /* XXX - could be faster */
bevp0= bevp1;
bevp1= bevp2;
bevp0= bevp1;
bevp1= bevp2;
diff --git
a/source/blender/blenkernel/intern/customdata.c
b/source/blender/blenkernel/intern/customdata.c
index 9c4f0d790cab0c04c11f44eda066c4a49f59c161..3eec761169729c1a27e36120a62ab73c859710fe 100644
(file)
--- a/
source/blender/blenkernel/intern/customdata.c
+++ b/
source/blender/blenkernel/intern/customdata.c
@@
-502,8
+502,7
@@
static void layerInterp_mdisps(void **UNUSED(sources), float *UNUSED(weights),
/* Initialize the destination */
for(i = 0; i < d->totdisp; ++i) {
/* Initialize the destination */
for(i = 0; i < d->totdisp; ++i) {
- float z[3] = {0,0,0};
- copy_v3_v3(d->disps[i], z);
+ zero_v3(d->disps[i]);
}
/* For now, some restrictions on the input */
}
/* For now, some restrictions on the input */
diff --git
a/source/blender/blenkernel/intern/effect.c
b/source/blender/blenkernel/intern/effect.c
index 70e814ef9560ca0ea9703367825ee91ee47ac357..47606c399376a9b910cfd44b41e573759e99a949 100644
(file)
--- a/
source/blender/blenkernel/intern/effect.c
+++ b/
source/blender/blenkernel/intern/effect.c
@@
-1007,8
+1007,7
@@
void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
else if(eff->pd->forcefield == PFIELD_TEXTURE)
do_texture_effector(eff, &efd, point, force);
else {
else if(eff->pd->forcefield == PFIELD_TEXTURE)
do_texture_effector(eff, &efd, point, force);
else {
- float temp1[3]={0,0,0}, temp2[3];
- VECCOPY(temp1, force);
+ float temp1[3]={force[0], force[1], force[2]}, temp2[3];
do_physical_effector(eff, &efd, point, force);
do_physical_effector(eff, &efd, point, force);
diff --git
a/source/blender/editors/space_view3d/drawobject.c
b/source/blender/editors/space_view3d/drawobject.c
index bc340ef5b4b13a70af36eb7f2abbe9da52dfdf03..171c5a311c1b43541df37b03ced9cb94e1c06794 100644
(file)
--- a/
source/blender/editors/space_view3d/drawobject.c
+++ b/
source/blender/editors/space_view3d/drawobject.c
@@
-6139,8
+6139,7
@@
void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
/* but, we also dont draw names for sets or duplicators */
if(flag == 0) {
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
/* but, we also dont draw names for sets or duplicators */
if(flag == 0) {
- float zero[3]= {0,0,0};
- view3d_cached_text_draw_add(zero, ob->id.name+2, 10, 0);
+ view3d_cached_text_draw_add((float [3]){0,0,0}, ob->id.name+2, 10, 0);
}
}
/*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
}
}
/*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
diff --git
a/source/blender/modifiers/intern/MOD_screw.c
b/source/blender/modifiers/intern/MOD_screw.c
index 668f0a086d10a3b1906ceb13f9db9b7c108658d9..b71249880a697957900f8c2efd090f014961e521 100644
(file)
--- a/
source/blender/modifiers/intern/MOD_screw.c
+++ b/
source/blender/modifiers/intern/MOD_screw.c
@@
-212,9
+212,8
@@
static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
float totlen = len_v3(mtx_tx[3]);
if(totlen != 0.0f) {
float totlen = len_v3(mtx_tx[3]);
if(totlen != 0.0f) {
- float zero[3]={0.0f, 0.0f, 0.0f};
float cp[3];
float cp[3];
- screw_ofs= closest_to_line_v3(cp, mtx_tx[3],
zero
, axis_vec);
+ screw_ofs= closest_to_line_v3(cp, mtx_tx[3],
(float []){0,0,0}
, axis_vec);
}
else {
screw_ofs= 0.0f;
}
else {
screw_ofs= 0.0f;