Merge branch 'master' into blender2.8
authorJulian Eisel <eiseljulian@gmail.com>
Sat, 13 May 2017 17:35:54 +0000 (19:35 +0200)
committerJulian Eisel <eiseljulian@gmail.com>
Sat, 13 May 2017 17:35:54 +0000 (19:35 +0200)
1048 files changed:
.arcconfig
.gitmodules
CMakeLists.txt
GNUmakefile
build_files/build_environment/install_deps.sh
build_files/cmake/Modules/FindGLEW.cmake
build_files/cmake/macros.cmake
build_files/cmake/platform/platform_apple.cmake
doc/python_api/examples/gpu.offscreen.1.py
doc/python_api/sphinx_doc_gen.py
extern/glew-es/CMakeLists.txt
extern/glew/CMakeLists.txt
extern/glew/include/GL/eglew.h [new file with mode: 0644]
extern/glew/include/GL/glew.h
extern/glew/include/GL/glxew.h
extern/glew/include/GL/wglew.h
extern/glew/src/glew.c
intern/CMakeLists.txt
intern/cycles/blender/addon/__init__.py
intern/cycles/blender/addon/engine.py
intern/cycles/blender/addon/properties.py
intern/cycles/blender/addon/ui.py
intern/cycles/blender/blender_object.cpp
intern/cycles/blender/blender_python.cpp
intern/cycles/blender/blender_session.cpp
intern/cycles/blender/blender_session.h
intern/cycles/blender/blender_sync.cpp
intern/cycles/blender/blender_sync.h
intern/cycles/device/device.cpp
intern/cycles/device/device.h
intern/cycles/device/device_cuda.cpp
intern/cycles/device/device_multi.cpp
intern/cycles/render/buffers.cpp
intern/cycles/util/util_opengl.h
intern/cycles/util/util_view.cpp
intern/elbeem/intern/solver_control.cpp
intern/elbeem/intern/solver_util.cpp
intern/gawain/CMakeLists.txt [new file with mode: 0644]
intern/gawain/gawain/attrib_binding.h [new file with mode: 0644]
intern/gawain/gawain/attrib_binding_private.h [new file with mode: 0644]
intern/gawain/gawain/batch.h [new file with mode: 0644]
intern/gawain/gawain/buffer_id.h [new file with mode: 0644]
intern/gawain/gawain/common.h [new file with mode: 0644]
intern/gawain/gawain/element.h [new file with mode: 0644]
intern/gawain/gawain/imm_util.h [new file with mode: 0644]
intern/gawain/gawain/immediate.h [new file with mode: 0644]
intern/gawain/gawain/primitive.h [new file with mode: 0644]
intern/gawain/gawain/shader_interface.h [new file with mode: 0644]
intern/gawain/gawain/vertex_buffer.h [new file with mode: 0644]
intern/gawain/gawain/vertex_format.h [new file with mode: 0644]
intern/gawain/gawain/vertex_format_private.h [new file with mode: 0644]
intern/gawain/src/attrib_binding.c [new file with mode: 0644]
intern/gawain/src/batch.c [new file with mode: 0644]
intern/gawain/src/buffer_id.cpp [new file with mode: 0644]
intern/gawain/src/element.c [new file with mode: 0644]
intern/gawain/src/imm_util.c [new file with mode: 0644]
intern/gawain/src/immediate.c [new file with mode: 0644]
intern/gawain/src/primitive.c [new file with mode: 0644]
intern/gawain/src/shader_interface.c [new file with mode: 0644]
intern/gawain/src/vertex_buffer.c [new file with mode: 0644]
intern/gawain/src/vertex_format.c [new file with mode: 0644]
intern/ghost/intern/GHOST_Context.cpp
intern/ghost/intern/GHOST_Context.h
intern/ghost/intern/GHOST_ContextCGL.h
intern/ghost/intern/GHOST_ContextCGL.mm
intern/ghost/intern/GHOST_ContextEGL.cpp
intern/ghost/intern/GHOST_ContextEGL.h
intern/ghost/intern/GHOST_ContextGLX.cpp
intern/ghost/intern/GHOST_ContextGLX.h
intern/ghost/intern/GHOST_ContextSDL.cpp
intern/ghost/intern/GHOST_ContextWGL.cpp
intern/ghost/intern/GHOST_ContextWGL.h
intern/ghost/intern/GHOST_WindowCocoa.mm
intern/ghost/intern/GHOST_WindowWin32.cpp
intern/ghost/intern/GHOST_WindowX11.cpp
intern/ghost/test/CMakeLists.txt
intern/glew-mx/glew-mx.h
intern/glew-mx/intern/gl-deprecated.h
intern/glew-mx/intern/glew-mx.c
intern/opencolorio/CMakeLists.txt
intern/opencolorio/gpu_shader_display_transform.glsl
intern/opencolorio/gpu_shader_display_transform_vertex.glsl [new file with mode: 0644]
intern/opencolorio/ocio_impl_glsl.cc
intern/opensubdiv/opensubdiv_gpu_capi.cc
make.bat
release/darwin/blender.app/Contents/Info.plist
release/datafiles/preview.blend
release/datafiles/preview_cycles.blend
release/scripts/modules/bpy_extras/object_utils.py
release/scripts/presets/keyconfig/3dsmax.py
release/scripts/presets/keyconfig/maya.py
release/scripts/startup/bl_operators/clip.py
release/scripts/startup/bl_operators/freestyle.py
release/scripts/startup/bl_operators/object.py
release/scripts/startup/bl_operators/rigidbody.py
release/scripts/startup/bl_ui/__init__.py
release/scripts/startup/bl_ui/properties_collection.py [new file with mode: 0644]
release/scripts/startup/bl_ui/properties_data_armature.py
release/scripts/startup/bl_ui/properties_data_bone.py
release/scripts/startup/bl_ui/properties_data_camera.py
release/scripts/startup/bl_ui/properties_data_curve.py
release/scripts/startup/bl_ui/properties_data_lamp.py
release/scripts/startup/bl_ui/properties_data_lattice.py
release/scripts/startup/bl_ui/properties_data_mesh.py
release/scripts/startup/bl_ui/properties_data_metaball.py
release/scripts/startup/bl_ui/properties_data_speaker.py
release/scripts/startup/bl_ui/properties_material.py
release/scripts/startup/bl_ui/properties_object.py
release/scripts/startup/bl_ui/properties_particle.py
release/scripts/startup/bl_ui/properties_physics_cloth.py
release/scripts/startup/bl_ui/properties_physics_field.py
release/scripts/startup/bl_ui/properties_render.py
release/scripts/startup/bl_ui/properties_render_layer.py
release/scripts/startup/bl_ui/properties_scene.py
release/scripts/startup/bl_ui/properties_world.py
release/scripts/startup/bl_ui/space_info.py
release/scripts/startup/bl_ui/space_outliner.py
release/scripts/startup/bl_ui/space_view3d.py
release/scripts/startup/nodeitems_builtins.py
release/scripts/templates_py/batch_export.py
release/scripts/templates_py/operator_modal_view3d_raycast.py
source/CMakeLists.txt
source/blender/CMakeLists.txt
source/blender/alembic/CMakeLists.txt
source/blender/alembic/intern/abc_exporter.cc
source/blender/alembic/intern/abc_exporter.h
source/blender/alembic/intern/abc_mesh.cc
source/blender/alembic/intern/abc_object.cc
source/blender/alembic/intern/abc_util.cc
source/blender/alembic/intern/abc_util.h
source/blender/alembic/intern/alembic_capi.cc
source/blender/blenfont/BLF_api.h
source/blender/blenfont/intern/blf.c
source/blender/blenfont/intern/blf_font.c
source/blender/blenfont/intern/blf_glyph.c
source/blender/blenfont/intern/blf_internal.h
source/blender/blenfont/intern/blf_internal_types.h
source/blender/blenkernel/BKE_DerivedMesh.h
source/blender/blenkernel/BKE_armature.h
source/blender/blenkernel/BKE_blender_version.h
source/blender/blenkernel/BKE_cachefile.h
source/blender/blenkernel/BKE_camera.h
source/blender/blenkernel/BKE_collection.h [new file with mode: 0644]
source/blender/blenkernel/BKE_collision.h
source/blender/blenkernel/BKE_context.h
source/blender/blenkernel/BKE_curve.h
source/blender/blenkernel/BKE_depsgraph.h
source/blender/blenkernel/BKE_dynamicpaint.h
source/blender/blenkernel/BKE_editmesh_tangent.h [new file with mode: 0644]
source/blender/blenkernel/BKE_group.h
source/blender/blenkernel/BKE_lattice.h
source/blender/blenkernel/BKE_layer.h [new file with mode: 0644]
source/blender/blenkernel/BKE_mesh.h
source/blender/blenkernel/BKE_modifier.h
source/blender/blenkernel/BKE_node.h
source/blender/blenkernel/BKE_object.h
source/blender/blenkernel/BKE_outliner_treehash.h
source/blender/blenkernel/BKE_paint.h
source/blender/blenkernel/BKE_particle.h
source/blender/blenkernel/BKE_pbvh.h
source/blender/blenkernel/BKE_scene.h
source/blender/blenkernel/BKE_screen.h
source/blender/blenkernel/BKE_sequencer.h
source/blender/blenkernel/BKE_smoke.h
source/blender/blenkernel/BKE_softbody.h
source/blender/blenkernel/CMakeLists.txt
source/blender/blenkernel/depsgraph_private.h [deleted file]
source/blender/blenkernel/intern/CCGSubSurf.c
source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/action.c
source/blender/blenkernel/intern/anim.c
source/blender/blenkernel/intern/anim_sys.c
source/blender/blenkernel/intern/armature.c
source/blender/blenkernel/intern/armature_update.c
source/blender/blenkernel/intern/blender.c
source/blender/blenkernel/intern/blender_copybuffer.c
source/blender/blenkernel/intern/blender_undo.c
source/blender/blenkernel/intern/cachefile.c
source/blender/blenkernel/intern/camera.c
source/blender/blenkernel/intern/cdderivedmesh.c
source/blender/blenkernel/intern/cloth.c
source/blender/blenkernel/intern/collection.c [new file with mode: 0644]
source/blender/blenkernel/intern/collision.c
source/blender/blenkernel/intern/context.c
source/blender/blenkernel/intern/curve.c
source/blender/blenkernel/intern/deform.c
source/blender/blenkernel/intern/depsgraph.c
source/blender/blenkernel/intern/displist.c
source/blender/blenkernel/intern/dynamicpaint.c
source/blender/blenkernel/intern/editderivedmesh.c
source/blender/blenkernel/intern/editmesh_tangent.c [new file with mode: 0644]
source/blender/blenkernel/intern/effect.c
source/blender/blenkernel/intern/group.c
source/blender/blenkernel/intern/icons.c
source/blender/blenkernel/intern/idprop.c
source/blender/blenkernel/intern/lattice.c
source/blender/blenkernel/intern/layer.c [new file with mode: 0644]
source/blender/blenkernel/intern/library.c
source/blender/blenkernel/intern/library_query.c
source/blender/blenkernel/intern/library_remap.c
source/blender/blenkernel/intern/material.c
source/blender/blenkernel/intern/mball.c
source/blender/blenkernel/intern/mball_tessellate.c
source/blender/blenkernel/intern/mesh.c
source/blender/blenkernel/intern/mesh_validate.c
source/blender/blenkernel/intern/node.c
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/object_deform.c
source/blender/blenkernel/intern/object_dupli.c
source/blender/blenkernel/intern/object_update.c
source/blender/blenkernel/intern/outliner_treehash.c
source/blender/blenkernel/intern/paint.c
source/blender/blenkernel/intern/particle.c
source/blender/blenkernel/intern/particle_system.c
source/blender/blenkernel/intern/pbvh.c
source/blender/blenkernel/intern/pointcache.c
source/blender/blenkernel/intern/rigidbody.c
source/blender/blenkernel/intern/scene.c
source/blender/blenkernel/intern/screen.c
source/blender/blenkernel/intern/sequencer.c
source/blender/blenkernel/intern/smoke.c
source/blender/blenkernel/intern/softbody.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/blenkernel/intern/text.c
source/blender/blenlib/BLI_callbacks.h
source/blender/blenlib/BLI_ghash.h
source/blender/blenlib/BLI_iterator.h [new file with mode: 0644]
source/blender/blenlib/BLI_listbase.h
source/blender/blenlib/BLI_math_color.h
source/blender/blenlib/BLI_math_matrix.h
source/blender/blenlib/BLI_math_vector.h
source/blender/blenlib/BLI_utildefines.h
source/blender/blenlib/CMakeLists.txt
source/blender/blenlib/intern/listbase.c
source/blender/blenlib/intern/math_color.c
source/blender/blenlib/intern/math_color_inline.c
source/blender/blenlib/intern/math_matrix.c
source/blender/blenlib/intern/math_vector.c
source/blender/blenlib/intern/math_vector_inline.c
source/blender/blenlib/intern/scanfill_utils.c
source/blender/blenloader/CMakeLists.txt
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/readfile.h
source/blender/blenloader/intern/versioning_250.c
source/blender/blenloader/intern/versioning_270.c
source/blender/blenloader/intern/versioning_280.c [new file with mode: 0644]
source/blender/blenloader/intern/versioning_defaults.c
source/blender/blenloader/intern/writefile.c
source/blender/bmesh/tools/bmesh_intersect.c
source/blender/collada/AnimationExporter.cpp
source/blender/collada/ArmatureImporter.cpp
source/blender/collada/CMakeLists.txt
source/blender/collada/DocumentImporter.cpp
source/blender/collada/EffectExporter.cpp
source/blender/collada/collada.cpp
source/blender/collada/collada.h
source/blender/collada/collada_utils.cpp
source/blender/depsgraph/CMakeLists.txt
source/blender/depsgraph/DEG_depsgraph.h
source/blender/depsgraph/DEG_depsgraph_build.h
source/blender/depsgraph/DEG_depsgraph_query.h
source/blender/depsgraph/intern/builder/deg_builder.cc
source/blender/depsgraph/intern/builder/deg_builder.h
source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
source/blender/depsgraph/intern/builder/deg_builder_nodes.h
source/blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc [new file with mode: 0644]
source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
source/blender/depsgraph/intern/builder/deg_builder_relations.cc
source/blender/depsgraph/intern/builder/deg_builder_relations.h
source/blender/depsgraph/intern/builder/deg_builder_relations_layer.cc [new file with mode: 0644]
source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc
source/blender/depsgraph/intern/depsgraph.cc
source/blender/depsgraph/intern/depsgraph.h
source/blender/depsgraph/intern/depsgraph_build.cc
source/blender/depsgraph/intern/depsgraph_eval.cc
source/blender/depsgraph/intern/depsgraph_query.cc
source/blender/depsgraph/intern/depsgraph_tag.cc
source/blender/depsgraph/intern/depsgraph_type_defines.cc
source/blender/depsgraph/intern/depsgraph_types.h
source/blender/depsgraph/intern/eval/deg_eval.cc
source/blender/depsgraph/intern/eval/deg_eval.h
source/blender/depsgraph/intern/nodes/deg_node.cc
source/blender/depsgraph/intern/nodes/deg_node.h
source/blender/depsgraph/intern/nodes/deg_node_component.cc
source/blender/depsgraph/intern/nodes/deg_node_component.h
source/blender/depsgraph/util/deg_util_foreach.h
source/blender/depsgraph/util/deg_util_function.h
source/blender/draw/CMakeLists.txt [new file with mode: 0644]
source/blender/draw/DRW_engine.h [new file with mode: 0644]
source/blender/draw/engines/basic/basic_engine.c [new file with mode: 0644]
source/blender/draw/engines/basic/basic_engine.h [new file with mode: 0644]
source/blender/draw/engines/clay/clay_engine.c [new file with mode: 0644]
source/blender/draw/engines/clay/clay_engine.h [new file with mode: 0644]
source/blender/draw/engines/clay/shaders/clay_frag.glsl [new file with mode: 0644]
source/blender/draw/engines/clay/shaders/clay_vert.glsl [new file with mode: 0644]
source/blender/draw/engines/clay/shaders/particle_strand_frag.glsl [new file with mode: 0644]
source/blender/draw/engines/clay/shaders/particle_vert.glsl [new file with mode: 0644]
source/blender/draw/engines/clay/shaders/ssao_alchemy.glsl [new file with mode: 0644]
source/blender/draw/engines/clay/shaders/ssao_groundtruth.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/eevee_effects.c [new file with mode: 0644]
source/blender/draw/engines/eevee/eevee_engine.c [new file with mode: 0644]
source/blender/draw/engines/eevee/eevee_engine.h [new file with mode: 0644]
source/blender/draw/engines/eevee/eevee_lights.c [new file with mode: 0644]
source/blender/draw/engines/eevee/eevee_lut.h [new file with mode: 0644]
source/blender/draw/engines/eevee/eevee_private.h [new file with mode: 0644]
source/blender/draw/engines/eevee/eevee_probes.c [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/background_vert.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/default_frag.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/default_world_frag.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/effect_dof_frag.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/effect_dof_geom.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/ltc_lib.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/probe_geom.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/probe_sh_frag.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/probe_vert.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/shadow_frag.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/shadow_geom.glsl [new file with mode: 0644]
source/blender/draw/engines/eevee/shaders/shadow_vert.glsl [new file with mode: 0644]
source/blender/draw/engines/external/external_engine.c [new file with mode: 0644]
source/blender/draw/engines/external/external_engine.h [new file with mode: 0644]
source/blender/draw/intern/DRW_render.h [new file with mode: 0644]
source/blender/draw/intern/draw_armature.c [new file with mode: 0644]
source/blender/draw/intern/draw_cache.c [new file with mode: 0644]
source/blender/draw/intern/draw_cache.h [new file with mode: 0644]
source/blender/draw/intern/draw_cache_impl.h [new file with mode: 0644]
source/blender/draw/intern/draw_cache_impl_curve.c [new file with mode: 0644]
source/blender/draw/intern/draw_cache_impl_displist.c [new file with mode: 0644]
source/blender/draw/intern/draw_cache_impl_lattice.c [new file with mode: 0644]
source/blender/draw/intern/draw_cache_impl_mesh.c [new file with mode: 0644]
source/blender/draw/intern/draw_cache_impl_particles.c [new file with mode: 0644]
source/blender/draw/intern/draw_common.c [new file with mode: 0644]
source/blender/draw/intern/draw_common.h [new file with mode: 0644]
source/blender/draw/intern/draw_manager.c [new file with mode: 0644]
source/blender/draw/intern/draw_manager_text.c [new file with mode: 0644]
source/blender/draw/intern/draw_manager_text.h [new file with mode: 0644]
source/blender/draw/intern/draw_view.c [new file with mode: 0644]
source/blender/draw/intern/draw_view.h [new file with mode: 0644]
source/blender/draw/modes/draw_mode_engines.h [new file with mode: 0644]
source/blender/draw/modes/edit_armature_mode.c [new file with mode: 0644]
source/blender/draw/modes/edit_curve_mode.c [new file with mode: 0644]
source/blender/draw/modes/edit_lattice_mode.c [new file with mode: 0644]
source/blender/draw/modes/edit_mesh_mode.c [new file with mode: 0644]
source/blender/draw/modes/edit_metaball_mode.c [new file with mode: 0644]
source/blender/draw/modes/edit_surface_mode.c [new file with mode: 0644]
source/blender/draw/modes/edit_text_mode.c [new file with mode: 0644]
source/blender/draw/modes/object_mode.c [new file with mode: 0644]
source/blender/draw/modes/paint_texture_mode.c [new file with mode: 0644]
source/blender/draw/modes/paint_vertex_mode.c [new file with mode: 0644]
source/blender/draw/modes/paint_weight_mode.c [new file with mode: 0644]
source/blender/draw/modes/particle_mode.c [new file with mode: 0644]
source/blender/draw/modes/pose_mode.c [new file with mode: 0644]
source/blender/draw/modes/sculpt_mode.c [new file with mode: 0644]
source/blender/draw/modes/shaders/common_globals_lib.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_curve_overlay_frag.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_lattice_overlay_loosevert_vert.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_frag.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_frag.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_mesh_overlay_mix_frag.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_normals_face_vert.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_normals_geom.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/edit_normals_vert.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/object_grid_frag.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/object_grid_vert.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/object_outline_detect_frag.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/object_outline_expand_frag.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/object_outline_resolve_frag.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/paint_vert_frag.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/paint_wire_frag.glsl [new file with mode: 0644]
source/blender/draw/modes/shaders/paint_wire_vert.glsl [new file with mode: 0644]
source/blender/editors/animation/anim_channels_defines.c
source/blender/editors/animation/anim_channels_edit.c
source/blender/editors/animation/anim_draw.c
source/blender/editors/animation/anim_filter.c
source/blender/editors/animation/anim_markers.c
source/blender/editors/animation/keyframes_draw.c
source/blender/editors/animation/keyframes_edit.c
source/blender/editors/armature/armature_intern.h
source/blender/editors/armature/armature_relations.c
source/blender/editors/armature/armature_select.c
source/blender/editors/armature/editarmature_sketch.c
source/blender/editors/armature/pose_select.c
source/blender/editors/armature/reeb.c
source/blender/editors/curve/editcurve.c
source/blender/editors/curve/editcurve_paint.c
source/blender/editors/curve/editfont.c
source/blender/editors/gpencil/drawgpencil.c
source/blender/editors/gpencil/gpencil_brush.c
source/blender/editors/gpencil/gpencil_convert.c
source/blender/editors/gpencil/gpencil_edit.c
source/blender/editors/gpencil/gpencil_paint.c
source/blender/editors/gpencil/gpencil_utils.c
source/blender/editors/include/BIF_gl.h
source/blender/editors/include/BIF_glutil.h
source/blender/editors/include/ED_anim_api.h
source/blender/editors/include/ED_armature.h
source/blender/editors/include/ED_image.h
source/blender/editors/include/ED_keyframes_draw.h
source/blender/editors/include/ED_node.h
source/blender/editors/include/ED_object.h
source/blender/editors/include/ED_particle.h
source/blender/editors/include/ED_screen.h
source/blender/editors/include/ED_sculpt.h
source/blender/editors/include/ED_transform.h
source/blender/editors/include/ED_transform_snap_object_context.h
source/blender/editors/include/ED_uvedit.h
source/blender/editors/include/ED_view3d.h
source/blender/editors/include/UI_interface.h
source/blender/editors/include/UI_interface_icons.h
source/blender/editors/include/UI_resources.h
source/blender/editors/interface/interface.c
source/blender/editors/interface/interface_align.c
source/blender/editors/interface/interface_draw.c
source/blender/editors/interface/interface_eyedropper.c
source/blender/editors/interface/interface_handlers.c
source/blender/editors/interface/interface_icons.c
source/blender/editors/interface/interface_intern.h
source/blender/editors/interface/interface_layout.c
source/blender/editors/interface/interface_ops.c
source/blender/editors/interface/interface_panel.c
source/blender/editors/interface/interface_regions.c
source/blender/editors/interface/interface_style.c
source/blender/editors/interface/interface_templates.c
source/blender/editors/interface/interface_utils.c
source/blender/editors/interface/interface_widgets.c
source/blender/editors/interface/resources.c
source/blender/editors/interface/view2d.c
source/blender/editors/io/io_collada.c
source/blender/editors/mask/mask_draw.c
source/blender/editors/mesh/editface.c
source/blender/editors/mesh/editmesh_knife.c
source/blender/editors/mesh/editmesh_loopcut.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/editors/mesh/mesh_data.c
source/blender/editors/mesh/mesh_navmesh.c
source/blender/editors/mesh/meshtools.c
source/blender/editors/object/CMakeLists.txt
source/blender/editors/object/object_add.c
source/blender/editors/object/object_bake.c
source/blender/editors/object/object_bake_api.c
source/blender/editors/object/object_constraint.c
source/blender/editors/object/object_edit.c
source/blender/editors/object/object_group.c
source/blender/editors/object/object_hook.c
source/blender/editors/object/object_intern.h
source/blender/editors/object/object_modifier.c
source/blender/editors/object/object_ops.c
source/blender/editors/object/object_relations.c
source/blender/editors/object/object_select.c
source/blender/editors/object/object_vgroup.c
source/blender/editors/physics/dynamicpaint_ops.c
source/blender/editors/physics/particle_edit.c
source/blender/editors/physics/particle_object.c
source/blender/editors/physics/physics_fluid.c
source/blender/editors/physics/physics_ops.c
source/blender/editors/physics/physics_pointcache.c
source/blender/editors/physics/rigidbody_constraint.c
source/blender/editors/physics/rigidbody_object.c
source/blender/editors/render/CMakeLists.txt
source/blender/editors/render/render_internal.c
source/blender/editors/render/render_opengl.c
source/blender/editors/render/render_preview.c
source/blender/editors/render/render_shading.c
source/blender/editors/render/render_update.c
source/blender/editors/screen/CMakeLists.txt
source/blender/editors/screen/area.c
source/blender/editors/screen/glutil.c
source/blender/editors/screen/screen_context.c
source/blender/editors/screen/screen_draw.c [new file with mode: 0644]
source/blender/editors/screen/screen_edit.c
source/blender/editors/screen/screen_intern.h
source/blender/editors/screen/screen_ops.c
source/blender/editors/screen/screendump.c
source/blender/editors/sculpt_paint/paint_cursor.c
source/blender/editors/sculpt_paint/paint_hide.c
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/sculpt_paint/paint_image_proj.c
source/blender/editors/sculpt_paint/paint_intern.h
source/blender/editors/sculpt_paint/paint_mask.c
source/blender/editors/sculpt_paint/paint_stroke.c
source/blender/editors/sculpt_paint/paint_utils.c
source/blender/editors/sculpt_paint/paint_vertex.c
source/blender/editors/sculpt_paint/sculpt.c
source/blender/editors/sculpt_paint/sculpt_uv.c
source/blender/editors/sound/sound_ops.c
source/blender/editors/space_action/action_draw.c
source/blender/editors/space_action/space_action.c
source/blender/editors/space_api/spacetypes.c
source/blender/editors/space_buttons/buttons_context.c
source/blender/editors/space_buttons/space_buttons.c
source/blender/editors/space_clip/clip_dopesheet_draw.c
source/blender/editors/space_clip/clip_draw.c
source/blender/editors/space_clip/clip_graph_draw.c
source/blender/editors/space_clip/clip_intern.h
source/blender/editors/space_clip/clip_utils.c
source/blender/editors/space_clip/space_clip.c
source/blender/editors/space_clip/tracking_ops_orient.c
source/blender/editors/space_console/console_draw.c
source/blender/editors/space_console/space_console.c
source/blender/editors/space_file/file_draw.c
source/blender/editors/space_file/space_file.c
source/blender/editors/space_graph/graph_draw.c
source/blender/editors/space_graph/space_graph.c
source/blender/editors/space_image/CMakeLists.txt
source/blender/editors/space_image/image_draw.c
source/blender/editors/space_image/image_edit.c
source/blender/editors/space_image/image_ops.c
source/blender/editors/space_image/space_image.c
source/blender/editors/space_info/info_stats.c
source/blender/editors/space_info/space_info.c
source/blender/editors/space_info/textview.c
source/blender/editors/space_logic/logic_window.c
source/blender/editors/space_logic/space_logic.c
source/blender/editors/space_nla/nla_channels.c
source/blender/editors/space_nla/nla_draw.c
source/blender/editors/space_nla/space_nla.c
source/blender/editors/space_node/drawnode.c
source/blender/editors/space_node/node_draw.c
source/blender/editors/space_node/node_edit.c
source/blender/editors/space_node/node_intern.h
source/blender/editors/space_node/space_node.c
source/blender/editors/space_outliner/CMakeLists.txt
source/blender/editors/space_outliner/outliner_collections.c [new file with mode: 0644]
source/blender/editors/space_outliner/outliner_draw.c
source/blender/editors/space_outliner/outliner_edit.c
source/blender/editors/space_outliner/outliner_intern.h
source/blender/editors/space_outliner/outliner_ops.c
source/blender/editors/space_outliner/outliner_select.c
source/blender/editors/space_outliner/outliner_tools.c
source/blender/editors/space_outliner/outliner_tree.c
source/blender/editors/space_outliner/outliner_utils.c [new file with mode: 0644]
source/blender/editors/space_outliner/space_outliner.c
source/blender/editors/space_script/space_script.c
source/blender/editors/space_sequencer/sequencer_draw.c
source/blender/editors/space_sequencer/sequencer_edit.c
source/blender/editors/space_sequencer/sequencer_intern.h
source/blender/editors/space_sequencer/space_sequencer.c
source/blender/editors/space_text/space_text.c
source/blender/editors/space_text/text_draw.c
source/blender/editors/space_time/space_time.c
source/blender/editors/space_userpref/space_userpref.c
source/blender/editors/space_view3d/CMakeLists.txt
source/blender/editors/space_view3d/drawanimviz.c
source/blender/editors/space_view3d/drawarmature.c
source/blender/editors/space_view3d/drawmesh.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/space_view3d/drawsimdebug.c
source/blender/editors/space_view3d/drawvolume.c
source/blender/editors/space_view3d/space_view3d.c
source/blender/editors/space_view3d/view3d_buttons.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_draw_legacy.c [new file with mode: 0644]
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_fly.c
source/blender/editors/space_view3d/view3d_header.c
source/blender/editors/space_view3d/view3d_intern.h
source/blender/editors/space_view3d/view3d_ops.c
source/blender/editors/space_view3d/view3d_project.c
source/blender/editors/space_view3d/view3d_ruler.c
source/blender/editors/space_view3d/view3d_select.c
source/blender/editors/space_view3d/view3d_view.c
source/blender/editors/space_view3d/view3d_walk.c
source/blender/editors/transform/CMakeLists.txt
source/blender/editors/transform/transform.c
source/blender/editors/transform/transform.h
source/blender/editors/transform/transform_constraints.c
source/blender/editors/transform/transform_conversions.c
source/blender/editors/transform/transform_generics.c
source/blender/editors/transform/transform_manipulator.c
source/blender/editors/transform/transform_orientations.c
source/blender/editors/transform/transform_snap.c
source/blender/editors/transform/transform_snap_object.c
source/blender/editors/util/ed_util.c
source/blender/editors/util/undo.c
source/blender/editors/uvedit/CMakeLists.txt
source/blender/editors/uvedit/uvedit_draw.c
source/blender/editors/uvedit/uvedit_smart_stitch.c
source/blender/freestyle/CMakeLists.txt
source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
source/blender/gpu/CMakeLists.txt
source/blender/gpu/GPU_basic_shader.h
source/blender/gpu/GPU_batch.h [new file with mode: 0644]
source/blender/gpu/GPU_buffers.h
source/blender/gpu/GPU_debug.h
source/blender/gpu/GPU_draw.h
source/blender/gpu/GPU_extensions.h
source/blender/gpu/GPU_framebuffer.h
source/blender/gpu/GPU_glew.h
source/blender/gpu/GPU_immediate.h [new file with mode: 0644]
source/blender/gpu/GPU_immediate_util.h [new file with mode: 0644]
source/blender/gpu/GPU_lamp.h [new file with mode: 0644]
source/blender/gpu/GPU_legacy_stubs.h [new file with mode: 0644]
source/blender/gpu/GPU_material.h
source/blender/gpu/GPU_matrix.h [new file with mode: 0644]
source/blender/gpu/GPU_shader.h
source/blender/gpu/GPU_texture.h
source/blender/gpu/GPU_uniformbuffer.h [new file with mode: 0644]
source/blender/gpu/GPU_viewport.h [new file with mode: 0644]
source/blender/gpu/intern/gpu_basic_shader.c
source/blender/gpu/intern/gpu_batch.c [new file with mode: 0644]
source/blender/gpu/intern/gpu_buffers.c
source/blender/gpu/intern/gpu_codegen.c
source/blender/gpu/intern/gpu_codegen.h
source/blender/gpu/intern/gpu_compositing.c
source/blender/gpu/intern/gpu_debug.c
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_extensions.c
source/blender/gpu/intern/gpu_framebuffer.c
source/blender/gpu/intern/gpu_immediate.c [new file with mode: 0644]
source/blender/gpu/intern/gpu_immediate_util.c [new file with mode: 0644]
source/blender/gpu/intern/gpu_init_exit.c
source/blender/gpu/intern/gpu_lamp.c [new file with mode: 0644]
source/blender/gpu/intern/gpu_lamp_private.h [new file with mode: 0644]
source/blender/gpu/intern/gpu_material.c
source/blender/gpu/intern/gpu_matrix.c [new file with mode: 0644]
source/blender/gpu/intern/gpu_select.c
source/blender/gpu/intern/gpu_select_pick.c
source/blender/gpu/intern/gpu_select_sample_query.c
source/blender/gpu/intern/gpu_shader.c
source/blender/gpu/intern/gpu_shader_private.h [new file with mode: 0644]
source/blender/gpu/intern/gpu_texture.c
source/blender/gpu/intern/gpu_uniformbuffer.c [new file with mode: 0644]
source/blender/gpu/intern/gpu_viewport.c [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_2D_line_dashed_geom.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_2D_line_dashed_legacy_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_2D_line_dashed_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_2D_smooth_color_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_2D_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_clipped_uniform_color_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_groundline_geom.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_groundpoint_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_line_dashed_legacy_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_line_dashed_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_normal_flat_color_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_normal_smooth_color_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_normal_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_smooth_color_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_smooth_color_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_3D_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_basic_frag.glsl
source/blender/gpu/shaders/gpu_shader_basic_geom.glsl
source/blender/gpu/shaders/gpu_shader_basic_vert.glsl
source/blender/gpu/shaders/gpu_shader_checker_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_depth_only_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_diag_stripes_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_edges_front_back_ortho_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_edges_front_back_persp_geom.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_edges_front_back_persp_legacy_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_edges_front_back_persp_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_edges_overlay_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_edges_overlay_geom.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_edges_overlay_simple_geom.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_edges_overlay_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_fire_frag.glsl
source/blender/gpu/shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_flat_color_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_fullscreen_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl
source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl
source/blender/gpu/shaders/gpu_shader_fx_dof_hq_frag.glsl
source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl
source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl
source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl
source/blender/gpu/shaders/gpu_shader_fx_lib.glsl
source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl
source/blender/gpu/shaders/gpu_shader_fx_vert.glsl [deleted file]
source/blender/gpu/shaders/gpu_shader_geometry.glsl
source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_image_color_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_image_depth_linear_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_image_linear_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_image_mask_uniform_color_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_image_modulate_alpha_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_image_rect_modulate_alpha_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_instance_edges_variying_color_geom.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_instance_edges_variying_color_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_instance_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_keyframe_diamond_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_material.glsl
source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl
source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl
source/blender/gpu/shaders/gpu_shader_simple_lighting_flat_color_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_simple_lighting_smooth_color_alpha_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_simple_lighting_smooth_color_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_smoke_frag.glsl
source/blender/gpu/shaders/gpu_shader_smoke_vert.glsl
source/blender/gpu/shaders/gpu_shader_text_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_text_vert.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl [new file with mode: 0644]
source/blender/gpu/shaders/gpu_shader_vertex.glsl
source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl
source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl
source/blender/makesdna/DNA_ID.h
source/blender/makesdna/DNA_action_types.h
source/blender/makesdna/DNA_camera_types.h
source/blender/makesdna/DNA_curve_types.h
source/blender/makesdna/DNA_gpencil_types.h
source/blender/makesdna/DNA_gpu_types.h
source/blender/makesdna/DNA_lattice_types.h
source/blender/makesdna/DNA_layer_types.h [new file with mode: 0644]
source/blender/makesdna/DNA_manipulator_types.h [new file with mode: 0644]
source/blender/makesdna/DNA_material_types.h
source/blender/makesdna/DNA_mesh_types.h
source/blender/makesdna/DNA_object_force.h
source/blender/makesdna/DNA_object_types.h
source/blender/makesdna/DNA_outliner_types.h
source/blender/makesdna/DNA_particle_types.h
source/blender/makesdna/DNA_scene_types.h
source/blender/makesdna/DNA_screen_types.h
source/blender/makesdna/DNA_space_types.h
source/blender/makesdna/DNA_userdef_types.h
source/blender/makesdna/DNA_view3d_types.h
source/blender/makesdna/DNA_world_types.h
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/RNA_access.h
source/blender/makesrna/RNA_define.h
source/blender/makesrna/RNA_enum_types.h
source/blender/makesrna/RNA_types.h
source/blender/makesrna/intern/CMakeLists.txt
source/blender/makesrna/intern/rna_ID.c
source/blender/makesrna/intern/rna_access.c
source/blender/makesrna/intern/rna_brush.c
source/blender/makesrna/intern/rna_cachefile.c
source/blender/makesrna/intern/rna_context.c
source/blender/makesrna/intern/rna_depsgraph.c
source/blender/makesrna/intern/rna_group.c
source/blender/makesrna/intern/rna_image_api.c
source/blender/makesrna/intern/rna_internal.h
source/blender/makesrna/intern/rna_internal_types.h
source/blender/makesrna/intern/rna_main_api.c
source/blender/makesrna/intern/rna_mesh.c
source/blender/makesrna/intern/rna_object.c
source/blender/makesrna/intern/rna_object_api.c
source/blender/makesrna/intern/rna_object_force.c
source/blender/makesrna/intern/rna_render.c
source/blender/makesrna/intern/rna_scene.c
source/blender/makesrna/intern/rna_scene_api.c
source/blender/makesrna/intern/rna_sculpt_paint.c
source/blender/makesrna/intern/rna_space.c
source/blender/makesrna/intern/rna_texture.c
source/blender/makesrna/intern/rna_ui_api.c
source/blender/makesrna/intern/rna_world.c
source/blender/modifiers/CMakeLists.txt
source/blender/modifiers/intern/MOD_armature.c
source/blender/modifiers/intern/MOD_array.c
source/blender/modifiers/intern/MOD_bevel.c
source/blender/modifiers/intern/MOD_boolean.c
source/blender/modifiers/intern/MOD_build.c
source/blender/modifiers/intern/MOD_cast.c
source/blender/modifiers/intern/MOD_cloth.c
source/blender/modifiers/intern/MOD_collision.c
source/blender/modifiers/intern/MOD_correctivesmooth.c
source/blender/modifiers/intern/MOD_curve.c
source/blender/modifiers/intern/MOD_datatransfer.c
source/blender/modifiers/intern/MOD_decimate.c
source/blender/modifiers/intern/MOD_displace.c
source/blender/modifiers/intern/MOD_dynamicpaint.c
source/blender/modifiers/intern/MOD_edgesplit.c
source/blender/modifiers/intern/MOD_explode.c
source/blender/modifiers/intern/MOD_fluidsim.c
source/blender/modifiers/intern/MOD_hook.c
source/blender/modifiers/intern/MOD_laplaciandeform.c
source/blender/modifiers/intern/MOD_laplaciansmooth.c
source/blender/modifiers/intern/MOD_lattice.c
source/blender/modifiers/intern/MOD_mask.c
source/blender/modifiers/intern/MOD_meshcache.c
source/blender/modifiers/intern/MOD_meshdeform.c
source/blender/modifiers/intern/MOD_meshsequencecache.c
source/blender/modifiers/intern/MOD_mirror.c
source/blender/modifiers/intern/MOD_multires.c
source/blender/modifiers/intern/MOD_none.c
source/blender/modifiers/intern/MOD_normal_edit.c
source/blender/modifiers/intern/MOD_ocean.c
source/blender/modifiers/intern/MOD_particleinstance.c
source/blender/modifiers/intern/MOD_particlesystem.c
source/blender/modifiers/intern/MOD_remesh.c
source/blender/modifiers/intern/MOD_screw.c
source/blender/modifiers/intern/MOD_shapekey.c
source/blender/modifiers/intern/MOD_shrinkwrap.c
source/blender/modifiers/intern/MOD_simpledeform.c
source/blender/modifiers/intern/MOD_skin.c
source/blender/modifiers/intern/MOD_smoke.c
source/blender/modifiers/intern/MOD_smooth.c
source/blender/modifiers/intern/MOD_softbody.c
source/blender/modifiers/intern/MOD_solidify.c
source/blender/modifiers/intern/MOD_subsurf.c
source/blender/modifiers/intern/MOD_surface.c
source/blender/modifiers/intern/MOD_surfacedeform.c
source/blender/modifiers/intern/MOD_triangulate.c
source/blender/modifiers/intern/MOD_uvproject.c
source/blender/modifiers/intern/MOD_uvwarp.c
source/blender/modifiers/intern/MOD_warp.c
source/blender/modifiers/intern/MOD_wave.c
source/blender/modifiers/intern/MOD_weightvgedit.c
source/blender/modifiers/intern/MOD_weightvgmix.c
source/blender/modifiers/intern/MOD_weightvgproximity.c
source/blender/modifiers/intern/MOD_wireframe.c
source/blender/nodes/CMakeLists.txt
source/blender/nodes/NOD_shader.h
source/blender/nodes/NOD_static_types.h
source/blender/nodes/composite/nodes/node_composite_image.c
source/blender/nodes/shader/node_shader_tree.c
source/blender/nodes/shader/node_shader_util.h
source/blender/nodes/shader/nodes/node_shader_background.c
source/blender/nodes/shader/nodes/node_shader_output.c
source/blender/nodes/shader/nodes/node_shader_output_material.c
source/blender/nodes/shader/nodes/node_shader_output_metallic.c [new file with mode: 0644]
source/blender/nodes/shader/nodes/node_shader_output_specular.c [new file with mode: 0644]
source/blender/nodes/shader/nodes/node_shader_tex_coord.c
source/blender/nodes/shader/nodes/node_shader_tex_environment.c
source/blender/nodes/texture/node_texture_tree.c
source/blender/python/bmesh/CMakeLists.txt
source/blender/python/bmesh/bmesh_py_types.c
source/blender/python/generic/bgl.c
source/blender/python/generic/blf_py_api.c
source/blender/python/intern/bpy_app_handlers.c
source/blender/python/intern/gpu_offscreen.c
source/blender/render/CMakeLists.txt
source/blender/render/extern/include/RE_engine.h
source/blender/render/extern/include/RE_pipeline.h
source/blender/render/intern/include/render_types.h
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/envmap.c
source/blender/render/intern/source/external_engine.c
source/blender/render/intern/source/initrender.c
source/blender/render/intern/source/multires_bake.c
source/blender/render/intern/source/pipeline.c
source/blender/windowmanager/CMakeLists.txt
source/blender/windowmanager/WM_api.h
source/blender/windowmanager/WM_types.h
source/blender/windowmanager/intern/wm_dragdrop.c
source/blender/windowmanager/intern/wm_draw.c
source/blender/windowmanager/intern/wm_event_system.c
source/blender/windowmanager/intern/wm_files.c
source/blender/windowmanager/intern/wm_files_link.c
source/blender/windowmanager/intern/wm_gesture.c
source/blender/windowmanager/intern/wm_init_exit.c
source/blender/windowmanager/intern/wm_operators.c
source/blender/windowmanager/intern/wm_playanim.c
source/blender/windowmanager/intern/wm_stereo.c
source/blender/windowmanager/intern/wm_subwindow.c
source/blender/windowmanager/intern/wm_window.c
source/blender/windowmanager/manipulators/WM_manipulator_api.h [new file with mode: 0644]
source/blender/windowmanager/manipulators/WM_manipulator_library.h [new file with mode: 0644]
source/blender/windowmanager/manipulators/WM_manipulator_types.h [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/manipulator_library/arrow2d_manipulator.c [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/manipulator_library/arrow_manipulator.c [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/manipulator_library/cage_manipulator.c [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/manipulator_library/dial_manipulator.c [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/manipulator_library/geom_arrow_manipulator.c [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/manipulator_library/geom_cube_manipulator.c [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/manipulator_library/geom_dial_manipulator.c [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/manipulator_library/manipulator_geometry.h [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/manipulator_library/manipulator_library_intern.h [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/manipulator_library/manipulator_library_utils.c [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/manipulator_library/primitive_manipulator.c [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/wm_manipulator.c [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/wm_manipulator_intern.h [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/wm_manipulatorgroup.c [new file with mode: 0644]
source/blender/windowmanager/manipulators/intern/wm_manipulatormap.c [new file with mode: 0644]
source/blender/windowmanager/manipulators/wm_manipulator_wmapi.h [new file with mode: 0644]
source/blender/windowmanager/wm.h
source/blender/windowmanager/wm_draw.h
source/blender/windowmanager/wm_event_system.h
source/blender/windowmanager/wm_event_types.h
source/blender/windowmanager/wm_window.h
source/blenderplayer/CMakeLists.txt
source/blenderplayer/bad_level_call_stubs/CMakeLists.txt
source/blenderplayer/bad_level_call_stubs/stubs.c
source/creator/creator.c
source/creator/creator_args.c
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/GamePlayer/ghost/CMakeLists.txt
source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
source/gameengine/Ketsji/KX_Camera.cpp
source/gameengine/Ketsji/KX_Dome.cpp
source/gameengine/Ketsji/KX_Light.cpp
source/gameengine/Ketsji/KX_Light.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
tests/python/CMakeLists.txt
tests/python/bl_alembic_import_test.py
tests/python/render_layer/CMakeLists.txt [new file with mode: 0644]
tests/python/render_layer/render_layer_common.py [new file with mode: 0644]
tests/python/render_layer/test_active_collection.py [new file with mode: 0644]
tests/python/render_layer/test_collection_rename.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_render_settings_a.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_render_settings_b.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_render_settings_c.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_render_settings_d.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_render_settings_e.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_render_settings_f.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_render_settings_g.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_render_settings_h.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_render_settings_i.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_selectability_a.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_selectability_b.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_selectability_c.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_selectability_d.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_selectability_e.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_selectability_f.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_visibility_a.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_visibility_b.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_visibility_c.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_visibility_d.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_visibility_e.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_visibility_f.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_visibility_g.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_visibility_h.py [new file with mode: 0644]
tests/python/render_layer/test_evaluation_visibility_i.py [new file with mode: 0644]
tests/python/render_layer/test_layer_linking.py [new file with mode: 0644]
tests/python/render_layer/test_layer_syncing.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_layer_collection_a.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_layer_collection_b.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_layer_collection_c.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_layer_collection_d.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_layer_collection_e.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_layer_collection_f.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_layer_collection_g.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_layer_collection_h.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_layer_collection_i.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_layer_collection_j.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_layer_collection_k.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_layer_collection_l.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_a.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_b.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_c.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_d.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_e.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_f.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_g.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_h.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_i.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_sync_a.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_sync_b.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_sync_c.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_sync_d.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_sync_e.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_sync_f.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_sync_g.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_sync_h.py [new file with mode: 0644]
tests/python/render_layer/test_move_above_below_scene_collection_sync_i.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_layer_collection_a.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_layer_collection_b.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_layer_collection_c.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_layer_collection_d.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_layer_collection_e.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_layer_collection_f.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_layer_collection_g.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_layer_collection_h.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_layer_collection_i.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_layer_collection_j.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_a.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_b.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_c.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_d.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_e.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_f.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_g.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_h.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_i.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_j.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_k.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_l.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_sync_a.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_sync_b.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_sync_c.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_sync_d.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_sync_e.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_sync_f.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_sync_g.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_sync_h.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_sync_i.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_sync_j.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_sync_k.py [new file with mode: 0644]
tests/python/render_layer/test_move_into_scene_collection_sync_l.py [new file with mode: 0644]
tests/python/render_layer/test_object_add_cylinder.py [new file with mode: 0644]
tests/python/render_layer/test_object_add_empty.py [new file with mode: 0644]
tests/python/render_layer/test_object_add_no_collection_cylinder.py [new file with mode: 0644]
tests/python/render_layer/test_object_add_no_collection_empty.py [new file with mode: 0644]
tests/python/render_layer/test_object_add_no_collection_torus.py [new file with mode: 0644]
tests/python/render_layer/test_object_add_torus.py [new file with mode: 0644]
tests/python/render_layer/test_object_copy.py [new file with mode: 0644]
tests/python/render_layer/test_object_delete_a.py [new file with mode: 0644]
tests/python/render_layer/test_object_delete_b.py [new file with mode: 0644]
tests/python/render_layer/test_object_link_a.py [new file with mode: 0644]
tests/python/render_layer/test_object_link_b.py [new file with mode: 0644]
tests/python/render_layer/test_object_link_c.py [new file with mode: 0644]
tests/python/render_layer/test_operator_context.py [new file with mode: 0644]
tests/python/render_layer/test_scene_copy_a.py [new file with mode: 0644]
tests/python/render_layer/test_scene_copy_b.py [new file with mode: 0644]
tests/python/render_layer/test_scene_copy_c.py [new file with mode: 0644]
tests/python/render_layer/test_scene_copy_d.py [new file with mode: 0644]
tests/python/render_layer/test_scene_write_read.py [new file with mode: 0644]

index 8fc370a94ac8f768d4c0b4ce7467c5c4bbd5f8ac..086fdc038bbd3f65addc0da7432a1f315f5cf46e 100644 (file)
@@ -1,6 +1,6 @@
 {
        "project_id" : "Blender",
        "conduit_uri" : "https://developer.blender.org/",
-       "git.default-relative-commit" : "origin/master",
+       "git.default-relative-commit" : "origin/blender2.8",
        "arc.land.update.default" : "rebase"
 }
index 2f52bfce372b882b593e2efe06516acfdf769eab..11ce247b455ca380ccb110c16444d3b51388adb6 100644 (file)
@@ -1,20 +1,24 @@
 [submodule "release/scripts/addons"]
        path = release/scripts/addons
        url = ../blender-addons.git
+       branch = blender2.8
        ignore = all
        branch = master
 [submodule "release/scripts/addons_contrib"]
        path = release/scripts/addons_contrib
        url = ../blender-addons-contrib.git
+       branch = master
        ignore = all
        branch = master
 [submodule "release/datafiles/locale"]
        path = release/datafiles/locale
        url = ../blender-translations.git
+       branch = master
        ignore = all
        branch = master
 [submodule "source/tools"]
        path = source/tools
        url = ../blender-dev-tools.git
+       branch = master
        ignore = all
        branch = master
index 1dac082459f17bd2ec3e5e44d0dd39e6a3c04d6d..66ac6e450bd6e65088e798dfee1847cab3f7b6f1 100644 (file)
@@ -242,6 +242,8 @@ endif()
 option(WITH_PLAYER        "Build Player" OFF)
 option(WITH_OPENCOLORIO   "Enable OpenColorIO color management" ${_init_OPENCOLORIO})
 
+option(WITH_CLAY_ENGINE    "Enable New Clay engine (Breaks Mac and Mesa compatibility)" ON)
+
 # Compositor
 option(WITH_COMPOSITOR         "Enable the tile based nodal compositor" ON)
 
@@ -462,28 +464,16 @@ endif()
 
 # OpenGL
 
-option(WITH_GLEW_MX             "Support multiple GLEW contexts (experimental)"                                                                     OFF )
 option(WITH_GLEW_ES             "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
 option(WITH_GL_EGL              "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)"       OFF)
-option(WITH_GL_PROFILE_COMPAT   "Support using the OpenGL 'compatibility' profile. (deprecated)"                                                    ON )
-option(WITH_GL_PROFILE_CORE     "Support using the OpenGL 3.2+ 'core' profile."                                                                     OFF)
 option(WITH_GL_PROFILE_ES20     "Support using OpenGL ES 2.0. (thru either EGL or the AGL/WGL/XGL 'es20' profile)"                                  OFF)
 
 mark_as_advanced(
-       WITH_GLEW_MX
        WITH_GLEW_ES
        WITH_GL_EGL
-       WITH_GL_PROFILE_COMPAT
-       WITH_GL_PROFILE_CORE
        WITH_GL_PROFILE_ES20
 )
 
-if(WITH_GL_PROFILE_COMPAT)
-       set(WITH_GLU ON)
-else()
-       set(WITH_GLU OFF)
-endif()
-
 if(WIN32)
        option(WITH_GL_ANGLE "Link with the ANGLE library, an OpenGL ES 2.0 implementation based on Direct3D, instead of the system OpenGL library." OFF)
        mark_as_advanced(WITH_GL_ANGLE)
@@ -504,11 +494,10 @@ endif()
 # We default options to whatever default standard in the current compiler.
 if(CMAKE_COMPILER_IS_GNUCC AND (NOT "${CMAKE_C_COMPILER_VERSION}" VERSION_LESS "6.0") AND (NOT WITH_CXX11))
        set(_c11_init ON)
-       set(_cxx11_init ON)
 else()
        set(_c11_init OFF)
-       set(_cxx11_init OFF)
 endif()
+set(_cxx11_init ON)
 
 option(WITH_C11 "Build with C11 standard enabled, for development use only!" ${_c11_init})
 mark_as_advanced(WITH_C11)
@@ -961,19 +950,11 @@ endif()
 find_package(OpenGL)
 blender_include_dirs_sys("${OPENGL_INCLUDE_DIR}")
 
-if(WITH_GLU)
-       list(APPEND BLENDER_GL_LIBRARIES "${OPENGL_glu_LIBRARY}")
-       list(APPEND GL_DEFINITIONS -DWITH_GLU)
-endif()
-
 if(WITH_SYSTEM_GLES)
        find_package_wrapper(OpenGLES)
 endif()
 
-if(WITH_GL_PROFILE_COMPAT OR WITH_GL_PROFILE_CORE)
-       list(APPEND BLENDER_GL_LIBRARIES "${OPENGL_gl_LIBRARY}")
-
-elseif(WITH_GL_PROFILE_ES20)
+if(WITH_GL_PROFILE_ES20)
        if(WITH_SYSTEM_GLES)
                if(NOT OPENGLES_LIBRARY)
                        message(FATAL_ERROR
@@ -1033,6 +1014,9 @@ elseif(WITH_GL_PROFILE_ES20)
 
        endif()
 
+else()
+       list(APPEND BLENDER_GL_LIBRARIES "${OPENGL_gl_LIBRARY}")
+
 endif()
 
 if(WITH_GL_EGL)
@@ -1080,16 +1064,10 @@ if(WITH_GL_EGL)
 
 endif()
 
-if(WITH_GL_PROFILE_COMPAT)
-       list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_COMPAT)
-endif()
-
-if(WITH_GL_PROFILE_CORE)
-       list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_CORE)
-endif()
-
 if(WITH_GL_PROFILE_ES20)
        list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_ES20)
+else()
+       list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_CORE)
 endif()
 
 if(WITH_GL_EGL)
@@ -1126,10 +1104,6 @@ endif()
 #-----------------------------------------------------------------------------
 # Configure GLEW
 
-if(WITH_GLEW_MX)
-       list(APPEND GL_DEFINITIONS -DWITH_GLEW_MX)
-endif()
-
 if(WITH_SYSTEM_GLEW)
        find_package(GLEW)
 
@@ -1139,11 +1113,7 @@ if(WITH_SYSTEM_GLEW)
                message(FATAL_ERROR "GLEW is required to build Blender. Install it or disable WITH_SYSTEM_GLEW.")
        endif()
 
-       if(WITH_GLEW_MX)
-               set(BLENDER_GLEW_LIBRARIES ${GLEW_MX_LIBRARY})
-       else()
-               set(BLENDER_GLEW_LIBRARIES ${GLEW_LIBRARY})
-       endif()
+       set(BLENDER_GLEW_LIBRARIES ${GLEW_LIBRARY})
 else()
        if(WITH_GLEW_ES)
                set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew-es/include")
@@ -1151,12 +1121,11 @@ else()
                list(APPEND GL_DEFINITIONS -DGLEW_STATIC -DWITH_GLEW_ES)
 
                # These definitions remove APIs from glew.h, making GLEW smaller, and catching unguarded API usage
-               if(NOT WITH_GL_PROFILE_ES20)
+               if(WITH_GL_PROFILE_ES20)
+                       list(APPEND GL_DEFINITIONS -DGLEW_ES_ONLY)
+               else()
                        # No ES functions are needed
                        list(APPEND GL_DEFINITIONS -DGLEW_NO_ES)
-               elseif(NOT (WITH_GL_PROFILE_CORE OR WITH_GL_PROFILE_COMPAT))
-                       # ES is enabled, but the other functions are all disabled
-                       list(APPEND GL_DEFINITIONS -DGLEW_ES_ONLY)
                endif()
 
                if(WITH_GL_PROFILE_ES20)
@@ -1193,9 +1162,7 @@ else()
 
 endif()
 
-if(NOT WITH_GLU)
-       list(APPEND GL_DEFINITIONS -DGLEW_NO_GLU)
-endif()
+list(APPEND GL_DEFINITIONS -DGLEW_NO_GLU)
 
 #-----------------------------------------------------------------------------
 # Configure Bullet
@@ -1730,10 +1697,7 @@ if(FIRST_RUN)
 
        info_cfg_text("OpenGL:")
        info_cfg_option(WITH_GLEW_ES)
-       info_cfg_option(WITH_GLU)
        info_cfg_option(WITH_GL_EGL)
-       info_cfg_option(WITH_GL_PROFILE_COMPAT)
-       info_cfg_option(WITH_GL_PROFILE_CORE)
        info_cfg_option(WITH_GL_PROFILE_ES20)
        if(WIN32)
                info_cfg_option(WITH_GL_ANGLE)
index 86964e68873e08789c7294bff68d122a53433560..7ee011911f82c96fc6b385341bf1c706ee5597de 100644 (file)
@@ -402,7 +402,7 @@ update: .FORCE
                svn update ../lib/* ; \
        fi
        git pull --rebase
-       git submodule foreach git pull --rebase origin master
+       git submodule update --remote
 
 
 # -----------------------------------------------------------------------------
index 6b85ad3dde1896aebb8934812b25db4e583f8a0c..dd1e7622be138a1e525bab6b5020b793833ba00f 100755 (executable)
@@ -25,7 +25,7 @@
 ARGS=$( \
 getopt \
 -o s:i:t:h \
---long source:,install:,tmp:,info:,threads:,help,show-deps,no-sudo,no-build,no-confirm,use-cxx11,\
+--long source:,install:,tmp:,info:,threads:,help,show-deps,no-sudo,no-build,no-confirm,\
 with-all,with-opencollada,\
 ver-ocio:,ver-oiio:,ver-llvm:,ver-osl:,ver-osd:,ver-openvdb:,\
 force-all,force-python,force-numpy,force-boost,\
@@ -104,11 +104,6 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
     --no-confirm
         Disable any interaction with user (suitable for automated run).
 
-    --use-cxx11
-        Build all libraries in cpp11 'mode' (will be mandatory soon in blender2.8 branch).
-        NOTE: If your compiler is gcc-6.0 or above, you probably *want* to enable this option (since it's default
-              standard starting from this version).
-
     --with-all
         By default, a number of optional and not-so-often needed libraries are not installed.
         This option will try to install them, at the cost of potential conflicts (depending on
@@ -287,7 +282,7 @@ SUDO="sudo"
 
 NO_BUILD=false
 NO_CONFIRM=false
-USE_CXX11=false
+USE_CXX11=true  # Mandatory in blender2.8
 
 PYTHON_VERSION="3.5.2"
 PYTHON_VERSION_MIN="3.5"
@@ -499,9 +494,6 @@ while true; do
     --no-confirm)
       NO_CONFIRM=true; shift; continue
     ;;
-    --use-cxx11)
-      USE_CXX11=true; shift; continue
-    ;;
     --with-all)
       WITH_ALL=true; shift; continue
     ;;
@@ -793,7 +785,7 @@ FFMPEG_SOURCE=( "http://ffmpeg.org/releases/ffmpeg-$FFMPEG_VERSION.tar.bz2" )
 
 CXXFLAGS_BACK=$CXXFLAGS
 if [ "$USE_CXX11" = true ]; then
-  WARNING "You are trying to use c++11, this *should* go smoothely with any very recent distribution
+  WARNING "C++11 is now mandatory for blender2.8, this *should* go smoothly with any very recent distribution.
 However, if you are experiencing linking errors (also when building Blender itself), please try the following:
     * Re-run this script with '--build-all --force-all' options.
     * Ensure your gcc version is at the very least 4.8, if possible you should really rather use gcc-5.1 or above.
index 2f098d5d9a4f770868aeb6f9e46507117fec57ed..3057237f3c66c01de02966d3007e45c34ea3e061 100644 (file)
@@ -9,7 +9,6 @@
 #
 # also defined,
 #  GLEW_LIBRARY, where to find the Glew library.
-#  GLEW_MX_LIBRARY, where to find the GlewMX library.
 
 #=============================================================================
 # Copyright 2014 Blender Foundation.
@@ -50,16 +49,6 @@ FIND_LIBRARY(GLEW_LIBRARY
     lib64 lib
   )
 
-
-FIND_LIBRARY(GLEW_MX_LIBRARY
-  NAMES
-    GLEWmx
-  HINTS
-    ${_glew_SEARCH_DIRS}
-  PATH_SUFFIXES
-    lib64 lib
-  )
-
 # handle the QUIETLY and REQUIRED arguments and set GLEW_FOUND to TRUE if 
 # all listed variables are TRUE
 INCLUDE(FindPackageHandleStandardArgs)
@@ -73,7 +62,6 @@ ENDIF(GLEW_FOUND)
 MARK_AS_ADVANCED(
   GLEW_INCLUDE_DIR
   GLEW_LIBRARY
-  GLEW_MX_LIBRARY
 )
 
 UNSET(_glew_SEARCH_DIRS)
index f62e55941a7a95c38b5a47af16804951af274112..c7ada9c3cdffaf9f6b6e5f2d3479141edd86f19c 100644 (file)
@@ -604,6 +604,7 @@ function(SETUP_BLENDER_SORTED_LIBS)
                bf_alembic
                bf_bmesh
                bf_gpu
+               bf_draw
                bf_blenloader
                bf_blenkernel
                bf_physics
@@ -660,6 +661,7 @@ function(SETUP_BLENDER_SORTED_LIBS)
                cycles_util
                cycles_subd
                bf_intern_opencolorio
+               bf_intern_gawain
                bf_intern_eigen
                extern_rangetree
                extern_wcwidth
index 6105f2e04deda296e687ab51ecd8ddf6c9c57245..5336024b75ce31be6cae9811159642682b3abf94 100644 (file)
@@ -23,6 +23,8 @@
 
 # Libraries configuration for Apple.
 
+set(MACOSX_DEPLOYMENT_TARGET "10.9")
+
 macro(find_package_wrapper)
 # do nothing, just satisfy the macro
 endmacro()
index 75ddf804e7078143e143c62f674702627d4af5a0..ff1a7ad7cced21c34b19b4eadc731171057fac8d 100644 (file)
@@ -52,6 +52,7 @@ class OffScreenDraw(bpy.types.Operator):
     @staticmethod
     def _update_offscreen(context, offscreen):
         scene = context.scene
+        render_layer = context.render_layer
         render = scene.render
         camera = scene.camera
 
@@ -65,6 +66,7 @@ class OffScreenDraw(bpy.types.Operator):
 
         offscreen.draw_view3d(
                 scene,
+                render_layer,
                 context.space_data,
                 context.region,
                 projection_matrix,
index 47bb323e57409edf54140a46a782f5910f7ec0f3..0316b6cd23eb943207b02a966ea506dbb1e6ed4c 100644 (file)
@@ -1024,6 +1024,7 @@ context_type_map = {
     "brush": ("Brush", False),
     "camera": ("Camera", False),
     "cloth": ("ClothModifier", False),
+    "collection": ("LayerCollection", False),
     "collision": ("CollisionModifier", False),
     "curve": ("Curve", False),
     "dynamic_paint": ("DynamicPaintModifier", False),
@@ -1055,6 +1056,7 @@ context_type_map = {
     "particle_system": ("ParticleSystem", False),
     "particle_system_editable": ("ParticleSystem", False),
     "pose_bone": ("PoseBone", False),
+    "render_layer": ("SceneLayer", False),
     "scene": ("Scene", False),
     "sculpt_object": ("Object", False),
     "selectable_bases": ("ObjectBase", True),
index ba80d3f612037c7cd1fc0031b77717adfa131124..ea25425df81c014f20d4152b4c9ce152fbcc0699 100644 (file)
@@ -49,9 +49,4 @@ set(SRC
 
 add_definitions(${GL_DEFINITIONS})
 
-if(WITH_GLEW_MX)
-       add_definitions(-DGLEW_MX)
-endif()
-
-
 blender_add_lib(extern_glew_es "${SRC}" "${INC}" "${INC_SYS}")
index f264b3905beb2fcec5b956017e2494c891cab0f2..c9323fa12b29579c7d2c08ff3ca690e01320549a 100644 (file)
@@ -40,6 +40,7 @@ endif()
 set(SRC
        src/glew.c
 
+       include/GL/eglew.h
        include/GL/glew.h
        include/GL/glxew.h
        include/GL/wglew.h
@@ -47,8 +48,4 @@ set(SRC
 
 add_definitions(${GL_DEFINITIONS})
 
-if(WITH_GLEW_MX)
-       add_definitions(-DGLEW_MX)
-endif()
-
 blender_add_lib(extern_glew "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/extern/glew/include/GL/eglew.h b/extern/glew/include/GL/eglew.h
new file mode 100644 (file)
index 0000000..aef65c8
--- /dev/null
@@ -0,0 +1,2261 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+** 
+** Redistribution and use in source and binary forms, with or without 
+** modification, are permitted provided that the following conditions are met:
+** 
+** * Redistributions of source code must retain the above copyright notice, 
+**   this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice, 
+**   this list of conditions and the following disclaimer in the documentation 
+**   and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products 
+**   derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version:  7.0
+ *
+ * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+** 
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+** 
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+** 
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __eglew_h__
+#define __eglew_h__
+#define __EGLEW_H__
+
+#ifdef __eglext_h_
+#error eglext.h included before eglew.h
+#endif
+
+#if defined(__egl_h_)
+#error egl.h included before eglew.h
+#endif
+
+#define __eglext_h_
+
+#define __egl_h_
+
+#ifndef EGLAPIENTRY
+#define EGLAPIENTRY
+#endif
+#ifndef EGLAPI
+#define EGLAPI extern
+#endif
+
+/* EGL Types */
+#include <sys/types.h>
+
+#include <KHR/khrplatform.h>
+#include <EGL/eglplatform.h>
+
+#include <GL/glew.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef int32_t EGLint;
+
+typedef unsigned int EGLBoolean;
+typedef void *EGLDisplay;
+typedef void *EGLConfig;
+typedef void *EGLSurface;
+typedef void *EGLContext;
+typedef void (*__eglMustCastToProperFunctionPointerType)(void);
+
+typedef unsigned int EGLenum;
+typedef void *EGLClientBuffer;
+
+typedef void *EGLSync;
+typedef intptr_t EGLAttrib;
+typedef khronos_utime_nanoseconds_t EGLTime;
+typedef void *EGLImage;
+
+typedef void *EGLSyncKHR;
+typedef intptr_t EGLAttribKHR;
+typedef void *EGLLabelKHR;
+typedef void *EGLObjectKHR;
+typedef void (EGLAPIENTRY  *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
+typedef khronos_utime_nanoseconds_t EGLTimeKHR;
+typedef void *EGLImageKHR;
+typedef void *EGLStreamKHR;
+typedef khronos_uint64_t EGLuint64KHR;
+typedef int EGLNativeFileDescriptorKHR;
+typedef khronos_ssize_t EGLsizeiANDROID;
+typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
+typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
+typedef void *EGLDeviceEXT;
+typedef void *EGLOutputLayerEXT;
+typedef void *EGLOutputPortEXT;
+typedef void *EGLSyncNV;
+typedef khronos_utime_nanoseconds_t EGLTimeNV;
+typedef khronos_utime_nanoseconds_t EGLuint64NV;
+typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
+
+struct EGLClientPixmapHI;
+
+#define EGL_DONT_CARE                     ((EGLint)-1)
+
+#define EGL_NO_CONTEXT                    ((EGLContext)0)
+#define EGL_NO_DISPLAY                    ((EGLDisplay)0)
+#define EGL_NO_IMAGE                      ((EGLImage)0)
+#define EGL_NO_SURFACE                    ((EGLSurface)0)
+#define EGL_NO_SYNC                       ((EGLSync)0)
+
+#define EGL_UNKNOWN                       ((EGLint)-1)
+
+#define EGL_DEFAULT_DISPLAY               ((EGLNativeDisplayType)0)
+
+EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
+/* ---------------------------- EGL_VERSION_1_0 ---------------------------- */
+
+#ifndef EGL_VERSION_1_0
+#define EGL_VERSION_1_0 1
+
+#define EGL_FALSE 0
+#define EGL_PBUFFER_BIT 0x0001
+#define EGL_TRUE 1
+#define EGL_PIXMAP_BIT 0x0002
+#define EGL_WINDOW_BIT 0x0004
+#define EGL_SUCCESS 0x3000
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300A
+#define EGL_BAD_NATIVE_WINDOW 0x300B
+#define EGL_BAD_PARAMETER 0x300C
+#define EGL_BAD_SURFACE 0x300D
+#define EGL_BUFFER_SIZE 0x3020
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_RED_SIZE 0x3024
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_CONFIG_CAVEAT 0x3027
+#define EGL_CONFIG_ID 0x3028
+#define EGL_LEVEL 0x3029
+#define EGL_MAX_PBUFFER_HEIGHT 0x302A
+#define EGL_MAX_PBUFFER_PIXELS 0x302B
+#define EGL_MAX_PBUFFER_WIDTH 0x302C
+#define EGL_NATIVE_RENDERABLE 0x302D
+#define EGL_NATIVE_VISUAL_ID 0x302E
+#define EGL_NATIVE_VISUAL_TYPE 0x302F
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_TRANSPARENT_TYPE 0x3034
+#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
+#define EGL_TRANSPARENT_RED_VALUE 0x3037
+#define EGL_NONE 0x3038
+#define EGL_SLOW_CONFIG 0x3050
+#define EGL_NON_CONFORMANT_CONFIG 0x3051
+#define EGL_TRANSPARENT_RGB 0x3052
+#define EGL_VENDOR 0x3053
+#define EGL_VERSION 0x3054
+#define EGL_EXTENSIONS 0x3055
+#define EGL_HEIGHT 0x3056
+#define EGL_WIDTH 0x3057
+#define EGL_LARGEST_PBUFFER 0x3058
+#define EGL_DRAW 0x3059
+#define EGL_READ 0x305A
+#define EGL_CORE_NATIVE_ENGINE 0x305B
+
+typedef EGLBoolean  ( * PFNEGLCHOOSECONFIGPROC) (EGLDisplay  dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint  config_size, EGLint * num_config);
+typedef EGLBoolean  ( * PFNEGLCOPYBUFFERSPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLNativePixmapType  target);
+typedef EGLContext  ( * PFNEGLCREATECONTEXTPROC) (EGLDisplay  dpy, EGLConfig  config, EGLContext  share_context, const EGLint * attrib_list);
+typedef EGLSurface  ( * PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, const EGLint * attrib_list);
+typedef EGLSurface  ( * PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, EGLNativePixmapType  pixmap, const EGLint * attrib_list);
+typedef EGLSurface  ( * PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, EGLNativeWindowType  win, const EGLint * attrib_list);
+typedef EGLBoolean  ( * PFNEGLDESTROYCONTEXTPROC) (EGLDisplay  dpy, EGLContext  ctx);
+typedef EGLBoolean  ( * PFNEGLDESTROYSURFACEPROC) (EGLDisplay  dpy, EGLSurface  surface);
+typedef EGLBoolean  ( * PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay  dpy, EGLConfig  config, EGLint  attribute, EGLint * value);
+typedef EGLBoolean  ( * PFNEGLGETCONFIGSPROC) (EGLDisplay  dpy, EGLConfig * configs, EGLint  config_size, EGLint * num_config);
+typedef EGLDisplay  ( * PFNEGLGETCURRENTDISPLAYPROC) ( void );
+typedef EGLSurface  ( * PFNEGLGETCURRENTSURFACEPROC) (EGLint  readdraw);
+typedef EGLDisplay  ( * PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType  display_id);
+typedef EGLint  ( * PFNEGLGETERRORPROC) ( void );
+typedef EGLBoolean  ( * PFNEGLINITIALIZEPROC) (EGLDisplay  dpy, EGLint * major, EGLint * minor);
+typedef EGLBoolean  ( * PFNEGLMAKECURRENTPROC) (EGLDisplay  dpy, EGLSurface  draw, EGLSurface  read, EGLContext  ctx);
+typedef EGLBoolean  ( * PFNEGLQUERYCONTEXTPROC) (EGLDisplay  dpy, EGLContext  ctx, EGLint  attribute, EGLint * value);
+typedef const char * ( * PFNEGLQUERYSTRINGPROC) (EGLDisplay  dpy, EGLint  name);
+typedef EGLBoolean  ( * PFNEGLQUERYSURFACEPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  attribute, EGLint * value);
+typedef EGLBoolean  ( * PFNEGLSWAPBUFFERSPROC) (EGLDisplay  dpy, EGLSurface  surface);
+typedef EGLBoolean  ( * PFNEGLTERMINATEPROC) (EGLDisplay  dpy);
+typedef EGLBoolean  ( * PFNEGLWAITGLPROC) ( void );
+typedef EGLBoolean  ( * PFNEGLWAITNATIVEPROC) (EGLint  engine);
+
+#define eglChooseConfig EGLEW_GET_FUN(__eglewChooseConfig)
+#define eglCopyBuffers EGLEW_GET_FUN(__eglewCopyBuffers)
+#define eglCreateContext EGLEW_GET_FUN(__eglewCreateContext)
+#define eglCreatePbufferSurface EGLEW_GET_FUN(__eglewCreatePbufferSurface)
+#define eglCreatePixmapSurface EGLEW_GET_FUN(__eglewCreatePixmapSurface)
+#define eglCreateWindowSurface EGLEW_GET_FUN(__eglewCreateWindowSurface)
+#define eglDestroyContext EGLEW_GET_FUN(__eglewDestroyContext)
+#define eglDestroySurface EGLEW_GET_FUN(__eglewDestroySurface)
+#define eglGetConfigAttrib EGLEW_GET_FUN(__eglewGetConfigAttrib)
+#define eglGetConfigs EGLEW_GET_FUN(__eglewGetConfigs)
+#define eglGetCurrentDisplay EGLEW_GET_FUN(__eglewGetCurrentDisplay)
+#define eglGetCurrentSurface EGLEW_GET_FUN(__eglewGetCurrentSurface)
+#define eglGetDisplay EGLEW_GET_FUN(__eglewGetDisplay)
+#define eglGetError EGLEW_GET_FUN(__eglewGetError)
+#define eglInitialize EGLEW_GET_FUN(__eglewInitialize)
+#define eglMakeCurrent EGLEW_GET_FUN(__eglewMakeCurrent)
+#define eglQueryContext EGLEW_GET_FUN(__eglewQueryContext)
+#define eglQueryString EGLEW_GET_FUN(__eglewQueryString)
+#define eglQuerySurface EGLEW_GET_FUN(__eglewQuerySurface)
+#define eglSwapBuffers EGLEW_GET_FUN(__eglewSwapBuffers)
+#define eglTerminate EGLEW_GET_FUN(__eglewTerminate)
+#define eglWaitGL EGLEW_GET_FUN(__eglewWaitGL)
+#define eglWaitNative EGLEW_GET_FUN(__eglewWaitNative)
+
+#define EGLEW_VERSION_1_0 EGLEW_GET_VAR(__EGLEW_VERSION_1_0)
+
+#endif /* EGL_VERSION_1_0 */
+
+/* ---------------------------- EGL_VERSION_1_1 ---------------------------- */
+
+#ifndef EGL_VERSION_1_1
+#define EGL_VERSION_1_1 1
+
+#define EGL_CONTEXT_LOST 0x300E
+#define EGL_BIND_TO_TEXTURE_RGB 0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
+#define EGL_MIN_SWAP_INTERVAL 0x303B
+#define EGL_MAX_SWAP_INTERVAL 0x303C
+#define EGL_NO_TEXTURE 0x305C
+#define EGL_TEXTURE_RGB 0x305D
+#define EGL_TEXTURE_RGBA 0x305E
+#define EGL_TEXTURE_2D 0x305F
+#define EGL_TEXTURE_FORMAT 0x3080
+#define EGL_TEXTURE_TARGET 0x3081
+#define EGL_MIPMAP_TEXTURE 0x3082
+#define EGL_MIPMAP_LEVEL 0x3083
+#define EGL_BACK_BUFFER 0x3084
+
+typedef EGLBoolean  ( * PFNEGLBINDTEXIMAGEPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  buffer);
+typedef EGLBoolean  ( * PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  buffer);
+typedef EGLBoolean  ( * PFNEGLSURFACEATTRIBPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  attribute, EGLint  value);
+typedef EGLBoolean  ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay  dpy, EGLint  interval);
+
+#define eglBindTexImage EGLEW_GET_FUN(__eglewBindTexImage)
+#define eglReleaseTexImage EGLEW_GET_FUN(__eglewReleaseTexImage)
+#define eglSurfaceAttrib EGLEW_GET_FUN(__eglewSurfaceAttrib)
+#define eglSwapInterval EGLEW_GET_FUN(__eglewSwapInterval)
+
+#define EGLEW_VERSION_1_1 EGLEW_GET_VAR(__EGLEW_VERSION_1_1)
+
+#endif /* EGL_VERSION_1_1 */
+
+/* ---------------------------- EGL_VERSION_1_2 ---------------------------- */
+
+#ifndef EGL_VERSION_1_2
+#define EGL_VERSION_1_2 1
+
+#define EGL_OPENGL_ES_BIT 0x0001
+#define EGL_OPENVG_BIT 0x0002
+#define EGL_LUMINANCE_SIZE 0x303D
+#define EGL_ALPHA_MASK_SIZE 0x303E
+#define EGL_COLOR_BUFFER_TYPE 0x303F
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_SINGLE_BUFFER 0x3085
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_COLORSPACE 0x3087
+#define EGL_ALPHA_FORMAT 0x3088
+#define EGL_COLORSPACE_LINEAR 0x308A
+#define EGL_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_ALPHA_FORMAT_PRE 0x308C
+#define EGL_CLIENT_APIS 0x308D
+#define EGL_RGB_BUFFER 0x308E
+#define EGL_LUMINANCE_BUFFER 0x308F
+#define EGL_HORIZONTAL_RESOLUTION 0x3090
+#define EGL_VERTICAL_RESOLUTION 0x3091
+#define EGL_PIXEL_ASPECT_RATIO 0x3092
+#define EGL_SWAP_BEHAVIOR 0x3093
+#define EGL_BUFFER_PRESERVED 0x3094
+#define EGL_BUFFER_DESTROYED 0x3095
+#define EGL_OPENVG_IMAGE 0x3096
+#define EGL_CONTEXT_CLIENT_TYPE 0x3097
+#define EGL_OPENGL_ES_API 0x30A0
+#define EGL_OPENVG_API 0x30A1
+#define EGL_DISPLAY_SCALING 10000
+
+typedef EGLBoolean  ( * PFNEGLBINDAPIPROC) (EGLenum  api);
+typedef EGLSurface  ( * PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay  dpy, EGLenum  buftype, EGLClientBuffer  buffer, EGLConfig  config, const EGLint * attrib_list);
+typedef EGLenum  ( * PFNEGLQUERYAPIPROC) ( void );
+typedef EGLBoolean  ( * PFNEGLRELEASETHREADPROC) ( void );
+typedef EGLBoolean  ( * PFNEGLWAITCLIENTPROC) ( void );
+
+#define eglBindAPI EGLEW_GET_FUN(__eglewBindAPI)
+#define eglCreatePbufferFromClientBuffer EGLEW_GET_FUN(__eglewCreatePbufferFromClientBuffer)
+#define eglQueryAPI EGLEW_GET_FUN(__eglewQueryAPI)
+#define eglReleaseThread EGLEW_GET_FUN(__eglewReleaseThread)
+#define eglWaitClient EGLEW_GET_FUN(__eglewWaitClient)
+
+#define EGLEW_VERSION_1_2 EGLEW_GET_VAR(__EGLEW_VERSION_1_2)
+
+#endif /* EGL_VERSION_1_2 */
+
+/* ---------------------------- EGL_VERSION_1_3 ---------------------------- */
+
+#ifndef EGL_VERSION_1_3
+#define EGL_VERSION_1_3 1
+
+#define EGL_OPENGL_ES2_BIT 0x0004
+#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
+#define EGL_MATCH_NATIVE_PIXMAP 0x3041
+#define EGL_CONFORMANT 0x3042
+#define EGL_VG_COLORSPACE 0x3087
+#define EGL_VG_ALPHA_FORMAT 0x3088
+#define EGL_VG_COLORSPACE_LINEAR 0x308A
+#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+
+#define EGLEW_VERSION_1_3 EGLEW_GET_VAR(__EGLEW_VERSION_1_3)
+
+#endif /* EGL_VERSION_1_3 */
+
+/* ---------------------------- EGL_VERSION_1_4 ---------------------------- */
+
+#ifndef EGL_VERSION_1_4
+#define EGL_VERSION_1_4 1
+
+#define EGL_OPENGL_BIT 0x0008
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
+#define EGL_MULTISAMPLE_RESOLVE 0x3099
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
+#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
+#define EGL_OPENGL_API 0x30A2
+
+typedef EGLContext  ( * PFNEGLGETCURRENTCONTEXTPROC) ( void );
+
+#define eglGetCurrentContext EGLEW_GET_FUN(__eglewGetCurrentContext)
+
+#define EGLEW_VERSION_1_4 EGLEW_GET_VAR(__EGLEW_VERSION_1_4)
+
+#endif /* EGL_VERSION_1_4 */
+
+/* ---------------------------- EGL_VERSION_1_5 ---------------------------- */
+
+#ifndef EGL_VERSION_1_5
+#define EGL_VERSION_1_5 1
+
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
+#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define EGL_OPENGL_ES3_BIT 0x00000040
+#define EGL_GL_COLORSPACE_SRGB 0x3089
+#define EGL_GL_COLORSPACE_LINEAR 0x308A
+#define EGL_CONTEXT_MAJOR_VERSION 0x3098
+#define EGL_CL_EVENT_HANDLE 0x309C
+#define EGL_GL_COLORSPACE 0x309D
+#define EGL_GL_TEXTURE_2D 0x30B1
+#define EGL_GL_TEXTURE_3D 0x30B2
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
+#define EGL_GL_RENDERBUFFER 0x30B9
+#define EGL_GL_TEXTURE_LEVEL 0x30BC
+#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
+#define EGL_IMAGE_PRESERVED 0x30D2
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
+#define EGL_SYNC_STATUS 0x30F1
+#define EGL_SIGNALED 0x30F2
+#define EGL_UNSIGNALED 0x30F3
+#define EGL_TIMEOUT_EXPIRED 0x30F5
+#define EGL_CONDITION_SATISFIED 0x30F6
+#define EGL_SYNC_TYPE 0x30F7
+#define EGL_SYNC_CONDITION 0x30F8
+#define EGL_SYNC_FENCE 0x30F9
+#define EGL_CONTEXT_MINOR_VERSION 0x30FB
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
+#define EGL_SYNC_CL_EVENT 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
+#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
+#define EGL_NO_RESET_NOTIFICATION 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
+#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF
+
+typedef EGLint  ( * PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay  dpy, EGLSync  sync, EGLint  flags, EGLTime  timeout);
+typedef EGLImage  ( * PFNEGLCREATEIMAGEPROC) (EGLDisplay  dpy, EGLContext  ctx, EGLenum  target, EGLClientBuffer  buffer, const EGLAttrib * attrib_list);
+typedef EGLSurface  ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, void * native_pixmap, const EGLAttrib * attrib_list);
+typedef EGLSurface  ( * PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay  dpy, EGLConfig  config, void * native_window, const EGLAttrib * attrib_list);
+typedef EGLSync  ( * PFNEGLCREATESYNCPROC) (EGLDisplay  dpy, EGLenum  type, const EGLAttrib * attrib_list);
+typedef EGLBoolean  ( * PFNEGLDESTROYIMAGEPROC) (EGLDisplay  dpy, EGLImage  image);
+typedef EGLBoolean  ( * PFNEGLDESTROYSYNCPROC) (EGLDisplay  dpy, EGLSync  sync);
+typedef EGLDisplay  ( * PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum  platform, void * native_display, const EGLAttrib * attrib_list);
+typedef EGLBoolean  ( * PFNEGLGETSYNCATTRIBPROC) (EGLDisplay  dpy, EGLSync  sync, EGLint  attribute, EGLAttrib * value);
+typedef EGLBoolean  ( * PFNEGLWAITSYNCPROC) (EGLDisplay  dpy, EGLSync  sync, EGLint  flags);
+
+#define eglClientWaitSync EGLEW_GET_FUN(__eglewClientWaitSync)
+#define eglCreateImage EGLEW_GET_FUN(__eglewCreateImage)
+#define eglCreatePlatformPixmapSurface EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurface)
+#define eglCreatePlatformWindowSurface EGLEW_GET_FUN(__eglewCreatePlatformWindowSurface)
+#define eglCreateSync EGLEW_GET_FUN(__eglewCreateSync)
+#define eglDestroyImage EGLEW_GET_FUN(__eglewDestroyImage)
+#define eglDestroySync EGLEW_GET_FUN(__eglewDestroySync)
+#define eglGetPlatformDisplay EGLEW_GET_FUN(__eglewGetPlatformDisplay)
+#define eglGetSyncAttrib EGLEW_GET_FUN(__eglewGetSyncAttrib)
+#define eglWaitSync EGLEW_GET_FUN(__eglewWaitSync)
+
+#define EGLEW_VERSION_1_5 EGLEW_GET_VAR(__EGLEW_VERSION_1_5)
+
+#endif /* EGL_VERSION_1_5 */
+
+/* ------------------------- EGL_ANDROID_blob_cache ------------------------ */
+
+#ifndef EGL_ANDROID_blob_cache
+#define EGL_ANDROID_blob_cache 1
+
+typedef void  ( * PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay  dpy, EGLSetBlobFuncANDROID  set, EGLGetBlobFuncANDROID  get);
+
+#define eglSetBlobCacheFuncsANDROID EGLEW_GET_FUN(__eglewSetBlobCacheFuncsANDROID)
+
+#define EGLEW_ANDROID_blob_cache EGLEW_GET_VAR(__EGLEW_ANDROID_blob_cache)
+
+#endif /* EGL_ANDROID_blob_cache */
+
+/* ---------------- EGL_ANDROID_create_native_client_buffer ---------------- */
+
+#ifndef EGL_ANDROID_create_native_client_buffer
+#define EGL_ANDROID_create_native_client_buffer 1
+
+#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001
+#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002
+#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004
+#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143
+
+typedef EGLClientBuffer  ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint * attrib_list);
+
+#define eglCreateNativeClientBufferANDROID EGLEW_GET_FUN(__eglewCreateNativeClientBufferANDROID)
+
+#define EGLEW_ANDROID_create_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_create_native_client_buffer)
+
+#endif /* EGL_ANDROID_create_native_client_buffer */
+
+/* --------------------- EGL_ANDROID_framebuffer_target -------------------- */
+
+#ifndef EGL_ANDROID_framebuffer_target
+#define EGL_ANDROID_framebuffer_target 1
+
+#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
+
+#define EGLEW_ANDROID_framebuffer_target EGLEW_GET_VAR(__EGLEW_ANDROID_framebuffer_target)
+
+#endif /* EGL_ANDROID_framebuffer_target */
+
+/* ----------------- EGL_ANDROID_front_buffer_auto_refresh ----------------- */
+
+#ifndef EGL_ANDROID_front_buffer_auto_refresh
+#define EGL_ANDROID_front_buffer_auto_refresh 1
+
+#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C
+
+#define EGLEW_ANDROID_front_buffer_auto_refresh EGLEW_GET_VAR(__EGLEW_ANDROID_front_buffer_auto_refresh)
+
+#endif /* EGL_ANDROID_front_buffer_auto_refresh */
+
+/* -------------------- EGL_ANDROID_image_native_buffer -------------------- */
+
+#ifndef EGL_ANDROID_image_native_buffer
+#define EGL_ANDROID_image_native_buffer 1
+
+#define EGL_NATIVE_BUFFER_ANDROID 0x3140
+
+#define EGLEW_ANDROID_image_native_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_image_native_buffer)
+
+#endif /* EGL_ANDROID_image_native_buffer */
+
+/* --------------------- EGL_ANDROID_native_fence_sync --------------------- */
+
+#ifndef EGL_ANDROID_native_fence_sync
+#define EGL_ANDROID_native_fence_sync 1
+
+#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
+#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
+#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
+
+typedef EGLint  ( * PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay  dpy, EGLSyncKHR  sync);
+
+#define eglDupNativeFenceFDANDROID EGLEW_GET_FUN(__eglewDupNativeFenceFDANDROID)
+
+#define EGLEW_ANDROID_native_fence_sync EGLEW_GET_VAR(__EGLEW_ANDROID_native_fence_sync)
+
+#endif /* EGL_ANDROID_native_fence_sync */
+
+/* --------------------- EGL_ANDROID_presentation_time --------------------- */
+
+#ifndef EGL_ANDROID_presentation_time
+#define EGL_ANDROID_presentation_time 1
+
+typedef EGLBoolean  ( * PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLnsecsANDROID  time);
+
+#define eglPresentationTimeANDROID EGLEW_GET_FUN(__eglewPresentationTimeANDROID)
+
+#define EGLEW_ANDROID_presentation_time EGLEW_GET_VAR(__EGLEW_ANDROID_presentation_time)
+
+#endif /* EGL_ANDROID_presentation_time */
+
+/* ------------------------- EGL_ANDROID_recordable ------------------------ */
+
+#ifndef EGL_ANDROID_recordable
+#define EGL_ANDROID_recordable 1
+
+#define EGL_RECORDABLE_ANDROID 0x3142
+
+#define EGLEW_ANDROID_recordable EGLEW_GET_VAR(__EGLEW_ANDROID_recordable)
+
+#endif /* EGL_ANDROID_recordable */
+
+/* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */
+
+#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
+#define EGL_ANGLE_d3d_share_handle_client_buffer 1
+
+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+
+#define EGLEW_ANGLE_d3d_share_handle_client_buffer EGLEW_GET_VAR(__EGLEW_ANGLE_d3d_share_handle_client_buffer)
+
+#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
+
+/* -------------------------- EGL_ANGLE_device_d3d ------------------------- */
+
+#ifndef EGL_ANGLE_device_d3d
+#define EGL_ANGLE_device_d3d 1
+
+#define EGL_D3D9_DEVICE_ANGLE 0x33A0
+#define EGL_D3D11_DEVICE_ANGLE 0x33A1
+
+#define EGLEW_ANGLE_device_d3d EGLEW_GET_VAR(__EGLEW_ANGLE_device_d3d)
+
+#endif /* EGL_ANGLE_device_d3d */
+
+/* -------------------- EGL_ANGLE_query_surface_pointer -------------------- */
+
+#ifndef EGL_ANGLE_query_surface_pointer
+#define EGL_ANGLE_query_surface_pointer 1
+
+typedef EGLBoolean  ( * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  attribute, void ** value);
+
+#define eglQuerySurfacePointerANGLE EGLEW_GET_FUN(__eglewQuerySurfacePointerANGLE)
+
+#define EGLEW_ANGLE_query_surface_pointer EGLEW_GET_VAR(__EGLEW_ANGLE_query_surface_pointer)
+
+#endif /* EGL_ANGLE_query_surface_pointer */
+
+/* ------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle ------------- */
+
+#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
+#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
+
+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+
+#define EGLEW_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_GET_VAR(__EGLEW_ANGLE_surface_d3d_texture_2d_share_handle)
+
+#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
+
+/* ---------------------- EGL_ANGLE_window_fixed_size ---------------------- */
+
+#ifndef EGL_ANGLE_window_fixed_size
+#define EGL_ANGLE_window_fixed_size 1
+
+#define EGL_FIXED_SIZE_ANGLE 0x3201
+
+#define EGLEW_ANGLE_window_fixed_size EGLEW_GET_VAR(__EGLEW_ANGLE_window_fixed_size)
+
+#endif /* EGL_ANGLE_window_fixed_size */
+
+/* ------------------- EGL_ARM_pixmap_multisample_discard ------------------ */
+
+#ifndef EGL_ARM_pixmap_multisample_discard
+#define EGL_ARM_pixmap_multisample_discard 1
+
+#define EGL_DISCARD_SAMPLES_ARM 0x3286
+
+#define EGLEW_ARM_pixmap_multisample_discard EGLEW_GET_VAR(__EGLEW_ARM_pixmap_multisample_discard)
+
+#endif /* EGL_ARM_pixmap_multisample_discard */
+
+/* --------------------------- EGL_EXT_buffer_age -------------------------- */
+
+#ifndef EGL_EXT_buffer_age
+#define EGL_EXT_buffer_age 1
+
+#define EGL_BUFFER_AGE_EXT 0x313D
+
+#define EGLEW_EXT_buffer_age EGLEW_GET_VAR(__EGLEW_EXT_buffer_age)
+
+#endif /* EGL_EXT_buffer_age */
+
+/* ----------------------- EGL_EXT_client_extensions ----------------------- */
+
+#ifndef EGL_EXT_client_extensions
+#define EGL_EXT_client_extensions 1
+
+#define EGLEW_EXT_client_extensions EGLEW_GET_VAR(__EGLEW_EXT_client_extensions)
+
+#endif /* EGL_EXT_client_extensions */
+
+/* ------------------- EGL_EXT_create_context_robustness ------------------- */
+
+#ifndef EGL_EXT_create_context_robustness
+#define EGL_EXT_create_context_robustness 1
+
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
+#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
+
+#define EGLEW_EXT_create_context_robustness EGLEW_GET_VAR(__EGLEW_EXT_create_context_robustness)
+
+#endif /* EGL_EXT_create_context_robustness */
+
+/* -------------------------- EGL_EXT_device_base -------------------------- */
+
+#ifndef EGL_EXT_device_base
+#define EGL_EXT_device_base 1
+
+#define EGL_BAD_DEVICE_EXT 0x322B
+#define EGL_DEVICE_EXT 0x322C
+
+#define EGLEW_EXT_device_base EGLEW_GET_VAR(__EGLEW_EXT_device_base)
+
+#endif /* EGL_EXT_device_base */
+
+/* --------------------------- EGL_EXT_device_drm -------------------------- */
+
+#ifndef EGL_EXT_device_drm
+#define EGL_EXT_device_drm 1
+
+#define EGL_DRM_DEVICE_FILE_EXT 0x3233
+
+#define EGLEW_EXT_device_drm EGLEW_GET_VAR(__EGLEW_EXT_device_drm)
+
+#endif /* EGL_EXT_device_drm */
+
+/* ----------------------- EGL_EXT_device_enumeration ---------------------- */
+
+#ifndef EGL_EXT_device_enumeration
+#define EGL_EXT_device_enumeration 1
+
+typedef EGLBoolean  ( * PFNEGLQUERYDEVICESEXTPROC) (EGLint  max_devices, EGLDeviceEXT * devices, EGLint * num_devices);
+
+#define eglQueryDevicesEXT EGLEW_GET_FUN(__eglewQueryDevicesEXT)
+
+#define EGLEW_EXT_device_enumeration EGLEW_GET_VAR(__EGLEW_EXT_device_enumeration)
+
+#endif /* EGL_EXT_device_enumeration */
+
+/* ------------------------- EGL_EXT_device_openwf ------------------------- */
+
+#ifndef EGL_EXT_device_openwf
+#define EGL_EXT_device_openwf 1
+
+#define EGL_OPENWF_DEVICE_ID_EXT 0x3237
+
+#define EGLEW_EXT_device_openwf EGLEW_GET_VAR(__EGLEW_EXT_device_openwf)
+
+#endif /* EGL_EXT_device_openwf */
+
+/* -------------------------- EGL_EXT_device_query ------------------------- */
+
+#ifndef EGL_EXT_device_query
+#define EGL_EXT_device_query 1
+
+#define EGL_BAD_DEVICE_EXT 0x322B
+#define EGL_DEVICE_EXT 0x322C
+
+typedef EGLBoolean  ( * PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT  device, EGLint  attribute, EGLAttrib * value);
+typedef const char * ( * PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT  device, EGLint  name);
+typedef EGLBoolean  ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay  dpy, EGLint  attribute, EGLAttrib * value);
+
+#define eglQueryDeviceAttribEXT EGLEW_GET_FUN(__eglewQueryDeviceAttribEXT)
+#define eglQueryDeviceStringEXT EGLEW_GET_FUN(__eglewQueryDeviceStringEXT)
+#define eglQueryDisplayAttribEXT EGLEW_GET_FUN(__eglewQueryDisplayAttribEXT)
+
+#define EGLEW_EXT_device_query EGLEW_GET_VAR(__EGLEW_EXT_device_query)
+
+#endif /* EGL_EXT_device_query */
+
+/* ---------------------- EGL_EXT_image_dma_buf_import --------------------- */
+
+#ifndef EGL_EXT_image_dma_buf_import
+#define EGL_EXT_image_dma_buf_import 1
+
+#define EGL_LINUX_DMA_BUF_EXT 0x3270
+#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
+#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
+#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
+#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
+#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
+#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
+#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
+#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
+#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
+#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
+#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
+#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
+#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
+#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
+#define EGL_ITU_REC601_EXT 0x327F
+#define EGL_ITU_REC709_EXT 0x3280
+#define EGL_ITU_REC2020_EXT 0x3281
+#define EGL_YUV_FULL_RANGE_EXT 0x3282
+#define EGL_YUV_NARROW_RANGE_EXT 0x3283
+#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
+#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
+
+#define EGLEW_EXT_image_dma_buf_import EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import)
+
+#endif /* EGL_EXT_image_dma_buf_import */
+
+/* ------------------------ EGL_EXT_multiview_window ----------------------- */
+
+#ifndef EGL_EXT_multiview_window
+#define EGL_EXT_multiview_window 1
+
+#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
+
+#define EGLEW_EXT_multiview_window EGLEW_GET_VAR(__EGLEW_EXT_multiview_window)
+
+#endif /* EGL_EXT_multiview_window */
+
+/* -------------------------- EGL_EXT_output_base -------------------------- */
+
+#ifndef EGL_EXT_output_base
+#define EGL_EXT_output_base 1
+
+#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D
+#define EGL_BAD_OUTPUT_PORT_EXT 0x322E
+#define EGL_SWAP_INTERVAL_EXT 0x322F
+
+typedef EGLBoolean  ( * PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay  dpy, const EGLAttrib * attrib_list, EGLOutputLayerEXT * layers, EGLint  max_layers, EGLint * num_layers);
+typedef EGLBoolean  ( * PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay  dpy, const EGLAttrib * attrib_list, EGLOutputPortEXT * ports, EGLint  max_ports, EGLint * num_ports);
+typedef EGLBoolean  ( * PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay  dpy, EGLOutputLayerEXT  layer, EGLint  attribute, EGLAttrib  value);
+typedef EGLBoolean  ( * PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay  dpy, EGLOutputPortEXT  port, EGLint  attribute, EGLAttrib  value);
+typedef EGLBoolean  ( * PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay  dpy, EGLOutputLayerEXT  layer, EGLint  attribute, EGLAttrib * value);
+typedef const char * ( * PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay  dpy, EGLOutputLayerEXT  layer, EGLint  name);
+typedef EGLBoolean  ( * PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay  dpy, EGLOutputPortEXT  port, EGLint  attribute, EGLAttrib * value);
+typedef const char * ( * PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay  dpy, EGLOutputPortEXT  port, EGLint  name);
+
+#define eglGetOutputLayersEXT EGLEW_GET_FUN(__eglewGetOutputLayersEXT)
+#define eglGetOutputPortsEXT EGLEW_GET_FUN(__eglewGetOutputPortsEXT)
+#define eglOutputLayerAttribEXT EGLEW_GET_FUN(__eglewOutputLayerAttribEXT)
+#define eglOutputPortAttribEXT EGLEW_GET_FUN(__eglewOutputPortAttribEXT)
+#define eglQueryOutputLayerAttribEXT EGLEW_GET_FUN(__eglewQueryOutputLayerAttribEXT)
+#define eglQueryOutputLayerStringEXT EGLEW_GET_FUN(__eglewQueryOutputLayerStringEXT)
+#define eglQueryOutputPortAttribEXT EGLEW_GET_FUN(__eglewQueryOutputPortAttribEXT)
+#define eglQueryOutputPortStringEXT EGLEW_GET_FUN(__eglewQueryOutputPortStringEXT)
+
+#define EGLEW_EXT_output_base EGLEW_GET_VAR(__EGLEW_EXT_output_base)
+
+#endif /* EGL_EXT_output_base */
+
+/* --------------------------- EGL_EXT_output_drm -------------------------- */
+
+#ifndef EGL_EXT_output_drm
+#define EGL_EXT_output_drm 1
+
+#define EGL_DRM_CRTC_EXT 0x3234
+#define EGL_DRM_PLANE_EXT 0x3235
+#define EGL_DRM_CONNECTOR_EXT 0x3236
+
+#define EGLEW_EXT_output_drm EGLEW_GET_VAR(__EGLEW_EXT_output_drm)
+
+#endif /* EGL_EXT_output_drm */
+
+/* ------------------------- EGL_EXT_output_openwf ------------------------- */
+
+#ifndef EGL_EXT_output_openwf
+#define EGL_EXT_output_openwf 1
+
+#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238
+#define EGL_OPENWF_PORT_ID_EXT 0x3239
+
+#define EGLEW_EXT_output_openwf EGLEW_GET_VAR(__EGLEW_EXT_output_openwf)
+
+#endif /* EGL_EXT_output_openwf */
+
+/* ------------------------- EGL_EXT_platform_base ------------------------- */
+
+#ifndef EGL_EXT_platform_base
+#define EGL_EXT_platform_base 1
+
+typedef EGLSurface  ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay  dpy, EGLConfig  config, void * native_pixmap, const EGLint * attrib_list);
+typedef EGLSurface  ( * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay  dpy, EGLConfig  config, void * native_window, const EGLint * attrib_list);
+typedef EGLDisplay  ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum  platform, void * native_display, const EGLint * attrib_list);
+
+#define eglCreatePlatformPixmapSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurfaceEXT)
+#define eglCreatePlatformWindowSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformWindowSurfaceEXT)
+#define eglGetPlatformDisplayEXT EGLEW_GET_FUN(__eglewGetPlatformDisplayEXT)
+
+#define EGLEW_EXT_platform_base EGLEW_GET_VAR(__EGLEW_EXT_platform_base)
+
+#endif /* EGL_EXT_platform_base */
+
+/* ------------------------ EGL_EXT_platform_device ------------------------ */
+
+#ifndef EGL_EXT_platform_device
+#define EGL_EXT_platform_device 1
+
+#define EGL_PLATFORM_DEVICE_EXT 0x313F
+
+#define EGLEW_EXT_platform_device EGLEW_GET_VAR(__EGLEW_EXT_platform_device)
+
+#endif /* EGL_EXT_platform_device */
+
+/* ------------------------ EGL_EXT_platform_wayland ----------------------- */
+
+#ifndef EGL_EXT_platform_wayland
+#define EGL_EXT_platform_wayland 1
+
+#define EGL_PLATFORM_WAYLAND_EXT 0x31D8
+
+#define EGLEW_EXT_platform_wayland EGLEW_GET_VAR(__EGLEW_EXT_platform_wayland)
+
+#endif /* EGL_EXT_platform_wayland */
+
+/* -------------------------- EGL_EXT_platform_x11 ------------------------- */
+
+#ifndef EGL_EXT_platform_x11
+#define EGL_EXT_platform_x11 1
+
+#define EGL_PLATFORM_X11_EXT 0x31D5
+#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
+
+#define EGLEW_EXT_platform_x11 EGLEW_GET_VAR(__EGLEW_EXT_platform_x11)
+
+#endif /* EGL_EXT_platform_x11 */
+
+/* ----------------------- EGL_EXT_protected_content ----------------------- */
+
+#ifndef EGL_EXT_protected_content
+#define EGL_EXT_protected_content 1
+
+#define EGL_PROTECTED_CONTENT_EXT 0x32C0
+
+#define EGLEW_EXT_protected_content EGLEW_GET_VAR(__EGLEW_EXT_protected_content)
+
+#endif /* EGL_EXT_protected_content */
+
+/* ----------------------- EGL_EXT_protected_surface ----------------------- */
+
+#ifndef EGL_EXT_protected_surface
+#define EGL_EXT_protected_surface 1
+
+#define EGL_PROTECTED_CONTENT_EXT 0x32C0
+
+#define EGLEW_EXT_protected_surface EGLEW_GET_VAR(__EGLEW_EXT_protected_surface)
+
+#endif /* EGL_EXT_protected_surface */
+
+/* ------------------- EGL_EXT_stream_consumer_egloutput ------------------- */
+
+#ifndef EGL_EXT_stream_consumer_egloutput
+#define EGL_EXT_stream_consumer_egloutput 1
+
+typedef EGLBoolean  ( * PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLOutputLayerEXT  layer);
+
+#define eglStreamConsumerOutputEXT EGLEW_GET_FUN(__eglewStreamConsumerOutputEXT)
+
+#define EGLEW_EXT_stream_consumer_egloutput EGLEW_GET_VAR(__EGLEW_EXT_stream_consumer_egloutput)
+
+#endif /* EGL_EXT_stream_consumer_egloutput */
+
+/* -------------------- EGL_EXT_swap_buffers_with_damage ------------------- */
+
+#ifndef EGL_EXT_swap_buffers_with_damage
+#define EGL_EXT_swap_buffers_with_damage 1
+
+typedef EGLBoolean  ( * PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint * rects, EGLint  n_rects);
+
+#define eglSwapBuffersWithDamageEXT EGLEW_GET_FUN(__eglewSwapBuffersWithDamageEXT)
+
+#define EGLEW_EXT_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_EXT_swap_buffers_with_damage)
+
+#endif /* EGL_EXT_swap_buffers_with_damage */
+
+/* -------------------------- EGL_EXT_yuv_surface -------------------------- */
+
+#ifndef EGL_EXT_yuv_surface
+#define EGL_EXT_yuv_surface 1
+
+#define EGL_YUV_BUFFER_EXT 0x3300
+#define EGL_YUV_ORDER_EXT 0x3301
+#define EGL_YUV_ORDER_YUV_EXT 0x3302
+#define EGL_YUV_ORDER_YVU_EXT 0x3303
+#define EGL_YUV_ORDER_YUYV_EXT 0x3304
+#define EGL_YUV_ORDER_UYVY_EXT 0x3305
+#define EGL_YUV_ORDER_YVYU_EXT 0x3306
+#define EGL_YUV_ORDER_VYUY_EXT 0x3307
+#define EGL_YUV_ORDER_AYUV_EXT 0x3308
+#define EGL_YUV_CSC_STANDARD_EXT 0x330A
+#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B
+#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C
+#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D
+#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311
+#define EGL_YUV_SUBSAMPLE_EXT 0x3312
+#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313
+#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314
+#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315
+#define EGL_YUV_DEPTH_RANGE_EXT 0x3317
+#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318
+#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319
+#define EGL_YUV_PLANE_BPP_EXT 0x331A
+#define EGL_YUV_PLANE_BPP_0_EXT 0x331B
+#define EGL_YUV_PLANE_BPP_8_EXT 0x331C
+#define EGL_YUV_PLANE_BPP_10_EXT 0x331D
+
+#define EGLEW_EXT_yuv_surface EGLEW_GET_VAR(__EGLEW_EXT_yuv_surface)
+
+#endif /* EGL_EXT_yuv_surface */
+
+/* -------------------------- EGL_HI_clientpixmap -------------------------- */
+
+#ifndef EGL_HI_clientpixmap
+#define EGL_HI_clientpixmap 1
+
+#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
+
+typedef EGLSurface  ( * PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay  dpy, EGLConfig  config, struct EGLClientPixmapHI * pixmap);
+
+#define eglCreatePixmapSurfaceHI EGLEW_GET_FUN(__eglewCreatePixmapSurfaceHI)
+
+#define EGLEW_HI_clientpixmap EGLEW_GET_VAR(__EGLEW_HI_clientpixmap)
+
+#endif /* EGL_HI_clientpixmap */
+
+/* -------------------------- EGL_HI_colorformats -------------------------- */
+
+#ifndef EGL_HI_colorformats
+#define EGL_HI_colorformats 1
+
+#define EGL_COLOR_FORMAT_HI 0x8F70
+#define EGL_COLOR_RGB_HI 0x8F71
+#define EGL_COLOR_RGBA_HI 0x8F72
+#define EGL_COLOR_ARGB_HI 0x8F73
+
+#define EGLEW_HI_colorformats EGLEW_GET_VAR(__EGLEW_HI_colorformats)
+
+#endif /* EGL_HI_colorformats */
+
+/* ------------------------ EGL_IMG_context_priority ----------------------- */
+
+#ifndef EGL_IMG_context_priority
+#define EGL_IMG_context_priority 1
+
+#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
+#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
+#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
+#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
+
+#define EGLEW_IMG_context_priority EGLEW_GET_VAR(__EGLEW_IMG_context_priority)
+
+#endif /* EGL_IMG_context_priority */
+
+/* ---------------------- EGL_IMG_image_plane_attribs ---------------------- */
+
+#ifndef EGL_IMG_image_plane_attribs
+#define EGL_IMG_image_plane_attribs 1
+
+#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105
+#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106
+
+#define EGLEW_IMG_image_plane_attribs EGLEW_GET_VAR(__EGLEW_IMG_image_plane_attribs)
+
+#endif /* EGL_IMG_image_plane_attribs */
+
+/* ---------------------------- EGL_KHR_cl_event --------------------------- */
+
+#ifndef EGL_KHR_cl_event
+#define EGL_KHR_cl_event 1
+
+#define EGL_CL_EVENT_HANDLE_KHR 0x309C
+#define EGL_SYNC_CL_EVENT_KHR 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
+
+#define EGLEW_KHR_cl_event EGLEW_GET_VAR(__EGLEW_KHR_cl_event)
+
+#endif /* EGL_KHR_cl_event */
+
+/* --------------------------- EGL_KHR_cl_event2 --------------------------- */
+
+#ifndef EGL_KHR_cl_event2
+#define EGL_KHR_cl_event2 1
+
+#define EGL_CL_EVENT_HANDLE_KHR 0x309C
+#define EGL_SYNC_CL_EVENT_KHR 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
+
+typedef EGLSyncKHR  ( * PFNEGLCREATESYNC64KHRPROC) (EGLDisplay  dpy, EGLenum  type, const EGLAttribKHR * attrib_list);
+
+#define eglCreateSync64KHR EGLEW_GET_FUN(__eglewCreateSync64KHR)
+
+#define EGLEW_KHR_cl_event2 EGLEW_GET_VAR(__EGLEW_KHR_cl_event2)
+
+#endif /* EGL_KHR_cl_event2 */
+
+/* ----------------- EGL_KHR_client_get_all_proc_addresses ----------------- */
+
+#ifndef EGL_KHR_client_get_all_proc_addresses
+#define EGL_KHR_client_get_all_proc_addresses 1
+
+#define EGLEW_KHR_client_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_client_get_all_proc_addresses)
+
+#endif /* EGL_KHR_client_get_all_proc_addresses */
+
+/* ------------------------- EGL_KHR_config_attribs ------------------------ */
+
+#ifndef EGL_KHR_config_attribs
+#define EGL_KHR_config_attribs 1
+
+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
+#define EGL_CONFORMANT_KHR 0x3042
+
+#define EGLEW_KHR_config_attribs EGLEW_GET_VAR(__EGLEW_KHR_config_attribs)
+
+#endif /* EGL_KHR_config_attribs */
+
+/* ------------------------- EGL_KHR_create_context ------------------------ */
+
+#ifndef EGL_KHR_create_context
+#define EGL_KHR_create_context 1
+
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
+#define EGL_OPENGL_ES3_BIT 0x00000040
+#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
+#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
+#define EGL_CONTEXT_FLAGS_KHR 0x30FC
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
+#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
+
+#define EGLEW_KHR_create_context EGLEW_GET_VAR(__EGLEW_KHR_create_context)
+
+#endif /* EGL_KHR_create_context */
+
+/* -------------------- EGL_KHR_create_context_no_error -------------------- */
+
+#ifndef EGL_KHR_create_context_no_error
+#define EGL_KHR_create_context_no_error 1
+
+#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3
+
+#define EGLEW_KHR_create_context_no_error EGLEW_GET_VAR(__EGLEW_KHR_create_context_no_error)
+
+#endif /* EGL_KHR_create_context_no_error */
+
+/* ----------------------------- EGL_KHR_debug ----------------------------- */
+
+#ifndef EGL_KHR_debug
+#define EGL_KHR_debug 1
+
+#define EGL_OBJECT_THREAD_KHR 0x33B0
+#define EGL_OBJECT_DISPLAY_KHR 0x33B1
+#define EGL_OBJECT_CONTEXT_KHR 0x33B2
+#define EGL_OBJECT_SURFACE_KHR 0x33B3
+#define EGL_OBJECT_IMAGE_KHR 0x33B4
+#define EGL_OBJECT_SYNC_KHR 0x33B5
+#define EGL_OBJECT_STREAM_KHR 0x33B6
+#define EGL_DEBUG_CALLBACK_KHR 0x33B8
+#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9
+#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA
+#define EGL_DEBUG_MSG_WARN_KHR 0x33BB
+#define EGL_DEBUG_MSG_INFO_KHR 0x33BC
+
+typedef EGLint  ( * PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR  callback, const EGLAttrib * attrib_list);
+typedef EGLint  ( * PFNEGLLABELOBJECTKHRPROC) (EGLDisplay  display, EGLenum  objectType, EGLObjectKHR  object, EGLLabelKHR  label);
+typedef EGLBoolean  ( * PFNEGLQUERYDEBUGKHRPROC) (EGLint  attribute, EGLAttrib * value);
+
+#define eglDebugMessageControlKHR EGLEW_GET_FUN(__eglewDebugMessageControlKHR)
+#define eglLabelObjectKHR EGLEW_GET_FUN(__eglewLabelObjectKHR)
+#define eglQueryDebugKHR EGLEW_GET_FUN(__eglewQueryDebugKHR)
+
+#define EGLEW_KHR_debug EGLEW_GET_VAR(__EGLEW_KHR_debug)
+
+#endif /* EGL_KHR_debug */
+
+/* --------------------------- EGL_KHR_fence_sync -------------------------- */
+
+#ifndef EGL_KHR_fence_sync
+#define EGL_KHR_fence_sync 1
+
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
+#define EGL_SYNC_CONDITION_KHR 0x30F8
+#define EGL_SYNC_FENCE_KHR 0x30F9
+
+#define EGLEW_KHR_fence_sync EGLEW_GET_VAR(__EGLEW_KHR_fence_sync)
+
+#endif /* EGL_KHR_fence_sync */
+
+/* --------------------- EGL_KHR_get_all_proc_addresses -------------------- */
+
+#ifndef EGL_KHR_get_all_proc_addresses
+#define EGL_KHR_get_all_proc_addresses 1
+
+#define EGLEW_KHR_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_get_all_proc_addresses)
+
+#endif /* EGL_KHR_get_all_proc_addresses */
+
+/* ------------------------- EGL_KHR_gl_colorspace ------------------------- */
+
+#ifndef EGL_KHR_gl_colorspace
+#define EGL_KHR_gl_colorspace 1
+
+#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
+#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
+#define EGL_GL_COLORSPACE_KHR 0x309D
+
+#define EGLEW_KHR_gl_colorspace EGLEW_GET_VAR(__EGLEW_KHR_gl_colorspace)
+
+#endif /* EGL_KHR_gl_colorspace */
+
+/* --------------------- EGL_KHR_gl_renderbuffer_image --------------------- */
+
+#ifndef EGL_KHR_gl_renderbuffer_image
+#define EGL_KHR_gl_renderbuffer_image 1
+
+#define EGL_GL_RENDERBUFFER_KHR 0x30B9
+
+#define EGLEW_KHR_gl_renderbuffer_image EGLEW_GET_VAR(__EGLEW_KHR_gl_renderbuffer_image)
+
+#endif /* EGL_KHR_gl_renderbuffer_image */
+
+/* ---------------------- EGL_KHR_gl_texture_2D_image ---------------------- */
+
+#ifndef EGL_KHR_gl_texture_2D_image
+#define EGL_KHR_gl_texture_2D_image 1
+
+#define EGL_GL_TEXTURE_2D_KHR 0x30B1
+#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
+
+#define EGLEW_KHR_gl_texture_2D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_2D_image)
+
+#endif /* EGL_KHR_gl_texture_2D_image */
+
+/* ---------------------- EGL_KHR_gl_texture_3D_image ---------------------- */
+
+#ifndef EGL_KHR_gl_texture_3D_image
+#define EGL_KHR_gl_texture_3D_image 1
+
+#define EGL_GL_TEXTURE_3D_KHR 0x30B2
+#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
+
+#define EGLEW_KHR_gl_texture_3D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_3D_image)
+
+#endif /* EGL_KHR_gl_texture_3D_image */
+
+/* -------------------- EGL_KHR_gl_texture_cubemap_image ------------------- */
+
+#ifndef EGL_KHR_gl_texture_cubemap_image
+#define EGL_KHR_gl_texture_cubemap_image 1
+
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
+
+#define EGLEW_KHR_gl_texture_cubemap_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_cubemap_image)
+
+#endif /* EGL_KHR_gl_texture_cubemap_image */
+
+/* ----------------------------- EGL_KHR_image ----------------------------- */
+
+#ifndef EGL_KHR_image
+#define EGL_KHR_image 1
+
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0
+
+typedef EGLImageKHR  ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay  dpy, EGLContext  ctx, EGLenum  target, EGLClientBuffer  buffer, const EGLint * attrib_list);
+typedef EGLBoolean  ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay  dpy, EGLImageKHR  image);
+
+#define eglCreateImageKHR EGLEW_GET_FUN(__eglewCreateImageKHR)
+#define eglDestroyImageKHR EGLEW_GET_FUN(__eglewDestroyImageKHR)
+
+#define EGLEW_KHR_image EGLEW_GET_VAR(__EGLEW_KHR_image)
+
+#endif /* EGL_KHR_image */
+
+/* --------------------------- EGL_KHR_image_base -------------------------- */
+
+#ifndef EGL_KHR_image_base
+#define EGL_KHR_image_base 1
+
+#define EGL_IMAGE_PRESERVED_KHR 0x30D2
+
+#define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base)
+
+#endif /* EGL_KHR_image_base */
+
+/* -------------------------- EGL_KHR_image_pixmap ------------------------- */
+
+#ifndef EGL_KHR_image_pixmap
+#define EGL_KHR_image_pixmap 1
+
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0
+
+#define EGLEW_KHR_image_pixmap EGLEW_GET_VAR(__EGLEW_KHR_image_pixmap)
+
+#endif /* EGL_KHR_image_pixmap */
+
+/* -------------------------- EGL_KHR_lock_surface ------------------------- */
+
+#ifndef EGL_KHR_lock_surface
+#define EGL_KHR_lock_surface 1
+
+#define EGL_READ_SURFACE_BIT_KHR 0x0001
+#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
+#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
+#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
+#define EGL_MATCH_FORMAT_KHR 0x3043
+#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
+#define EGL_FORMAT_RGB_565_KHR 0x30C1
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
+#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
+#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
+#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
+#define EGL_BITMAP_POINTER_KHR 0x30C6
+#define EGL_BITMAP_PITCH_KHR 0x30C7
+#define EGL_BITMAP_ORIGIN_KHR 0x30C8
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
+#define EGL_LOWER_LEFT_KHR 0x30CE
+#define EGL_UPPER_LEFT_KHR 0x30CF
+
+typedef EGLBoolean  ( * PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay  dpy, EGLSurface  surface, const EGLint * attrib_list);
+typedef EGLBoolean  ( * PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay  dpy, EGLSurface  surface);
+
+#define eglLockSurfaceKHR EGLEW_GET_FUN(__eglewLockSurfaceKHR)
+#define eglUnlockSurfaceKHR EGLEW_GET_FUN(__eglewUnlockSurfaceKHR)
+
+#define EGLEW_KHR_lock_surface EGLEW_GET_VAR(__EGLEW_KHR_lock_surface)
+
+#endif /* EGL_KHR_lock_surface */
+
+/* ------------------------- EGL_KHR_lock_surface2 ------------------------- */
+
+#ifndef EGL_KHR_lock_surface2
+#define EGL_KHR_lock_surface2 1
+
+#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+
+#define EGLEW_KHR_lock_surface2 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface2)
+
+#endif /* EGL_KHR_lock_surface2 */
+
+/* ------------------------- EGL_KHR_lock_surface3 ------------------------- */
+
+#ifndef EGL_KHR_lock_surface3
+#define EGL_KHR_lock_surface3 1
+
+#define EGL_READ_SURFACE_BIT_KHR 0x0001
+#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
+#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
+#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
+#define EGL_MATCH_FORMAT_KHR 0x3043
+#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
+#define EGL_FORMAT_RGB_565_KHR 0x30C1
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
+#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
+#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
+#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
+#define EGL_BITMAP_POINTER_KHR 0x30C6
+#define EGL_BITMAP_PITCH_KHR 0x30C7
+#define EGL_BITMAP_ORIGIN_KHR 0x30C8
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
+#define EGL_LOWER_LEFT_KHR 0x30CE
+#define EGL_UPPER_LEFT_KHR 0x30CF
+#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+
+typedef EGLBoolean  ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  attribute, EGLAttribKHR * value);
+
+#define eglQuerySurface64KHR EGLEW_GET_FUN(__eglewQuerySurface64KHR)
+
+#define EGLEW_KHR_lock_surface3 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface3)
+
+#endif /* EGL_KHR_lock_surface3 */
+
+/* --------------------- EGL_KHR_mutable_render_buffer --------------------- */
+
+#ifndef EGL_KHR_mutable_render_buffer
+#define EGL_KHR_mutable_render_buffer 1
+
+#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000
+
+#define EGLEW_KHR_mutable_render_buffer EGLEW_GET_VAR(__EGLEW_KHR_mutable_render_buffer)
+
+#endif /* EGL_KHR_mutable_render_buffer */
+
+/* ------------------------- EGL_KHR_partial_update ------------------------ */
+
+#ifndef EGL_KHR_partial_update
+#define EGL_KHR_partial_update 1
+
+#define EGL_BUFFER_AGE_KHR 0x313D
+
+typedef EGLBoolean  ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint * rects, EGLint  n_rects);
+
+#define eglSetDamageRegionKHR EGLEW_GET_FUN(__eglewSetDamageRegionKHR)
+
+#define EGLEW_KHR_partial_update EGLEW_GET_VAR(__EGLEW_KHR_partial_update)
+
+#endif /* EGL_KHR_partial_update */
+
+/* ------------------------ EGL_KHR_platform_android ----------------------- */
+
+#ifndef EGL_KHR_platform_android
+#define EGL_KHR_platform_android 1
+
+#define EGL_PLATFORM_ANDROID_KHR 0x3141
+
+#define EGLEW_KHR_platform_android EGLEW_GET_VAR(__EGLEW_KHR_platform_android)
+
+#endif /* EGL_KHR_platform_android */
+
+/* -------------------------- EGL_KHR_platform_gbm ------------------------- */
+
+#ifndef EGL_KHR_platform_gbm
+#define EGL_KHR_platform_gbm 1
+
+#define EGL_PLATFORM_GBM_KHR 0x31D7
+
+#define EGLEW_KHR_platform_gbm EGLEW_GET_VAR(__EGLEW_KHR_platform_gbm)
+
+#endif /* EGL_KHR_platform_gbm */
+
+/* ------------------------ EGL_KHR_platform_wayland ----------------------- */
+
+#ifndef EGL_KHR_platform_wayland
+#define EGL_KHR_platform_wayland 1
+
+#define EGL_PLATFORM_WAYLAND_KHR 0x31D8
+
+#define EGLEW_KHR_platform_wayland EGLEW_GET_VAR(__EGLEW_KHR_platform_wayland)
+
+#endif /* EGL_KHR_platform_wayland */
+
+/* -------------------------- EGL_KHR_platform_x11 ------------------------- */
+
+#ifndef EGL_KHR_platform_x11
+#define EGL_KHR_platform_x11 1
+
+#define EGL_PLATFORM_X11_KHR 0x31D5
+#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6
+
+#define EGLEW_KHR_platform_x11 EGLEW_GET_VAR(__EGLEW_KHR_platform_x11)
+
+#endif /* EGL_KHR_platform_x11 */
+
+/* ------------------------- EGL_KHR_reusable_sync ------------------------- */
+
+#ifndef EGL_KHR_reusable_sync
+#define EGL_KHR_reusable_sync 1
+
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
+#define EGL_SYNC_STATUS_KHR 0x30F1
+#define EGL_SIGNALED_KHR 0x30F2
+#define EGL_UNSIGNALED_KHR 0x30F3
+#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
+#define EGL_CONDITION_SATISFIED_KHR 0x30F6
+#define EGL_SYNC_TYPE_KHR 0x30F7
+#define EGL_SYNC_REUSABLE_KHR 0x30FA
+#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF
+
+typedef EGLint  ( * PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync, EGLint  flags, EGLTimeKHR  timeout);
+typedef EGLSyncKHR  ( * PFNEGLCREATESYNCKHRPROC) (EGLDisplay  dpy, EGLenum  type, const EGLint * attrib_list);
+typedef EGLBoolean  ( * PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync);
+typedef EGLBoolean  ( * PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync, EGLint  attribute, EGLint * value);
+typedef EGLBoolean  ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync, EGLenum  mode);
+
+#define eglClientWaitSyncKHR EGLEW_GET_FUN(__eglewClientWaitSyncKHR)
+#define eglCreateSyncKHR EGLEW_GET_FUN(__eglewCreateSyncKHR)
+#define eglDestroySyncKHR EGLEW_GET_FUN(__eglewDestroySyncKHR)
+#define eglGetSyncAttribKHR EGLEW_GET_FUN(__eglewGetSyncAttribKHR)
+#define eglSignalSyncKHR EGLEW_GET_FUN(__eglewSignalSyncKHR)
+
+#define EGLEW_KHR_reusable_sync EGLEW_GET_VAR(__EGLEW_KHR_reusable_sync)
+
+#endif /* EGL_KHR_reusable_sync */
+
+/* ----------------------------- EGL_KHR_stream ---------------------------- */
+
+#ifndef EGL_KHR_stream
+#define EGL_KHR_stream 1
+
+#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
+#define EGL_PRODUCER_FRAME_KHR 0x3212
+#define EGL_CONSUMER_FRAME_KHR 0x3213
+#define EGL_STREAM_STATE_KHR 0x3214
+#define EGL_STREAM_STATE_CREATED_KHR 0x3215
+#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
+#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
+#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
+#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
+#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
+#define EGL_BAD_STREAM_KHR 0x321B
+#define EGL_BAD_STATE_KHR 0x321C
+
+typedef EGLStreamKHR  ( * PFNEGLCREATESTREAMKHRPROC) (EGLDisplay  dpy, const EGLint * attrib_list);
+typedef EGLBoolean  ( * PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);
+typedef EGLBoolean  ( * PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLint * value);
+typedef EGLBoolean  ( * PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLuint64KHR * value);
+typedef EGLBoolean  ( * PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLint  value);
+
+#define eglCreateStreamKHR EGLEW_GET_FUN(__eglewCreateStreamKHR)
+#define eglDestroyStreamKHR EGLEW_GET_FUN(__eglewDestroyStreamKHR)
+#define eglQueryStreamKHR EGLEW_GET_FUN(__eglewQueryStreamKHR)
+#define eglQueryStreamu64KHR EGLEW_GET_FUN(__eglewQueryStreamu64KHR)
+#define eglStreamAttribKHR EGLEW_GET_FUN(__eglewStreamAttribKHR)
+
+#define EGLEW_KHR_stream EGLEW_GET_VAR(__EGLEW_KHR_stream)
+
+#endif /* EGL_KHR_stream */
+
+/* ------------------- EGL_KHR_stream_consumer_gltexture ------------------- */
+
+#ifndef EGL_KHR_stream_consumer_gltexture
+#define EGL_KHR_stream_consumer_gltexture 1
+
+#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
+
+typedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);
+typedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);
+typedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);
+
+#define eglStreamConsumerAcquireKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireKHR)
+#define eglStreamConsumerGLTextureExternalKHR EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalKHR)
+#define eglStreamConsumerReleaseKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseKHR)
+
+#define EGLEW_KHR_stream_consumer_gltexture EGLEW_GET_VAR(__EGLEW_KHR_stream_consumer_gltexture)
+
+#endif /* EGL_KHR_stream_consumer_gltexture */
+
+/* -------------------- EGL_KHR_stream_cross_process_fd -------------------- */
+
+#ifndef EGL_KHR_stream_cross_process_fd
+#define EGL_KHR_stream_cross_process_fd 1
+
+typedef EGLStreamKHR  ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay  dpy, EGLNativeFileDescriptorKHR  file_descriptor);
+typedef EGLNativeFileDescriptorKHR  ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream);
+
+#define eglCreateStreamFromFileDescriptorKHR EGLEW_GET_FUN(__eglewCreateStreamFromFileDescriptorKHR)
+#define eglGetStreamFileDescriptorKHR EGLEW_GET_FUN(__eglewGetStreamFileDescriptorKHR)
+
+#define EGLEW_KHR_stream_cross_process_fd EGLEW_GET_VAR(__EGLEW_KHR_stream_cross_process_fd)
+
+#endif /* EGL_KHR_stream_cross_process_fd */
+
+/* -------------------------- EGL_KHR_stream_fifo -------------------------- */
+
+#ifndef EGL_KHR_stream_fifo
+#define EGL_KHR_stream_fifo 1
+
+#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
+#define EGL_STREAM_TIME_NOW_KHR 0x31FD
+#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
+#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
+
+typedef EGLBoolean  ( * PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  attribute, EGLTimeKHR * value);
+
+#define eglQueryStreamTimeKHR EGLEW_GET_FUN(__eglewQueryStreamTimeKHR)
+
+#define EGLEW_KHR_stream_fifo EGLEW_GET_VAR(__EGLEW_KHR_stream_fifo)
+
+#endif /* EGL_KHR_stream_fifo */
+
+/* ----------------- EGL_KHR_stream_producer_aldatalocator ----------------- */
+
+#ifndef EGL_KHR_stream_producer_aldatalocator
+#define EGL_KHR_stream_producer_aldatalocator 1
+
+#define EGLEW_KHR_stream_producer_aldatalocator EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_aldatalocator)
+
+#endif /* EGL_KHR_stream_producer_aldatalocator */
+
+/* ------------------- EGL_KHR_stream_producer_eglsurface ------------------ */
+
+#ifndef EGL_KHR_stream_producer_eglsurface
+#define EGL_KHR_stream_producer_eglsurface 1
+
+#define EGL_STREAM_BIT_KHR 0x0800
+
+typedef EGLSurface  ( * PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay  dpy, EGLConfig  config, EGLStreamKHR  stream, const EGLint * attrib_list);
+
+#define eglCreateStreamProducerSurfaceKHR EGLEW_GET_FUN(__eglewCreateStreamProducerSurfaceKHR)
+
+#define EGLEW_KHR_stream_producer_eglsurface EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_eglsurface)
+
+#endif /* EGL_KHR_stream_producer_eglsurface */
+
+/* ---------------------- EGL_KHR_surfaceless_context ---------------------- */
+
+#ifndef EGL_KHR_surfaceless_context
+#define EGL_KHR_surfaceless_context 1
+
+#define EGLEW_KHR_surfaceless_context EGLEW_GET_VAR(__EGLEW_KHR_surfaceless_context)
+
+#endif /* EGL_KHR_surfaceless_context */
+
+/* -------------------- EGL_KHR_swap_buffers_with_damage ------------------- */
+
+#ifndef EGL_KHR_swap_buffers_with_damage
+#define EGL_KHR_swap_buffers_with_damage 1
+
+typedef EGLBoolean  ( * PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint * rects, EGLint  n_rects);
+
+#define eglSwapBuffersWithDamageKHR EGLEW_GET_FUN(__eglewSwapBuffersWithDamageKHR)
+
+#define EGLEW_KHR_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_KHR_swap_buffers_with_damage)
+
+#endif /* EGL_KHR_swap_buffers_with_damage */
+
+/* ------------------------ EGL_KHR_vg_parent_image ------------------------ */
+
+#ifndef EGL_KHR_vg_parent_image
+#define EGL_KHR_vg_parent_image 1
+
+#define EGL_VG_PARENT_IMAGE_KHR 0x30BA
+
+#define EGLEW_KHR_vg_parent_image EGLEW_GET_VAR(__EGLEW_KHR_vg_parent_image)
+
+#endif /* EGL_KHR_vg_parent_image */
+
+/* --------------------------- EGL_KHR_wait_sync --------------------------- */
+
+#ifndef EGL_KHR_wait_sync
+#define EGL_KHR_wait_sync 1
+
+typedef EGLint  ( * PFNEGLWAITSYNCKHRPROC) (EGLDisplay  dpy, EGLSyncKHR  sync, EGLint  flags);
+
+#define eglWaitSyncKHR EGLEW_GET_FUN(__eglewWaitSyncKHR)
+
+#define EGLEW_KHR_wait_sync EGLEW_GET_VAR(__EGLEW_KHR_wait_sync)
+
+#endif /* EGL_KHR_wait_sync */
+
+/* --------------------------- EGL_MESA_drm_image -------------------------- */
+
+#ifndef EGL_MESA_drm_image
+#define EGL_MESA_drm_image 1
+
+#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001
+#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002
+#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+#define EGL_DRM_BUFFER_USE_MESA 0x31D1
+#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
+#define EGL_DRM_BUFFER_MESA 0x31D3
+#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
+
+typedef EGLImageKHR  ( * PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay  dpy, const EGLint * attrib_list);
+typedef EGLBoolean  ( * PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay  dpy, EGLImageKHR  image, EGLint * name, EGLint * handle, EGLint * stride);
+
+#define eglCreateDRMImageMESA EGLEW_GET_FUN(__eglewCreateDRMImageMESA)
+#define eglExportDRMImageMESA EGLEW_GET_FUN(__eglewExportDRMImageMESA)
+
+#define EGLEW_MESA_drm_image EGLEW_GET_VAR(__EGLEW_MESA_drm_image)
+
+#endif /* EGL_MESA_drm_image */
+
+/* --------------------- EGL_MESA_image_dma_buf_export --------------------- */
+
+#ifndef EGL_MESA_image_dma_buf_export
+#define EGL_MESA_image_dma_buf_export 1
+
+typedef EGLBoolean  ( * PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay  dpy, EGLImageKHR  image, int * fds, EGLint * strides, EGLint * offsets);
+typedef EGLBoolean  ( * PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay  dpy, EGLImageKHR  image, int * fourcc, int * num_planes, EGLuint64KHR * modifiers);
+
+#define eglExportDMABUFImageMESA EGLEW_GET_FUN(__eglewExportDMABUFImageMESA)
+#define eglExportDMABUFImageQueryMESA EGLEW_GET_FUN(__eglewExportDMABUFImageQueryMESA)
+
+#define EGLEW_MESA_image_dma_buf_export EGLEW_GET_VAR(__EGLEW_MESA_image_dma_buf_export)
+
+#endif /* EGL_MESA_image_dma_buf_export */
+
+/* ------------------------- EGL_MESA_platform_gbm ------------------------- */
+
+#ifndef EGL_MESA_platform_gbm
+#define EGL_MESA_platform_gbm 1
+
+#define EGL_PLATFORM_GBM_MESA 0x31D7
+
+#define EGLEW_MESA_platform_gbm EGLEW_GET_VAR(__EGLEW_MESA_platform_gbm)
+
+#endif /* EGL_MESA_platform_gbm */
+
+/* -------------------------- EGL_NOK_swap_region -------------------------- */
+
+#ifndef EGL_NOK_swap_region
+#define EGL_NOK_swap_region 1
+
+typedef EGLBoolean  ( * PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  numRects, const EGLint * rects);
+
+#define eglSwapBuffersRegionNOK EGLEW_GET_FUN(__eglewSwapBuffersRegionNOK)
+
+#define EGLEW_NOK_swap_region EGLEW_GET_VAR(__EGLEW_NOK_swap_region)
+
+#endif /* EGL_NOK_swap_region */
+
+/* -------------------------- EGL_NOK_swap_region2 ------------------------- */
+
+#ifndef EGL_NOK_swap_region2
+#define EGL_NOK_swap_region2 1
+
+typedef EGLBoolean  ( * PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  numRects, const EGLint * rects);
+
+#define eglSwapBuffersRegion2NOK EGLEW_GET_FUN(__eglewSwapBuffersRegion2NOK)
+
+#define EGLEW_NOK_swap_region2 EGLEW_GET_VAR(__EGLEW_NOK_swap_region2)
+
+#endif /* EGL_NOK_swap_region2 */
+
+/* ---------------------- EGL_NOK_texture_from_pixmap ---------------------- */
+
+#ifndef EGL_NOK_texture_from_pixmap
+#define EGL_NOK_texture_from_pixmap 1
+
+#define EGL_Y_INVERTED_NOK 0x307F
+
+#define EGLEW_NOK_texture_from_pixmap EGLEW_GET_VAR(__EGLEW_NOK_texture_from_pixmap)
+
+#endif /* EGL_NOK_texture_from_pixmap */
+
+/* ------------------------ EGL_NV_3dvision_surface ------------------------ */
+
+#ifndef EGL_NV_3dvision_surface
+#define EGL_NV_3dvision_surface 1
+
+#define EGL_AUTO_STEREO_NV 0x3136
+
+#define EGLEW_NV_3dvision_surface EGLEW_GET_VAR(__EGLEW_NV_3dvision_surface)
+
+#endif /* EGL_NV_3dvision_surface */
+
+/* ------------------------- EGL_NV_coverage_sample ------------------------ */
+
+#ifndef EGL_NV_coverage_sample
+#define EGL_NV_coverage_sample 1
+
+#define EGL_COVERAGE_BUFFERS_NV 0x30E0
+#define EGL_COVERAGE_SAMPLES_NV 0x30E1
+
+#define EGLEW_NV_coverage_sample EGLEW_GET_VAR(__EGLEW_NV_coverage_sample)
+
+#endif /* EGL_NV_coverage_sample */
+
+/* --------------------- EGL_NV_coverage_sample_resolve -------------------- */
+
+#ifndef EGL_NV_coverage_sample_resolve
+#define EGL_NV_coverage_sample_resolve 1
+
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
+#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
+
+#define EGLEW_NV_coverage_sample_resolve EGLEW_GET_VAR(__EGLEW_NV_coverage_sample_resolve)
+
+#endif /* EGL_NV_coverage_sample_resolve */
+
+/* --------------------------- EGL_NV_cuda_event --------------------------- */
+
+#ifndef EGL_NV_cuda_event
+#define EGL_NV_cuda_event 1
+
+#define EGL_CUDA_EVENT_HANDLE_NV 0x323B
+#define EGL_SYNC_CUDA_EVENT_NV 0x323C
+#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D
+
+#define EGLEW_NV_cuda_event EGLEW_GET_VAR(__EGLEW_NV_cuda_event)
+
+#endif /* EGL_NV_cuda_event */
+
+/* ------------------------- EGL_NV_depth_nonlinear ------------------------ */
+
+#ifndef EGL_NV_depth_nonlinear
+#define EGL_NV_depth_nonlinear 1
+
+#define EGL_DEPTH_ENCODING_NONE_NV 0
+#define EGL_DEPTH_ENCODING_NV 0x30E2
+#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
+
+#define EGLEW_NV_depth_nonlinear EGLEW_GET_VAR(__EGLEW_NV_depth_nonlinear)
+
+#endif /* EGL_NV_depth_nonlinear */
+
+/* --------------------------- EGL_NV_device_cuda -------------------------- */
+
+#ifndef EGL_NV_device_cuda
+#define EGL_NV_device_cuda 1
+
+#define EGL_CUDA_DEVICE_NV 0x323A
+
+#define EGLEW_NV_device_cuda EGLEW_GET_VAR(__EGLEW_NV_device_cuda)
+
+#endif /* EGL_NV_device_cuda */
+
+/* -------------------------- EGL_NV_native_query -------------------------- */
+
+#ifndef EGL_NV_native_query
+#define EGL_NV_native_query 1
+
+typedef EGLBoolean  ( * PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay  dpy, EGLNativeDisplayType * display_id);
+typedef EGLBoolean  ( * PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay  dpy, EGLSurface  surf, EGLNativePixmapType * pixmap);
+typedef EGLBoolean  ( * PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay  dpy, EGLSurface  surf, EGLNativeWindowType * window);
+
+#define eglQueryNativeDisplayNV EGLEW_GET_FUN(__eglewQueryNativeDisplayNV)
+#define eglQueryNativePixmapNV EGLEW_GET_FUN(__eglewQueryNativePixmapNV)
+#define eglQueryNativeWindowNV EGLEW_GET_FUN(__eglewQueryNativeWindowNV)
+
+#define EGLEW_NV_native_query EGLEW_GET_VAR(__EGLEW_NV_native_query)
+
+#endif /* EGL_NV_native_query */
+
+/* ---------------------- EGL_NV_post_convert_rounding --------------------- */
+
+#ifndef EGL_NV_post_convert_rounding
+#define EGL_NV_post_convert_rounding 1
+
+#define EGLEW_NV_post_convert_rounding EGLEW_GET_VAR(__EGLEW_NV_post_convert_rounding)
+
+#endif /* EGL_NV_post_convert_rounding */
+
+/* ------------------------- EGL_NV_post_sub_buffer ------------------------ */
+
+#ifndef EGL_NV_post_sub_buffer
+#define EGL_NV_post_sub_buffer 1
+
+#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
+
+typedef EGLBoolean  ( * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay  dpy, EGLSurface  surface, EGLint  x, EGLint  y, EGLint  width, EGLint  height);
+
+#define eglPostSubBufferNV EGLEW_GET_FUN(__eglewPostSubBufferNV)
+
+#define EGLEW_NV_post_sub_buffer EGLEW_GET_VAR(__EGLEW_NV_post_sub_buffer)
+
+#endif /* EGL_NV_post_sub_buffer */
+
+/* ------------------ EGL_NV_robustness_video_memory_purge ----------------- */
+
+#ifndef EGL_NV_robustness_video_memory_purge
+#define EGL_NV_robustness_video_memory_purge 1
+
+#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
+
+#define EGLEW_NV_robustness_video_memory_purge EGLEW_GET_VAR(__EGLEW_NV_robustness_video_memory_purge)
+
+#endif /* EGL_NV_robustness_video_memory_purge */
+
+/* ------------------ EGL_NV_stream_consumer_gltexture_yuv ----------------- */
+
+#ifndef EGL_NV_stream_consumer_gltexture_yuv
+#define EGL_NV_stream_consumer_gltexture_yuv 1
+
+#define EGL_YUV_BUFFER_EXT 0x3300
+#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311
+#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C
+#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D
+#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E
+
+typedef EGLBoolean  ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLAttrib  *attrib_list);
+
+#define eglStreamConsumerGLTextureExternalAttribsNV EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalAttribsNV)
+
+#define EGLEW_NV_stream_consumer_gltexture_yuv EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_gltexture_yuv)
+
+#endif /* EGL_NV_stream_consumer_gltexture_yuv */
+
+/* ------------------------- EGL_NV_stream_metadata ------------------------ */
+
+#ifndef EGL_NV_stream_metadata
+#define EGL_NV_stream_metadata 1
+
+#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250
+#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251
+#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252
+#define EGL_PRODUCER_METADATA_NV 0x3253
+#define EGL_CONSUMER_METADATA_NV 0x3254
+#define EGL_METADATA0_SIZE_NV 0x3255
+#define EGL_METADATA1_SIZE_NV 0x3256
+#define EGL_METADATA2_SIZE_NV 0x3257
+#define EGL_METADATA3_SIZE_NV 0x3258
+#define EGL_METADATA0_TYPE_NV 0x3259
+#define EGL_METADATA1_TYPE_NV 0x325A
+#define EGL_METADATA2_TYPE_NV 0x325B
+#define EGL_METADATA3_TYPE_NV 0x325C
+#define EGL_PENDING_METADATA_NV 0x3328
+
+typedef EGLBoolean  ( * PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay  dpy, EGLint  attribute, EGLAttrib * value);
+typedef EGLBoolean  ( * PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  name, EGLint  n, EGLint  offset, EGLint  size, void * data);
+typedef EGLBoolean  ( * PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLint  n, EGLint  offset, EGLint  size, const void * data);
+
+#define eglQueryDisplayAttribNV EGLEW_GET_FUN(__eglewQueryDisplayAttribNV)
+#define eglQueryStreamMetadataNV EGLEW_GET_FUN(__eglewQueryStreamMetadataNV)
+#define eglSetStreamMetadataNV EGLEW_GET_FUN(__eglewSetStreamMetadataNV)
+
+#define EGLEW_NV_stream_metadata EGLEW_GET_VAR(__EGLEW_NV_stream_metadata)
+
+#endif /* EGL_NV_stream_metadata */
+
+/* --------------------------- EGL_NV_stream_sync -------------------------- */
+
+#ifndef EGL_NV_stream_sync
+#define EGL_NV_stream_sync 1
+
+#define EGL_SYNC_TYPE_KHR 0x30F7
+#define EGL_SYNC_NEW_FRAME_NV 0x321F
+
+typedef EGLSyncKHR  ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay  dpy, EGLStreamKHR  stream, EGLenum  type, const EGLint * attrib_list);
+
+#define eglCreateStreamSyncNV EGLEW_GET_FUN(__eglewCreateStreamSyncNV)
+
+#define EGLEW_NV_stream_sync EGLEW_GET_VAR(__EGLEW_NV_stream_sync)
+
+#endif /* EGL_NV_stream_sync */
+
+/* ------------------------------ EGL_NV_sync ------------------------------ */
+
+#ifndef EGL_NV_sync
+#define EGL_NV_sync 1
+
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
+#define EGL_SYNC_STATUS_NV 0x30E7
+#define EGL_SIGNALED_NV 0x30E8
+#define EGL_UNSIGNALED_NV 0x30E9
+#define EGL_ALREADY_SIGNALED_NV 0x30EA
+#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
+#define EGL_CONDITION_SATISFIED_NV 0x30EC
+#define EGL_SYNC_TYPE_NV 0x30ED
+#define EGL_SYNC_CONDITION_NV 0x30EE
+#define EGL_SYNC_FENCE_NV 0x30EF
+#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF
+
+typedef EGLint  ( * PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV  sync, EGLint  flags, EGLTimeNV  timeout);
+typedef EGLSyncNV  ( * PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay  dpy, EGLenum  condition, const EGLint * attrib_list);
+typedef EGLBoolean  ( * PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV  sync);
+typedef EGLBoolean  ( * PFNEGLFENCENVPROC) (EGLSyncNV  sync);
+typedef EGLBoolean  ( * PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV  sync, EGLint  attribute, EGLint * value);
+typedef EGLBoolean  ( * PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV  sync, EGLenum  mode);
+
+#define eglClientWaitSyncNV EGLEW_GET_FUN(__eglewClientWaitSyncNV)
+#define eglCreateFenceSyncNV EGLEW_GET_FUN(__eglewCreateFenceSyncNV)
+#define eglDestroySyncNV EGLEW_GET_FUN(__eglewDestroySyncNV)
+#define eglFenceNV EGLEW_GET_FUN(__eglewFenceNV)
+#define eglGetSyncAttribNV EGLEW_GET_FUN(__eglewGetSyncAttribNV)
+#define eglSignalSyncNV EGLEW_GET_FUN(__eglewSignalSyncNV)
+
+#define EGLEW_NV_sync EGLEW_GET_VAR(__EGLEW_NV_sync)
+
+#endif /* EGL_NV_sync */
+
+/* --------------------------- EGL_NV_system_time -------------------------- */
+
+#ifndef EGL_NV_system_time
+#define EGL_NV_system_time 1
+
+typedef EGLuint64NV  ( * PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) ( void );
+typedef EGLuint64NV  ( * PFNEGLGETSYSTEMTIMENVPROC) ( void );
+
+#define eglGetSystemTimeFrequencyNV EGLEW_GET_FUN(__eglewGetSystemTimeFrequencyNV)
+#define eglGetSystemTimeNV EGLEW_GET_FUN(__eglewGetSystemTimeNV)
+
+#define EGLEW_NV_system_time EGLEW_GET_VAR(__EGLEW_NV_system_time)
+
+#endif /* EGL_NV_system_time */
+
+/* --------------------- EGL_TIZEN_image_native_buffer --------------------- */
+
+#ifndef EGL_TIZEN_image_native_buffer
+#define EGL_TIZEN_image_native_buffer 1
+
+#define EGL_NATIVE_BUFFER_TIZEN 0x32A0
+
+#define EGLEW_TIZEN_image_native_buffer EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_buffer)
+
+#endif /* EGL_TIZEN_image_native_buffer */
+
+/* --------------------- EGL_TIZEN_image_native_surface -------------------- */
+
+#ifndef EGL_TIZEN_image_native_surface
+#define EGL_TIZEN_image_native_surface 1
+
+#define EGL_NATIVE_SURFACE_TIZEN 0x32A1
+
+#define EGLEW_TIZEN_image_native_surface EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_surface)
+
+#endif /* EGL_TIZEN_image_native_surface */
+
+/* ------------------------------------------------------------------------- */
+
+#define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT
+#define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT
+
+EGLEW_FUN_EXPORT PFNEGLCHOOSECONFIGPROC __eglewChooseConfig;
+EGLEW_FUN_EXPORT PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers;
+EGLEW_FUN_EXPORT PFNEGLCREATECONTEXTPROC __eglewCreateContext;
+EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface;
+EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface;
+EGLEW_FUN_EXPORT PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface;
+EGLEW_FUN_EXPORT PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext;
+EGLEW_FUN_EXPORT PFNEGLDESTROYSURFACEPROC __eglewDestroySurface;
+EGLEW_FUN_EXPORT PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib;
+EGLEW_FUN_EXPORT PFNEGLGETCONFIGSPROC __eglewGetConfigs;
+EGLEW_FUN_EXPORT PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay;
+EGLEW_FUN_EXPORT PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface;
+EGLEW_FUN_EXPORT PFNEGLGETDISPLAYPROC __eglewGetDisplay;
+EGLEW_FUN_EXPORT PFNEGLGETERRORPROC __eglewGetError;
+EGLEW_FUN_EXPORT PFNEGLINITIALIZEPROC __eglewInitialize;
+EGLEW_FUN_EXPORT PFNEGLMAKECURRENTPROC __eglewMakeCurrent;
+EGLEW_FUN_EXPORT PFNEGLQUERYCONTEXTPROC __eglewQueryContext;
+EGLEW_FUN_EXPORT PFNEGLQUERYSTRINGPROC __eglewQueryString;
+EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPROC __eglewQuerySurface;
+EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers;
+EGLEW_FUN_EXPORT PFNEGLTERMINATEPROC __eglewTerminate;
+EGLEW_FUN_EXPORT PFNEGLWAITGLPROC __eglewWaitGL;
+EGLEW_FUN_EXPORT PFNEGLWAITNATIVEPROC __eglewWaitNative;
+
+EGLEW_FUN_EXPORT PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage;
+EGLEW_FUN_EXPORT PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage;
+EGLEW_FUN_EXPORT PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib;
+EGLEW_FUN_EXPORT PFNEGLSWAPINTERVALPROC __eglewSwapInterval;
+
+EGLEW_FUN_EXPORT PFNEGLBINDAPIPROC __eglewBindAPI;
+EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer;
+EGLEW_FUN_EXPORT PFNEGLQUERYAPIPROC __eglewQueryAPI;
+EGLEW_FUN_EXPORT PFNEGLRELEASETHREADPROC __eglewReleaseThread;
+EGLEW_FUN_EXPORT PFNEGLWAITCLIENTPROC __eglewWaitClient;
+
+EGLEW_FUN_EXPORT PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext;
+
+EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync;
+EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEPROC __eglewCreateImage;
+EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface;
+EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface;
+EGLEW_FUN_EXPORT PFNEGLCREATESYNCPROC __eglewCreateSync;
+EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEPROC __eglewDestroyImage;
+EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCPROC __eglewDestroySync;
+EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay;
+EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib;
+EGLEW_FUN_EXPORT PFNEGLWAITSYNCPROC __eglewWaitSync;
+
+EGLEW_FUN_EXPORT PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID;
+
+EGLEW_FUN_EXPORT PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID;
+
+EGLEW_FUN_EXPORT PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID;
+
+EGLEW_FUN_EXPORT PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID;
+
+EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurface