+static void meshSetMinMax(const MeshSet<3> *mesh,
+ carve::geom3d::Vector *min,
+ carve::geom3d::Vector *max)
+{
+ for (uint i = 0; i < mesh->vertex_storage.size(); ++i) {
+ min->x = MIN(min->x, mesh->vertex_storage[i].v.x);
+ min->y = MIN(min->y, mesh->vertex_storage[i].v.y);
+ min->z = MIN(min->z, mesh->vertex_storage[i].v.z);
+ max->x = MAX(max->x, mesh->vertex_storage[i].v.x);
+ max->y = MAX(max->y, mesh->vertex_storage[i].v.y);
+ max->z = MAX(max->z, mesh->vertex_storage[i].v.z);
+ }
+}
+
+static void getRescaleMinMax(const MeshSet<3> *left,
+ const MeshSet<3> *right,
+ carve::geom3d::Vector *min,
+ carve::geom3d::Vector *max)
+{
+ min->x = max->x = left->vertex_storage[0].v.x;
+ min->y = max->y = left->vertex_storage[0].v.y;
+ min->z = max->z = left->vertex_storage[0].v.z;
+
+ meshSetMinMax(left, min, max);
+ meshSetMinMax(right, min, max);
+
+ // Make sure we don't scale object with zer oscale
+ if ((min->x - max->x) < DBL_EPSILON) {
+ min->x = -1.0;
+ max->x = 1.0;
+ }
+ if ((min->y - max->y) < DBL_EPSILON) {
+ min->y = -1.0;
+ max->y = 1.0;
+ }
+ if ((min->z - max->z) < DBL_EPSILON) {
+ min->z = -1.0;
+ max->z = 1.0;
+ }
+}
+