Merge branch 'master' into blender2.8
authorSergey Sharybin <sergey.vfx@gmail.com>
Thu, 22 Feb 2018 15:31:59 +0000 (16:31 +0100)
committerSergey Sharybin <sergey.vfx@gmail.com>
Thu, 22 Feb 2018 15:31:59 +0000 (16:31 +0100)
source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc

index 0892a48caaff334766542a725c106d4d04bad687..aabcbd1c6d4c0009d7f7b0af23ac16c97e89fd89 100644 (file)
@@ -162,7 +162,7 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
         *       mechanism in-between here to ensure that we can use same rig
         *       multiple times in same scene.
         */
-       if (built_map_.checkIsBuilt(armature)) {
+       if (!built_map_.checkIsBuilt(armature)) {
                build_animdata(&armature->id);
                /* Make sure pose is up-to-date with armature updates. */
                add_operation_node(&armature->id,