fix [#29089] Faces created for "rims" by solidify modifier have incorrect visibility
authorCampbell Barton <ideasman42@gmail.com>
Mon, 31 Oct 2011 07:17:35 +0000 (07:17 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 31 Oct 2011 07:17:35 +0000 (07:17 +0000)
source/blender/modifiers/intern/MOD_solidify.c

index 8d47ad2..b8e95ad 100644 (file)
@@ -626,7 +626,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
                        add_v3_v3(edge_vert_nos[ed->v1], nor);
                        add_v3_v3(edge_vert_nos[ed->v2], nor);
 #endif
-                       origindex[numFaces * 2 + i]= ORIGINDEX_NONE;
+                       origindex[numFaces * 2 + i]= fidx;
                }
                
 #ifdef SOLIDIFY_SIDE_NORMALS