2.5
authorTon Roosendaal <ton@blender.org>
Sat, 13 Dec 2008 19:00:54 +0000 (19:00 +0000)
committerTon Roosendaal <ton@blender.org>
Sat, 13 Dec 2008 19:00:54 +0000 (19:00 +0000)
Added basics for oour precious Buttons Window. The one that will be
(OH NO!) vertical one day? ;)

13 files changed:
source/Makefile
source/blender/blenloader/intern/readfile.c
source/blender/editors/Makefile
source/blender/editors/SConscript
source/blender/editors/include/ED_previewrender.h [new file with mode: 0644]
source/blender/editors/include/ED_space_api.h
source/blender/editors/space_api/spacetypes.c
source/blender/editors/space_buttons/Makefile [new file with mode: 0644]
source/blender/editors/space_buttons/SConscript [new file with mode: 0644]
source/blender/editors/space_buttons/buttons_header.c [new file with mode: 0644]
source/blender/editors/space_buttons/buttons_intern.h [new file with mode: 0644]
source/blender/editors/space_buttons/space_buttons.c [new file with mode: 0644]
source/blender/editors/space_image/image_header.c

index f8a12f5614dcaa84ba9c510693cf65ee57cf6dde..8eb585b0a227e5ee7a7da65e52f636e39581c010 100644 (file)
@@ -235,6 +235,7 @@ PULIB = $(NAN_MOTO)/lib/libmoto.a
 PULIB += $(NAN_ELBEEM)/lib/$(DEBUG_DIR)libelbeem.a
 PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
 PULIB += $(OCGDIR)/blender/ed_space/libed_space.a
+PULIB += $(OCGDIR)/blender/ed_buttons/libed_buttons.a
 PULIB += $(OCGDIR)/blender/ed_node/libed_node.a
 PULIB += $(OCGDIR)/blender/ed_image/libed_image.a
 PULIB += $(OCGDIR)/blender/ed_ipo/libed_ipo.a
index 5d33deec821d1587cf1b9d7c2a8148d908cfc7ca..a2b08e4890ba3cc549ef55a44d55405d2fc98062 100644 (file)
@@ -5125,9 +5125,21 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
                                
                                ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_BOTTOM);
                                ar->v2d.scroll |= (V2D_SCROLL_LEFT|V2D_SCROLL_SCALE_LEFT);
-                               
+                               break;
+                       }
+                       case SPACE_NODE:
+                       {
+                               SpaceNode *snode= (SpaceNode *)sl;
+                               memcpy(&ar->v2d, &snode->v2d, sizeof(View2D));
+                               break;
+                       }
+                       case SPACE_BUTS:
+                       {
+                               SpaceButs *sbuts= (SpaceButs *)sl;
+                               memcpy(&ar->v2d, &sbuts->v2d, sizeof(View2D));
+                               break;
                        }
-                       //case SPACE_XXX: // FIXME... add other ones
+                               //case SPACE_XXX: // FIXME... add other ones
                                //      memcpy(&ar->v2d, &((SpaceXxx *)sl)->v2d, sizeof(View2D));
                                //      break;
                }
index 657c0aa3de2dbdc0c4ad7069702c4793988f9d68..dc90db4f47bac772dfad97d315da9fe091e6f116 100644 (file)
@@ -29,6 +29,6 @@
 # Bounces make to subdirectories.
 
 SOURCEDIR = source/blender/editors
-DIRS = datafiles screen space_outliner space_time space_view3d interface util  space_api space_ipo space_image space_node
+DIRS = datafiles screen space_outliner space_time space_view3d interface util  space_api space_ipo space_image space_node space_buttons
 
 include nan_subdirs.mk
index 2023439352ff8f990af4f9800cd2063d7ff90426..b21bcd3f2214ac3770a0824700bf5bacb8ef3162 100644 (file)
@@ -14,5 +14,6 @@ SConscript(['datafiles/SConscript',
                        'space_ipo/SConscript',
                        'space_image/SConscript',
                        'space_node/SConscript',
+                       'space_buttons/SConscript',
                        'transform/SConscript',
                        'screen/SConscript'])
diff --git a/source/blender/editors/include/ED_previewrender.h b/source/blender/editors/include/ED_previewrender.h
new file mode 100644 (file)
index 0000000..f0a9ead
--- /dev/null
@@ -0,0 +1,88 @@
+/**
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BIF_PREVIEWRENDER_H
+#define BIF_PREVIEWRENDER_H
+
+#include "DNA_vec_types.h"
+
+struct View3D;
+struct SpaceButs;
+struct RenderInfo;
+struct Image;
+struct ScrArea;
+struct uiBlock;
+struct Render;
+
+#define PREVIEW_RENDERSIZE 140
+
+typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
+
+/* stores rendered preview  - is also used for icons */
+typedef struct RenderInfo {
+       int pr_rectx;
+       int pr_recty;
+       short curtile, tottile, status;
+       rcti disprect;                  /* storage for view3d preview rect */
+       unsigned int* rect;             
+       struct Render *re;              /* persistant render */
+} RenderInfo;
+
+/* ri->status */
+#define PR_DBASE                       1
+#define PR_DISPRECT                    2
+#define PR_PROJECTED           4
+#define PR_ROTATED                     8
+
+/* Render the preview
+
+pr_method:
+- PR_DRAW_RENDER: preview is rendered and drawn, as indicated by called context (buttons panel)
+- PR_ICON_RENDER: the preview is not drawn and the function is not dynamic,
+  so no events are processed. Hopefully fast enough for at least 32x32 
+- PR_DO_RENDER: preview is rendered, not drawn, but events are processed for afterqueue,
+  in use for node editor now.
+*/
+
+#define PR_DRAW_RENDER 0
+#define PR_ICON_RENDER 1
+#define PR_DO_RENDER   2
+
+#if 0
+void   BIF_previewrender               (struct ID *id, struct RenderInfo *ri, struct ScrArea *area, int pr_method);
+void   BIF_previewrender_buts  (struct SpaceButs *sbuts);
+void   BIF_previewdraw                 (struct ScrArea *sa, struct uiBlock *block);
+void    BIF_preview_changed            (short id_code);
+
+void   BIF_preview_init_dbase  (void);
+void   BIF_preview_free_dbase  (void);
+
+void   BIF_view3d_previewrender(struct ScrArea *sa);
+void   BIF_view3d_previewdraw  (struct ScrArea *sa, struct uiBlock *block);
+void   BIF_view3d_previewrender_free(struct View3D *v3d);
+void   BIF_view3d_previewrender_clear(struct ScrArea *sa);
+void   BIF_view3d_previewrender_signal(struct ScrArea *sa, short signal);
+
+#endif
+
+#endif
index d7b4e90e0616170c60fe9cfeeae1488c402ac9f6..b1eb4d152cba5a163b9a27cfe9b19d73329ece3e 100644 (file)
@@ -38,6 +38,7 @@ void ED_spacetype_view3d(void);
 void ED_spacetype_ipo(void);
 void ED_spacetype_image(void);
 void ED_spacetype_node(void);
+void ED_spacetype_buttons(void);
 
 #endif /* ED_AREA_H */
 
index c8b414f56ac438d62a1e6af5a2f17d7d8af1776e..466eb3e4fe6b013855b266ee000b475dcc502af9 100644 (file)
@@ -67,6 +67,7 @@ void ED_spacetypes_init(void)
        ED_spacetype_ipo();
        ED_spacetype_image();
        ED_spacetype_node();
+       ED_spacetype_buttons();
 //     ...
        
        /* register operator types for screen and all spaces */
diff --git a/source/blender/editors/space_buttons/Makefile b/source/blender/editors/space_buttons/Makefile
new file mode 100644 (file)
index 0000000..33fe2cf
--- /dev/null
@@ -0,0 +1,53 @@
+#
+# $Id: Makefile 14 2002-10-13 15:57:19Z hans $
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version. 
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2007 Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL LICENSE BLOCK *****
+#
+# Makes module object directory and bounces make to subdirectories.
+
+LIBNAME = ed_buttons
+DIR = $(OCGDIR)/blender/$(LIBNAME)
+
+include nan_compile.mk
+
+CFLAGS += $(LEVEL_1_C_WARNINGS)
+
+CPPFLAGS += -I$(NAN_GLEW)/include
+CPPFLAGS += -I$(OPENGL_HEADERS)
+
+# not very neat....
+CPPFLAGS += -I../../windowmanager
+CPPFLAGS += -I../../blenloader
+CPPFLAGS += -I../../blenkernel
+CPPFLAGS += -I../../blenlib
+CPPFLAGS += -I../../makesdna
+CPPFLAGS += -I../../imbuf
+CPPFLAGS += -I../../python
+CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
+
+# own include 
+
+CPPFLAGS += -I../include 
diff --git a/source/blender/editors/space_buttons/SConscript b/source/blender/editors/space_buttons/SConscript
new file mode 100644 (file)
index 0000000..eb3e6bd
--- /dev/null
@@ -0,0 +1,9 @@
+#!/usr/bin/python
+Import ('env')
+
+sources = env.Glob('*.c')
+
+incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
+incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
+
+env.BlenderLib ( 'bf_editors_space_buttons', sources, Split(incs), [], libtype=['core','intern'], priority=[35, 40] )
diff --git a/source/blender/editors/space_buttons/buttons_header.c b/source/blender/editors/space_buttons/buttons_header.c
new file mode 100644 (file)
index 0000000..7850a1d
--- /dev/null
@@ -0,0 +1,234 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. 
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ * 
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <stdio.h>
+
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+
+#include "BKE_global.h"
+#include "BKE_screen.h"
+
+#include "ED_screen.h"
+#include "ED_util.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "buttons_intern.h"
+
+
+/* ************************ header area region *********************** */
+
+static void do_viewmenu(bContext *C, void *arg, int event)
+{
+       
+}
+
+static uiBlock *dummy_viewmenu(bContext *C, uiMenuBlockHandle *handle, void *arg_unused)
+{
+       ScrArea *curarea= C->area;
+       uiBlock *block;
+       short yco= 0, menuwidth=120;
+       
+       block= uiBeginBlock(C, handle->region, "dummy_viewmenu", UI_EMBOSSP, UI_HELV);
+       uiBlockSetButmFunc(block, do_viewmenu, NULL);
+       
+       uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Nothing yet", 0, yco-=20, 
+                                        menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
+       
+       if(curarea->headertype==HEADERTOP) {
+               uiBlockSetDirection(block, UI_DOWN);
+       }
+       else {
+               uiBlockSetDirection(block, UI_TOP);
+               uiBlockFlipOrder(block);
+       }
+       
+       uiTextBoundsBlock(block, 50);
+       uiEndBlock(C, block);
+       
+       return block;
+}
+
+#define B_NEWSPACE                     100
+#define B_CONTEXT_SWITCH       101
+#define B_BUTSPREVIEW          102
+#define B_NEWFRAME                     103
+
+static void do_buttons_buttons(bContext *C, void *arg, int event)
+{
+       switch(event) {
+               case B_NEWSPACE:
+                       ED_newspace(C->area, C->area->butspacetype);
+                       WM_event_add_notifier(C, WM_NOTE_SCREEN_CHANGED, 0, NULL);
+                       break;
+               case B_NEWFRAME:
+                       WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+                       break;
+               }
+}
+
+
+void buttons_header_buttons(const bContext *C, ARegion *ar)
+{
+       ScrArea *sa= C->area;
+       SpaceButs *sbuts= sa->spacedata.first;
+       uiBlock *block;
+       int xco, yco= 3;
+       
+       block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS, UI_HELV);
+       uiBlockSetHandleFunc(block, do_buttons_buttons, NULL);
+       
+       if(ED_screen_area_active(C)) uiBlockSetCol(block, TH_HEADER);
+       else uiBlockSetCol(block, TH_HEADERDESEL);
+
+       xco = 8;
+       
+       uiDefIconTextButC(block, ICONTEXTROW,B_NEWSPACE, ICON_VIEW3D, 
+                                         windowtype_pup(), xco, yco, XIC+10, YIC, 
+                                         &(C->area->butspacetype), 1.0, SPACEICONMAX, 0, 0, 
+                                         "Displays Current Window Type. "
+                                         "Click for menu of available types.");
+       
+       xco += XIC + 14;
+       
+       uiBlockSetEmboss(block, UI_EMBOSSN);
+       if (sa->flag & HEADER_NO_PULLDOWN) {
+               uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0, 
+                                                ICON_DISCLOSURE_TRI_RIGHT,
+                                                xco,yco,XIC,YIC-2,
+                                                &(sa->flag), 0, 0, 0, 0, 
+                                                "Show pulldown menus");
+       }
+       else {
+               uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0, 
+                                                ICON_DISCLOSURE_TRI_DOWN,
+                                                xco,yco,XIC,YIC-2,
+                                                &(sa->flag), 0, 0, 0, 0, 
+                                                "Hide pulldown menus");
+       }
+       uiBlockSetEmboss(block, UI_EMBOSS);
+       xco+=XIC;
+       
+       if((sa->flag & HEADER_NO_PULLDOWN)==0) {
+               int xmax;
+               
+               /* pull down menus */
+               uiBlockSetEmboss(block, UI_EMBOSSP);
+               
+               xmax= GetButStringLength("View");
+               uiDefPulldownBut(block, dummy_viewmenu, C->area, 
+                                                "View", xco, yco-2, xmax-3, 24, "");
+               
+               xco+=XIC+xmax;
+       }
+       
+       uiBlockSetEmboss(block, UI_EMBOSS);
+
+       uiBlockBeginAlign(block);
+       uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,     ICON_GAME,                      xco, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_LOGIC, 0, 0, "Logic (F4) ");
+       uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,     ICON_SCRIPT,            xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SCRIPT, 0, 0, "Script ");
+       uiDefIconButS(block, ROW, B_BUTSPREVIEW,        ICON_MATERIAL_DEHLT,xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SHADING, 0, 0, "Shading (F5) ");
+       uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,     ICON_OBJECT,            xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_OBJECT, 0, 0, "Object (F7) ");
+       uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,     ICON_EDIT,                      xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_EDITING, 0, 0, "Editing (F9) ");
+       uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,     ICON_SCENE_DEHLT,       xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SCENE, 0, 0, "Scene (F10) ");
+       
+       xco+= XIC;
+       
+       /* select the context to be drawn, per contex/tab the actual context is tested */
+       uiBlockSetEmboss(block, UI_EMBOSS);     // normal
+       switch(sbuts->mainb) {
+               case CONTEXT_SCENE:
+                       uiBlockBeginAlign(block);
+                       uiDefIconButC(block, ROW, B_CONTEXT_SWITCH,             ICON_SCENE,     xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_RENDER, 0, 0, "Render buttons ");
+                       uiDefIconButC(block, ROW, B_CONTEXT_SWITCH,             ICON_SEQUENCE,  xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SEQUENCER, 0, 0, "Sequencer buttons ");
+                       uiDefIconButC(block, ROW, B_CONTEXT_SWITCH,             ICON_ANIM,      xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_ANIM, 0, 0, "Anim/playback buttons");
+                       uiDefIconButC(block, ROW, B_CONTEXT_SWITCH,             ICON_SOUND,     xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SOUND, 0, 0, "Sound block buttons");
+                       
+                       break;
+               case CONTEXT_OBJECT:
+                       uiBlockBeginAlign(block);
+                       uiDefIconButC(block, ROW, B_CONTEXT_SWITCH,             ICON_OBJECT,    xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_OBJECT, 0, 0, "Object buttons ");
+                       uiDefIconButC(block, ROW, B_CONTEXT_SWITCH,             ICON_PHYSICS,   xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PHYSICS, 0, 0, "Physics buttons");
+                       uiDefIconButC(block, ROW, B_CONTEXT_SWITCH,             ICON_PARTICLES, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PARTICLE, 0, 0, "Particle buttons");
+                       
+                       break;
+               case CONTEXT_SHADING:
+                       uiBlockBeginAlign(block);
+                       uiDefIconButC(block, ROW, B_BUTSPREVIEW,        ICON_LAMP,      xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_LAMP, 0, 0, "Lamp buttons");
+                       uiDefIconButC(block, ROW, B_BUTSPREVIEW,        ICON_MATERIAL,  xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_MAT, 0, 0, "Material buttons");
+                       uiDefIconButC(block, ROW, B_BUTSPREVIEW,        ICON_TEXTURE,   xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_TEX, 0, 0, "Texture buttons(F6)");
+                       uiDefIconButC(block, ROW, B_CONTEXT_SWITCH,                     ICON_RADIO,xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_RAD, 0, 0, "Radiosity buttons");
+                       uiDefIconButC(block, ROW, B_BUTSPREVIEW,        ICON_WORLD,     xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_WORLD, 0, 0, "World buttons");
+                       
+                       break;
+               case CONTEXT_EDITING:
+                       
+                       break;
+               case CONTEXT_SCRIPT:
+                       
+                       break;
+               case CONTEXT_LOGIC:
+                       
+                       break;
+       }
+       
+       uiBlockEndAlign(block);
+       
+       xco+=XIC;
+       uiDefButI(block, NUM, B_NEWFRAME, "",   (xco+20),yco,60,YIC, &(C->scene->r.cfra), 1.0, MAXFRAMEF, 0, 0, "Displays Current Frame of animation. Click to change.");
+       xco+= 80;
+       
+// XXX buttons_active_id(&id, &idfrom);
+//     sbuts->lockpoin= id;
+       
+       
+       
+       /* always as last  */
+       sa->headbutlen= xco+XIC+80; // +80 because the last button is not an icon
+       
+       uiEndBlock(C, block);
+       uiDrawBlock(block);
+}
+
+
diff --git a/source/blender/editors/space_buttons/buttons_intern.h b/source/blender/editors/space_buttons/buttons_intern.h
new file mode 100644 (file)
index 0000000..7c81848
--- /dev/null
@@ -0,0 +1,81 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. 
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ * 
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef ED_BUTTONS_INTERN_H
+#define ED_BUTTONS_INTERN_H
+
+/* warning: the values of these defines are used in sbuts->tabs[7] */
+/* buts->mainb new */
+#define CONTEXT_SCENE  0
+#define CONTEXT_OBJECT 1
+#define CONTEXT_TYPES  2
+#define CONTEXT_SHADING        3
+#define CONTEXT_EDITING        4
+#define CONTEXT_SCRIPT 5
+#define CONTEXT_LOGIC  6
+
+/* buts->tab new */
+#define TAB_SHADING_MAT        0
+#define TAB_SHADING_TEX        1
+#define TAB_SHADING_RAD        2
+#define TAB_SHADING_WORLD      3
+#define TAB_SHADING_LAMP       4
+
+#define TAB_OBJECT_OBJECT      0
+#define TAB_OBJECT_PHYSICS     1
+#define TAB_OBJECT_PARTICLE    2
+
+#define TAB_SCENE_RENDER       0
+#define TAB_SCENE_WORLD        1
+#define TAB_SCENE_ANIM         2
+#define TAB_SCENE_SOUND                3
+#define TAB_SCENE_SEQUENCER    4
+
+
+/* buts->scaflag */            
+#define BUTS_SENS_SEL          1
+#define BUTS_SENS_ACT          2
+#define BUTS_SENS_LINK         4
+#define BUTS_CONT_SEL          8
+#define BUTS_CONT_ACT          16
+#define BUTS_CONT_LINK         32
+#define BUTS_ACT_SEL           64
+#define BUTS_ACT_ACT           128
+#define BUTS_ACT_LINK          256
+#define BUTS_SENS_STATE                512
+#define BUTS_ACT_STATE         1024
+
+
+/* internal exports only */
+
+
+/* image_header.c */
+void buttons_header_buttons(const bContext *C, ARegion *ar);
+
+
+#endif /* ED_BUTTONS_INTERN_H */
+
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
new file mode 100644 (file)
index 0000000..ccc8f18
--- /dev/null
@@ -0,0 +1,273 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. 
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ * 
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <stdio.h>
+
+#include "DNA_object_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_rand.h"
+
+#include "BKE_colortools.h"
+#include "BKE_global.h"
+#include "BKE_screen.h"
+
+#include "ED_space_api.h"
+#include "ED_screen.h"
+
+#include "BIF_gl.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "ED_previewrender.h"
+
+#include "buttons_intern.h"    // own include
+
+/* ******************** default callbacks for buttons space ***************** */
+
+static SpaceLink *buttons_new(void)
+{
+       ARegion *ar;
+       SpaceButs *sbuts;
+       
+       sbuts= MEM_callocN(sizeof(SpaceButs), "initbuts");
+       sbuts->spacetype= SPACE_BUTS;
+       sbuts->scaflag= BUTS_SENS_LINK|BUTS_SENS_ACT|BUTS_CONT_ACT|BUTS_ACT_ACT|BUTS_ACT_LINK;
+
+       /* header */
+       ar= MEM_callocN(sizeof(ARegion), "header for buts");
+       
+       BLI_addtail(&sbuts->regionbase, ar);
+       ar->regiontype= RGN_TYPE_HEADER;
+       ar->alignment= RGN_ALIGN_BOTTOM;
+       UI_view2d_header_default(&ar->v2d);
+       
+       /* main area */
+       ar= MEM_callocN(sizeof(ARegion), "main area for buts");
+       
+       BLI_addtail(&sbuts->regionbase, ar);
+       ar->regiontype= RGN_TYPE_WINDOW;
+       
+       /* buts space goes from (0,0) to (1280, 228) */
+       
+       sbuts->v2d.tot.xmin= 0.0f;
+       sbuts->v2d.tot.ymin= 0.0f;
+       sbuts->v2d.tot.xmax= 1279.0f;
+       sbuts->v2d.tot.ymax= 228.0f;
+       
+       sbuts->v2d.min[0]= 256.0f;
+       sbuts->v2d.min[1]= 42.0f;
+       
+       sbuts->v2d.max[0]= 2048.0f;
+       sbuts->v2d.max[1]= 450.0f;
+       
+       sbuts->v2d.minzoom= 0.5f;
+       sbuts->v2d.maxzoom= 1.21f;
+       
+       sbuts->v2d.scroll= 0;
+       sbuts->v2d.keepaspect= 1;
+       sbuts->v2d.keepzoom= 1;
+       sbuts->v2d.keeptot= 1;
+       sbuts->v2d.cur= sbuts->v2d.tot;
+       
+       
+       return (SpaceLink *)sbuts;
+}
+
+/* not spacelink itself */
+static void buttons_free(SpaceLink *sl)
+{      
+       SpaceButs *sbuts= (SpaceButs*) sl;
+       
+       if(sbuts->ri) { 
+               if (sbuts->ri->rect) MEM_freeN(sbuts->ri->rect);
+               MEM_freeN(sbuts->ri);
+       }
+       
+}
+
+
+/* spacetype; init callback */
+static void buttons_init(struct wmWindowManager *wm, ScrArea *sa)
+{
+
+}
+
+static SpaceLink *buttons_duplicate(SpaceLink *sl)
+{
+       SpaceButs *sbutsn= MEM_dupallocN(sl);
+       
+       /* clear or remove stuff from old */
+       sbutsn->ri= NULL;
+       
+       return (SpaceLink *)sbutsn;
+}
+
+
+
+/* add handlers, stuff you only do once or on area/region changes */
+static void buttons_main_area_init(wmWindowManager *wm, ARegion *ar)
+{
+       ListBase *keymap;
+       
+       UI_view2d_size_update(&ar->v2d, ar->winx, ar->winy);
+       
+       /* own keymap */
+       keymap= WM_keymap_listbase(wm, "Buttons", SPACE_BUTS, 0);       /* XXX weak? */
+       WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
+}
+
+static void buttons_main_area_draw(const bContext *C, ARegion *ar)
+{
+       /* draw entirely, view changes should be handled here */
+       // SpaceButs *sbuts= C->area->spacedata.first;
+       View2D *v2d= &ar->v2d;
+       float col[3];
+       
+       /* clear and setup matrix */
+       UI_GetThemeColor3fv(TH_BACK, col);
+       glClearColor(col[0], col[1], col[2], 0.0);
+       glClear(GL_COLOR_BUFFER_BIT);
+       
+       UI_view2d_view_ortho(C, v2d);
+               
+       /* data... */
+       
+       
+       /* reset view matrix */
+       UI_view2d_view_restore(C);
+       
+       /* scrollers? */
+}
+
+void buttons_operatortypes(void)
+{
+       
+}
+
+void buttons_keymap(struct wmWindowManager *wm)
+{
+       
+}
+
+/* add handlers, stuff you only do once or on area/region changes */
+static void buttons_header_area_init(wmWindowManager *wm, ARegion *ar)
+{
+       UI_view2d_size_update(&ar->v2d, ar->winx, ar->winy);
+}
+
+static void buttons_header_area_draw(const bContext *C, ARegion *ar)
+{
+       float col[3];
+       
+       /* clear */
+       if(ED_screen_area_active(C))
+               UI_GetThemeColor3fv(TH_HEADER, col);
+       else
+               UI_GetThemeColor3fv(TH_HEADERDESEL, col);
+       
+       glClearColor(col[0], col[1], col[2], 0.0);
+       glClear(GL_COLOR_BUFFER_BIT);
+       
+       /* set view2d view matrix for scrolling (without scrollers) */
+       UI_view2d_view_ortho(C, &ar->v2d);
+       
+       buttons_header_buttons(C, ar);
+       
+       /* restore view matrix? */
+       UI_view2d_view_restore(C);
+}
+
+static void buttons_main_area_listener(ARegion *ar, wmNotifier *wmn)
+{
+       /* context changes */
+}
+
+/* only called once, from space/spacetypes.c */
+void ED_spacetype_buttons(void)
+{
+       SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype buttons");
+       ARegionType *art;
+       
+       st->spaceid= SPACE_BUTS;
+       
+       st->new= buttons_new;
+       st->free= buttons_free;
+       st->init= buttons_init;
+       st->duplicate= buttons_duplicate;
+       st->operatortypes= buttons_operatortypes;
+       st->keymap= buttons_keymap;
+       
+       /* regions: main window */
+       art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
+       art->regionid = RGN_TYPE_WINDOW;
+       art->init= buttons_main_area_init;
+       art->draw= buttons_main_area_draw;
+       art->listener= buttons_main_area_listener;
+       art->keymapflag= ED_KEYMAP_VIEW2D;
+
+       BLI_addhead(&st->regiontypes, art);
+       
+       /* regions: header */
+       art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
+       art->regionid = RGN_TYPE_HEADER;
+       art->minsizey= HEADERY;
+       art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
+       
+       art->init= buttons_header_area_init;
+       art->draw= buttons_header_area_draw;
+       
+       BLI_addhead(&st->regiontypes, art);
+       
+       /* regions: channels */
+       art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
+       art->regionid = RGN_TYPE_CHANNELS;
+       art->minsizex= 80;
+       art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
+       
+//     art->init= buttons_channel_area_init;
+//     art->draw= buttons_channel_area_draw;
+       
+       BLI_addhead(&st->regiontypes, art);
+       
+       
+       BKE_spacetype_register(st);
+}
+
index 9153cc44d8f5555065614417a3b6b7b71fd069e3..9022dedabebc2c14305cee092f82bd7e8189dd5c 100644 (file)
@@ -152,6 +152,7 @@ void image_header_buttons(const bContext *C, ARegion *ar)
                xmax= GetButStringLength("View");
                uiDefPulldownBut(block, dummy_viewmenu, C->area, 
                                                 "View", xco, yco-2, xmax-3, 24, "");
+               xco+=XIC+xmax;
        }
        
        uiBlockSetEmboss(block, UI_EMBOSS);