Fix T49657: Audio backend "Jack" should be named "JACK".
authorBastien Montagne <montagne29@wanadoo.fr>
Fri, 14 Oct 2016 11:22:22 +0000 (13:22 +0200)
committerBastien Montagne <montagne29@wanadoo.fr>
Fri, 14 Oct 2016 11:22:22 +0000 (13:22 +0200)
source/blender/blenkernel/intern/sound.c
source/blender/makesrna/intern/rna_userdef.c

index 2f47966ec5561694d780718643cba03c1307236d..3132a8e27e7eaa0d0842e4622c57a3ee79eda96d 100644 (file)
@@ -865,7 +865,7 @@ char **BKE_sound_get_device_names(void)
                audio_device_names = AUD_getDeviceNames();
 #else
                static const char *names[] = {
-                       "Null", "SDL", "OpenAL", "Jack", NULL
+                       "Null", "SDL", "OpenAL", "JACK", NULL
                };
                audio_device_names = (char **)names;
 #endif
index b2aadbcaf0aa13fd15f4c81af76175e117e82b9b..8ad016007f45a5b3d2532d91a19c2c5b912085f9 100644 (file)
@@ -83,7 +83,7 @@ static EnumPropertyItem audio_device_items[] = {
        {2, "OPENAL", 0, "OpenAL", "OpenAL device - supports 3D audio, recommended for game engine usage"},
 #endif
 #ifdef WITH_JACK
-       {3, "JACK", 0, "Jack", "JACK - Audio Connection Kit, recommended for pro audio users"},
+       {3, "JACK", 0, "JACK", "JACK Audio Connection Kit, recommended for pro audio users"},
 #endif
        {0, NULL, 0, NULL, NULL}
 };