Blender icons now are in the 21st century too!
authorTon Roosendaal <ton@blender.org>
Tue, 18 Dec 2012 15:10:54 +0000 (15:10 +0000)
committerTon Roosendaal <ton@blender.org>
Tue, 18 Dec 2012 15:10:54 +0000 (15:10 +0000)
Default size for bitmap now is 32x32 pixels. Code change for higher densities is easy,
all under review. Let's first check this!

release/datafiles/blender_icons.png
release/datafiles/blender_icons.svg
source/blender/editors/interface/interface_icons.c

index d96dd5d48866d94c307cf778359dd4094817119a..18926a75f9f9b9b5a4a17a611c371df9394efc46 100644 (file)
Binary files a/release/datafiles/blender_icons.png and b/release/datafiles/blender_icons.png differ
index ab3a07b8fad157a2004b1b73e770ccf300c168b7..1e1f89d9b8397b30a93d16417bb093830dfa16dc 100644 (file)
    height="640"
    id="svg2"
    sodipodi:version="0.32"
-   inkscape:version="0.48.3.1 r9886"
+   inkscape:version="0.48.2 r9819"
    version="1.0"
    sodipodi:docname="blender_icons.svg"
    inkscape:output_extension="org.inkscape.output.svg.inkscape"
    style="display:inline;enable-background:new"
    inkscape:export-filename="blender_icons.png"
-   inkscape:export-xdpi="90"
-   inkscape:export-ydpi="90">
+   inkscape:export-xdpi="180"
+   inkscape:export-ydpi="180">
   <title
      id="title49470">Blender icons v. 2.5.06</title>
   <defs
      inkscape:document-units="px"
      inkscape:current-layer="layer1"
      showgrid="false"
-     inkscape:window-width="1366"
-     inkscape:window-height="686"
+     inkscape:window-width="2560"
+     inkscape:window-height="1392"
      inkscape:window-x="0"
-     inkscape:window-y="27"
+     inkscape:window-y="0"
      inkscape:snap-nodes="true"
      inkscape:snap-bbox="false"
      showguides="true"
index 79dd01fd4009c2a15902c75b7eff70f4fe4dcec9..1369f399c898433836e5cf7da59b606966067fc3 100644 (file)
@@ -81,9 +81,9 @@
 #define ICON_GRID_COLS      26
 #define ICON_GRID_ROWS      30
 
-#define ICON_GRID_MARGIN    5
-#define ICON_GRID_W         16
-#define ICON_GRID_H         16
+#define ICON_GRID_MARGIN    10
+#define ICON_GRID_W         32
+#define ICON_GRID_H         32
 
 typedef struct IconImage {
        int w;