doxygen: gameengine/GameLogic tagged.
authorNathan Letwory <nathan@letworyinteractive.com>
Fri, 25 Feb 2011 13:32:11 +0000 (13:32 +0000)
committerNathan Letwory <nathan@letworyinteractive.com>
Fri, 25 Feb 2011 13:32:11 +0000 (13:32 +0000)
42 files changed:
source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
source/gameengine/GameLogic/SCA_ANDController.cpp
source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp
source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
source/gameengine/GameLogic/SCA_BasicEventManager.cpp
source/gameengine/GameLogic/SCA_DelaySensor.cpp
source/gameengine/GameLogic/SCA_EventManager.cpp
source/gameengine/GameLogic/SCA_ExpressionController.cpp
source/gameengine/GameLogic/SCA_IActuator.cpp
source/gameengine/GameLogic/SCA_IController.cpp
source/gameengine/GameLogic/SCA_IInputDevice.cpp
source/gameengine/GameLogic/SCA_ILogicBrick.cpp
source/gameengine/GameLogic/SCA_IObject.cpp
source/gameengine/GameLogic/SCA_IScene.cpp
source/gameengine/GameLogic/SCA_ISensor.cpp
source/gameengine/GameLogic/SCA_JoystickManager.cpp
source/gameengine/GameLogic/SCA_JoystickSensor.cpp
source/gameengine/GameLogic/SCA_KeyboardManager.cpp
source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
source/gameengine/GameLogic/SCA_LogicManager.cpp
source/gameengine/GameLogic/SCA_MouseManager.cpp
source/gameengine/GameLogic/SCA_MouseSensor.cpp
source/gameengine/GameLogic/SCA_NANDController.cpp
source/gameengine/GameLogic/SCA_NORController.cpp
source/gameengine/GameLogic/SCA_ORController.cpp
source/gameengine/GameLogic/SCA_PropertyActuator.cpp
source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
source/gameengine/GameLogic/SCA_PropertySensor.cpp
source/gameengine/GameLogic/SCA_PythonController.cpp
source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
source/gameengine/GameLogic/SCA_PythonMouse.cpp
source/gameengine/GameLogic/SCA_RandomActuator.cpp
source/gameengine/GameLogic/SCA_RandomEventManager.cpp
source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
source/gameengine/GameLogic/SCA_RandomSensor.cpp
source/gameengine/GameLogic/SCA_TimeEventManager.cpp
source/gameengine/GameLogic/SCA_XNORController.cpp
source/gameengine/GameLogic/SCA_XORController.cpp

index 9edc41b7c39faf601ef2b1dab62d8e7d1efdc026..a73a6d4631b9515cbdd31c1b4f069eea5aa627fa 100644 (file)
  *
  * ***** END GPL LICENSE BLOCK *****
  */
+
+/** \file gameengine/GameLogic/Joystick/SCA_Joystick.cpp
+ *  \ingroup gamelogic
+ */
+
 #ifndef DISABLE_SDL
 #include <SDL.h>
 #endif
index 87e5a28ec34cc08162db52cc912df0d593e10708..b6e313aa6c2bc30cb2596b586b7fcff0fbc5b1a6 100644 (file)
  *
  * ***** END GPL LICENSE BLOCK *****
  */
+
+/** \file gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
+ *  \ingroup gamelogic
+ */
+
 #ifndef DISABLE_SDL
 #include <SDL.h>
 #endif
index 6a0562240b5b396acfa94d3bec6e4454dc751b5b..0a65fc1584aaf43d27ce6f7bfb8175f6d5631886 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_2DFilterActuator.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include <stddef.h>
 
 #include "SCA_IActuator.h"
index 45ff36d605a2279d8adbbad183e942a3eca04abf..4228d8374b7fdfe5602cc31106ef9a76beefa486 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_ANDController.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_ANDController.h"
 #include "SCA_ISensor.h"
 #include "SCA_LogicManager.h"
index 2fda92ccada27bcac0c44d21c27f74370d4eec5f..00e3a03dcc856e1a251b81abd00fbb5e8c4f6e49 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_ActuatorEventManager.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_ISensor.h"
 #include "SCA_ActuatorEventManager.h"
 #include "SCA_ActuatorSensor.h"
index 04f618f2e2af71d20bed7e3b8499df796faf1127..81f58c30a7d5cf6d661ceb3871b196d73e2c86af 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_ActuatorSensor.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include <stddef.h>
 
 #include <iostream>
index e2806c4141e972b98a5e0e259f7cfc18c7573452..bf858f4d4effb5b1bdacbd77a47a44f127f1378d 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_AlwaysEventManager.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_AlwaysEventManager.h"
 #include "SCA_LogicManager.h"
 #include <vector>
index 99cb0ca102d1338390e24dcfcc8ecaabb5ec4cf4..f9e8a70ba4153031a064a502a53ca3afdbdb42ac 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_AlwaysSensor.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 // This warning tells us about truncation of __long__ stl-generated names.
 // It can occasionally cause DevStudio to have internal compiler warnings.
index a4308808a00021e8afcbe6cd4fd66d2f9f3c7612..21a3f7aba8de905576716fad6addaf15393ec3e8 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_BasicEventManager.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_BasicEventManager.h"
 #include "SCA_LogicManager.h"
 #include <vector>
index 3919046761c4c9bd884957a21f14b92eec1c8c49..7bfe7a0771af85cb0e3bcf0bf661195b63b43628 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_DelaySensor.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 // This warning tells us about truncation of __long__ stl-generated names.
 // It can occasionally cause DevStudio to have internal compiler warnings.
index 143e1d8474a5d989e5a9d79cd8d2aceff77c7381..e02bb0c502958e24f3ee48341d93529a61f0b28b 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_EventManager.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include <assert.h>
 #include "SCA_EventManager.h"
 #include "SCA_ISensor.h"
index 076f3701790a84de4785a62f99929818f5a4fa8e..ef33a54ae3ebb6964a46111e2cc830fad5c2a051 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_ExpressionController.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_ExpressionController.h"
 #include "SCA_ISensor.h"
 #include "SCA_LogicManager.h"
index 8bd37603e922aae575519f9561ba8837a9263c2c..f6739976ffdb6ea72877f9df5d415145ebdc2650 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_IActuator.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_IActuator.h"
 #include <stdio.h>
 
index 5c24bf18ef8821a7492538aeca2073c9d702bcd4..6dd04750081c6c6dd49ef17a9fdf34deb5da491b 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_IController.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include <stddef.h>
 
 #include "SCA_IController.h"
index 46868efc8a894406165661ce596fb671a8d7612e..4ff80cdf46dbbeb731a2169673968e1ec183b273 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_IInputDevice.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include <assert.h>
 #include "SCA_IInputDevice.h"
 
index 9ddc6681aac276b13a0dd5a31159bbb904486948..2d0cb16b63c93e6ed21e0ab2654e247fec9116bc 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_ILogicBrick.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include <stddef.h>
 
 #include "SCA_ILogicBrick.h"
index b6701c41f9e6fdc2fb101a0abc2f14af7b6f626e..7bf3e75795d6deeb14e655c99efa6544710ffe68 100644 (file)
  *
  * ***** END GPL LICENSE BLOCK *****
  */
+
+/** \file gameengine/GameLogic/SCA_IObject.cpp
+ *  \ingroup gamelogic
+ */
+
 #include <iostream>
 #include <algorithm>
 
index 8aac5bf3236a7052b374ad79070eb27752c9dbf3..9cff5a0ab04625eb85dbe7da5d8470dc59ffb1ea 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_IScene.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_IScene.h"
 #include "Value.h"
 
index e086597682c990cf16f109674298e2cb206f1545..0d09e33a81b9a0853f72cf09efb162fa2437c382 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_ISensor.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include <stddef.h>
 
 #include "SCA_ISensor.h"
index 92cbcc2647fda7bb2f997bd75ab85dfe3448459d..19633c2e09d5bc862d8f719c71ae02003344c806 100644 (file)
  *
  * ***** END GPL LICENSE BLOCK *****
  */
+
+/** \file gameengine/GameLogic/SCA_JoystickManager.cpp
+ *  \ingroup gamelogic
+ */
+
 #include "SCA_JoystickSensor.h"
 #include "SCA_JoystickManager.h"
 #include "SCA_LogicManager.h"
index cace4198ed8be42275f1fcc9bc47d2c17d204bec..b32114722d476062f6296400d811bac2926a4bdb 100644 (file)
  *
  * ***** END GPL LICENSE BLOCK *****
  */
+
+/** \file gameengine/GameLogic/SCA_JoystickSensor.cpp
+ *  \ingroup gamelogic
+ */
+
 #include "SCA_JoystickManager.h"
 #include "SCA_JoystickSensor.h"
 
index d7b20bd77e711319616d7e8f4fd8bc1a05600278..73aece3901c88dc223b4d24090b051be7351db94 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_KeyboardManager.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "BoolValue.h"
 #include "SCA_KeyboardManager.h"
 #include "SCA_KeyboardSensor.h"
index 4e31192cdf99712e774ce03161ac1fe9413156e9..513be43ec28df6a0eab03f39cd3bafd7fd80feff 100644 (file)
  * Sensor for keyboard input
  */
 
+/** \file gameengine/GameLogic/SCA_KeyboardSensor.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include <stddef.h>
 
 #include "SCA_KeyboardSensor.h"
index 78649cbe3e6f39b7e4d1301d54eeb20b72afd014..28f96243dd8b15e645d34c185a26174f8a6acc5c 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  * Regulates the top-level logic behaviour for one scene.
  */
+
+/** \file gameengine/GameLogic/SCA_LogicManager.cpp
+ *  \ingroup gamelogic
+ */
+
 #include "Value.h"
 #include "SCA_LogicManager.h"
 #include "SCA_ISensor.h"
index 9bebf70ee4f2ecab18fe6b38af5ca84b0384b5f2..8c98e5f64f69642ee15cdbc28dae658ee8ea5850 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_MouseManager.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 // This warning tells us about truncation of __long__ stl-generated names.
 // It can occasionally cause DevStudio to have internal compiler warnings.
index c11a0f617927b445cbf561306dfa111548953384..a1836163e9c763e3e16c4e8b40165e85bd1bcea5 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_MouseSensor.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include <stddef.h>
 
 #include "SCA_MouseSensor.h"
index 8bc73bf4c981e7745df7cba652570b563dfdb3d7..b800ebbfa42b3fec7a8cc6546dbff5a571cc3c88 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_NANDController.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_NANDController.h"
 #include "SCA_ISensor.h"
 #include "SCA_LogicManager.h"
index d2951b48ea995d654ea7cfd44a961b302f84d1cf..3b955d43a7fe57786f3a5cd214d04a11a84c706c 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_NORController.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_NORController.h"
 #include "SCA_ISensor.h"
 #include "SCA_LogicManager.h"
index a43fd9998ef0b2bc223475d2a621e79b6a6a474f..1e1126ba02da077bf5be22c4edf81ffc77121f56 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_ORController.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_ORController.h"
 #include "SCA_ISensor.h"
 #include "SCA_LogicManager.h"
index 3c0e3f77cc81276e584b5be7b95047006a4b5dd7..008e109384c9382b2a2b2277c433641c56892546 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_PropertyActuator.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include <stddef.h>
 
 #include "SCA_PropertyActuator.h"
index 38d850723585659d185037ed921dcae41ad87eb5..28544e74c1b0270c6b1b49276ffffb7b9ef86673 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_PropertyEventManager.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_ISensor.h"
 #include "SCA_PropertyEventManager.h"
 
index 0a0362e283df69f74a3bf44aedacbeef10dc0440..ce3d2abdc6457a43e55052f7ec0bf4cbc923056a 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_PropertySensor.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include <stddef.h>
 
 #include <iostream>
index 2bcc4d8c4af39b0968a4016314642825b102bc38..4e021141f2280ccbe17af65b690e856d24d0237e 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_PythonController.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include <stddef.h>
 
 #include "SCA_PythonController.h"
index b212ce9da6e0bb1c9818ba7828cfbe47307731ae..f7d3c2f3f06b18acd2b31a339c3015b74c495d0e 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_PythonKeyboard.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_PythonKeyboard.h"
 #include "SCA_IInputDevice.h"
 
index eb0a6b74f368bf0c252ce95e00e7a924d227242a..94a0551c11414989acba74c1c85a8188f6828816 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_PythonMouse.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_PythonMouse.h"
 #include "SCA_IInputDevice.h"
 #include "RAS_ICanvas.h"
index 3ed66964376bdfcb10cc4267ce4c613894f9358d..3a6b00198e16f12eeb1e339211352dcd581d882a 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_RandomActuator.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include <stddef.h>
 
 #include "BoolValue.h"
index 680804f18102c3272bddd749c701e0e3311c24d0..0c1d30f77dba3504a968a99ee96ec23a16820c96 100644 (file)
  *
  * ***** END GPL LICENSE BLOCK *****
  */
+
+/** \file gameengine/GameLogic/SCA_RandomEventManager.cpp
+ *  \ingroup gamelogic
+ */
+
 #include "SCA_RandomEventManager.h"
 #include "SCA_LogicManager.h"
 #include "SCA_ISensor.h"
index f5cd4b07458878c08d1515046d8a118a99606295..06c24c8211bef92f63182507f24fa6f2b908785a 100644 (file)
@@ -1,3 +1,6 @@
+/** \file gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
+ *  \ingroup gamelogic
+ */
 /**
  * Generate random numbers that can be used by other components. We 
  * convert to different types/distributions elsewhere. This just 
index 1f14b3aa27fe30a32d82f5fd65602ff3045ae1be..99e2504258278974678a1c741ca3214bc833c00d 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_RandomSensor.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include <stddef.h>
 
 #include "SCA_RandomSensor.h"
index 792a63dbc2cc48b9212ec500f7561ba5d9a1ed05..55e9ca917f8de1926b16d00092fa5263ba0ce523 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_TimeEventManager.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #if defined(WIN32) && !defined(FREE_WINDOWS)
 // This warning tells us about truncation of __long__ stl-generated names.
 // It can occasionally cause DevStudio to have internal compiler warnings.
index 648b458a6d7173069083d0d251df012d25f30fe1..01765796fa5448c22224e402f8a9a2f291db9553 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_XNORController.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_XNORController.h"
 #include "SCA_ISensor.h"
 #include "SCA_LogicManager.h"
index c1aacdb8da3563606fb347138ba0981d4e3428bb..f5eefd5cc08f42e162c69651f77af542da7d7b88 100644 (file)
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/GameLogic/SCA_XORController.cpp
+ *  \ingroup gamelogic
+ */
+
+
 #include "SCA_XORController.h"
 #include "SCA_ISensor.h"
 #include "SCA_LogicManager.h"