Fix for building without python.
authorAlexander Kuznetsov <kuzsasha@gmail.com>
Fri, 22 Feb 2013 15:54:10 +0000 (15:54 +0000)
committerAlexander Kuznetsov <kuzsasha@gmail.com>
Fri, 22 Feb 2013 15:54:10 +0000 (15:54 +0000)
source/gameengine/Converter/KX_LibLoadStatus.cpp

index fb36f232f30e04a642081111c8e7485e28e7a999..2a38e062f8996aed6dbf0f318c96da4f51aace3e 100644 (file)
@@ -36,8 +36,9 @@ KX_LibLoadStatus::KX_LibLoadStatus(class KX_BlenderSceneConverter* kx_converter,
                        m_mergescene(merge_scene),
                        m_data(NULL),
                        m_libname(path),
-                       m_progress(0.f),
+                       m_progress(0.f)
 #ifdef WITH_PYTHON
+                       ,
                        m_finish_cb(NULL),
                        m_progress_cb(NULL)
 #endif