This patch will delete all associated objects from a group instance (dupli group) if the are deleted.
Reviewers: brita_, sybren, lordloki, moguri
Reviewed By: lordloki, moguri
Projects: #game_engine
Maniphest Tasks: T36388
Differential Revision: https://developer.blender.org/D1205
//newobj->SetSGNode(0);
}
//newobj->SetSGNode(0);
}
+void KX_Scene::RemoveDupliGroup(class CValue *gameobj)
+{
+ KX_GameObject *newobj = (KX_GameObject *) gameobj;
+
+ if (newobj->IsDupliGroup()) {
+ for (int i = 0; i < newobj->GetInstanceObjects()->GetCount(); i++) {
+ CValue *obj = newobj->GetInstanceObjects()->GetValue(i);
+ DelayedRemoveObject(obj);
+ }
+ }
+}
+
void KX_Scene::DelayedRemoveObject(class CValue* gameobj)
{
void KX_Scene::DelayedRemoveObject(class CValue* gameobj)
{
- //KX_GameObject* newobj = (KX_GameObject*) gameobj;
+ RemoveDupliGroup(gameobj);
+
if (!m_euthanasyobjects->SearchValue(gameobj))
{
m_euthanasyobjects->Add(gameobj->AddRef());
if (!m_euthanasyobjects->SearchValue(gameobj))
{
m_euthanasyobjects->Add(gameobj->AddRef());
int KX_Scene::NewRemoveObject(class CValue* gameobj)
{
int ret;
int KX_Scene::NewRemoveObject(class CValue* gameobj)
{
int ret;
void RemoveNodeDestructObject(SG_IObject* node,
CValue* gameobj);
void RemoveObject(CValue* gameobj);
void RemoveNodeDestructObject(SG_IObject* node,
CValue* gameobj);
void RemoveObject(CValue* gameobj);
+ void RemoveDupliGroup(CValue *gameobj);
void DelayedRemoveObject(CValue* gameobj);
int NewRemoveObject(CValue* gameobj);
void DelayedRemoveObject(CValue* gameobj);
int NewRemoveObject(CValue* gameobj);