/* textures for world */
if (!(ads->filterflag & ADS_FILTER_NOTEX))
items += animdata_filter_ds_textures(ac, &tmp_data, ads, (ID *)wo, filter_mode);
+
+ /* nodes */
+ if ((wo->nodetree) && !(ads->filterflag & ADS_FILTER_NONTREE))
+ tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)wo, wo->nodetree, filter_mode);
}
END_ANIMFILTER_SUBCHANNELS;
}
/* world */
- if ((wo && wo->adt) && !(ads->filterflag & ADS_FILTER_NOWOR)) {
+ if ((wo) && !(ads->filterflag & ADS_FILTER_NOWOR)) {
tmp_items += animdata_filter_ds_world(ac, &tmp_data, ads, sce, wo, filter_mode);
}
/* nodetree */
- if ((ntree && ntree->adt) && !(ads->filterflag & ADS_FILTER_NONTREE)) {
+ if ((ntree) && !(ads->filterflag & ADS_FILTER_NONTREE)) {
tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)sce, ntree, filter_mode);
}