#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
-#define MAX_INSTANCE_DATA_SIZE 32 /* Can be adjusted for more */
-
struct DRWInstanceData {
struct DRWInstanceData *next;
bool used; /* If this data is used or not. */
#ifndef __DRAW_INSTANCE_DATA_H__
#define __DRAW_INSTANCE_DATA_H__
+#define MAX_INSTANCE_DATA_SIZE 42 /* Can be adjusted for more */
+
typedef struct DRWInstanceData DRWInstanceData;
typedef struct DRWInstanceDataList DRWInstanceDataList;
DRWCallGenerate *last_callgenerate;
DRWShadingGroup *last_shgroup;
DRWInstanceDataList *idatalist;
+ DRWInstanceData *common_instance_data[MAX_INSTANCE_DATA_SIZE];
/* Rendering state */
GPUShader *shader;
}
memset(viewport_matrix_override.override, 0x0, sizeof(viewport_matrix_override.override));
+ memset(DST.common_instance_data, 0x0, sizeof(DST.common_instance_data));
}
void DRW_viewport_matrix_get(float mat[4][4], DRWViewportMatrixType type)
/* Allocate new data. */
if ((ob->base_flag & BASE_FROMDUPLI) != 0) {
/* NOTE: data is not persistent in this case. It is reset each redraw. */
+ BLI_assert(free_cb == NULL); /* No callback allowed. */
/* Round to sizeof(float) for DRW_instance_data_request(). */
const size_t t = sizeof(float) - 1;
size = (size + t) & ~t;
- oed = (ObjectEngineData *)DRW_instance_data_request(DST.idatalist, size / sizeof(float), 16);
+ size_t fsize = size / sizeof(float);
+ if (DST.common_instance_data[fsize] == NULL) {
+ DST.common_instance_data[fsize] = DRW_instance_data_request(DST.idatalist, fsize, 16);
+ }
+ oed = (ObjectEngineData *)DRW_instance_data_next(DST.common_instance_data[fsize]);
memset(oed, 0, size);
}
else {