Fix gcc compiling problem with C++ syntax in KX_Dome.cpp.
authorBenoit Bolsee <benoit.bolsee@online.be>
Wed, 8 Apr 2009 20:10:27 +0000 (20:10 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Wed, 8 Apr 2009 20:10:27 +0000 (20:10 +0000)
source/gameengine/Ketsji/KX_Dome.cpp

index 4ab0f93f68722fb89308989411292e53435c7af6..0324b08beab126d8bc3cc09613dfd18ecf0e1c0e 100644 (file)
@@ -442,7 +442,7 @@ i ranges from 0 to 1, if negative don't draw that mesh node
                printf("Error: Warp Mesh File with insufficient data!\n");
                return false;
        }else{
-               warp.nodes = vector<vector <WarpMeshNode>> (warp.n_height, vector<WarpMeshNode>(warp.n_width));
+               warp.nodes = vector<vector<WarpMeshNode> > (warp.n_height, vector<WarpMeshNode>(warp.n_width));
 
                for(i=2; i-2 < (warp.n_width*warp.n_height); i++){
                        columns = lines[i].Explode(' ');