fixing blenderplay compiling
authorTom Musgrove <LetterRip@gmail.com>
Thu, 4 Feb 2010 23:03:08 +0000 (23:03 +0000)
committerTom Musgrove <LetterRip@gmail.com>
Thu, 4 Feb 2010 23:03:08 +0000 (23:03 +0000)
source/blenderplayer/bad_level_call_stubs/stubs.c

index cc556f32c90547d6a7ee2c93e88571f6eb9f78d3..fdcdceebc042189c76415081f7038b0f183dc39f 100644 (file)
@@ -132,6 +132,7 @@ void ED_space_image_release_buffer(struct SpaceImage *sima, void *lock){}
 struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **lock_r){return (struct ImBuf *) NULL;}
 char *ED_info_stats_string(struct Scene *scene){return NULL;}
 void ED_area_tag_redraw(struct ScrArea *sa){}
+void ED_area_tag_refresh(struct ScrArea *sa){}
 void ED_area_newspace(struct bContext *C, struct ScrArea *sa, int type){} 
 void WM_event_add_fileselect(struct bContext *C, struct wmOperator *op){}
 void ED_node_texture_default(struct Tex *tx){}