{
Object *ob;
PointCache *cache;
- float offset, time, nexttime;
+ /* float offset; unused for now */
+ float time, nexttime;
/* TODO: this has to be sorter out once bsystem_time gets redone, */
/* now caches can handle interpolating etc. too - jahka */
*startframe= cache->startframe;
*endframe= cache->endframe;
- // XXX ipoflag is depreceated - old animation system stuff
- if (/*(ob->ipoflag & OB_OFFS_PARENT) &&*/ (ob->partype & PARSLOW)==0) {
+ /* TODO: time handling with object offsets and simulated vs. cached
+ * particles isn't particularly easy, so for now what you see is what
+ * you get. In the future point cache could handle the whole particle
+ * system timing. */
+#if 0
+ if ((ob->partype & PARSLOW)==0) {
offset= give_timeoffset(ob);
*startframe += (int)(offset+0.5f);
*endframe += (int)(offset+0.5f);
}
+#endif
}
/* verify cached_frames array is up to date */