/* called from editview.c, for mode-less pose selection */
/* assumes scene obact and basact is still on old situation */
- int ED_do_pose_selectbuffer(Scene *scene, SceneLayer *sl, Base *base, unsigned int *buffer, short hits,
- bool extend, bool deselect, bool toggle, bool do_nearest)
+ bool ED_do_pose_selectbuffer(
- Scene *scene, Base *base, const unsigned int *buffer, short hits,
++ Scene *scene, SceneLayer *sl, Base *base, const unsigned int *buffer, short hits,
+ bool extend, bool deselect, bool toggle, bool do_nearest)
{
Object *ob = base->object;
Bone *nearBone;
void ED_armature_deselect_all(struct Object *obedit);
void ED_armature_deselect_all_visible(struct Object *obedit);
- int ED_do_pose_selectbuffer(struct Scene *scene, struct SceneLayer *sl, struct Base *base, unsigned int *buffer,
- short hits, bool extend, bool deselect, bool toggle, bool do_nearest);
+ bool ED_do_pose_selectbuffer(
- struct Scene *scene, struct Base *base, const unsigned int *buffer, short hits,
++ struct Scene *scene, struct SceneLayer *sl, struct Base *base, const unsigned int *buffer, short hits,
+ bool extend, bool deselect, bool toggle, bool do_nearest);
bool ED_armature_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
struct Bone *get_indexed_bone(struct Object *ob, int index);