#include "math.h"
#include "float.h"
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_cdderivedmesh.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+#include "BKE_utildefines.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
+#include "DNA_object_fluidsim.h"
#include "DNA_scene_types.h"
+#include "DNA_space_types.h" // FILE_MAX
#include "MOD_modifiertypes.h"
#include "MOD_fluidsim_util.h"
return;
}
- VECCOPY(vec, mvert[0].co);
+ copy_v3_v3(vec, mvert[0].co);
mul_m4_v3(obmat, vec);
bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2];
bbex = vec[0]; bbey = vec[1]; bbez = vec[2];
for(i = 1; i < totvert; i++) {
- VECCOPY(vec, mvert[i].co);
+ copy_v3_v3(vec, mvert[i].co);
mul_m4_v3(obmat, vec);
if(vec[0] < bbsx){ bbsx= vec[0]; }